My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Recruits Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Recruits Heal Spirit Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Fire Spirit Royal Recruits
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Knight Tesla Royal Recruits Heal Spirit
The Log
Fire Spirit Royal Recruits Heal Spirit
Earthquake
Tesla Elixir Collector
Arrows
Fire Spirit Royal Recruits Heal Spirit
Royal Delivery
Fire Spirit Knight Royal Recruits Heal Spirit Battle Healer
Fireball
Tesla Battle Healer Elixir Collector
Poison
Royal Recruits Battle Healer Elixir Collector
Lightning
Knight Tesla Battle Healer Elixir Collector
Rocket
Battle Healer Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Royal Recruits Heal Spirit Battle Healer Elixir Collector Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Knight Tesla Battle Healer Elixir Collector Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Heal Spirit Knight Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Royal Recruits Battle Healer Golem
Knight
Fire Spirit Heal Spirit
Tesla
Royal Recruits
Fire Spirit Heal Spirit Battle Healer
Heal Spirit
Battle Healer Knight Royal Recruits
Battle Healer
Heal Spirit Fire Spirit Royal Recruits Golem
Elixir Collector
Golem
Fire Spirit Battle Healer

Defense Synergies 2 3

Fire Spirit
Knight Royal Recruits Battle Healer
Knight
Fire Spirit Tesla
Tesla
Knight Battle Healer
Royal Recruits
Fire Spirit
Heal Spirit
Battle Healer
Fire Spirit Tesla
Elixir Collector
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Royal Recruits
Knight Tesla Royal Recruits Battle Healer
Tesla Fire Spirit Knight Royal Recruits
Tesla Royal Recruits Knight
Royal Recruits Battle Healer
Fire Spirit Tesla
Tesla Fire Spirit
Tesla Royal Recruits Battle Healer
Tesla Royal Recruits
Knight Fire Spirit Tesla Royal Recruits Battle Healer
Knight Tesla Royal Recruits
Tesla
Tesla Royal Recruits Fire Spirit Knight Battle Healer
Fire Spirit Tesla Royal Recruits
Royal Recruits Knight Tesla
Tesla Royal Recruits
Tesla Knight Royal Recruits
Fire Spirit Tesla Knight Royal Recruits Battle Healer
Fire Spirit Knight Tesla Royal Recruits Battle Healer
Tesla Royal Recruits
Royal Recruits Fire Spirit Knight Tesla Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Tesla Battle Healer
Knight Tesla Battle Healer
Royal Recruits Knight Battle Healer
Royal Recruits Knight Tesla Battle Healer
Royal Recruits Knight Tesla Battle Healer
Fire Spirit Tesla
Royal Recruits Knight Tesla Battle Healer
Knight Tesla Royal Recruits Battle Healer
Royal Recruits Knight
Royal Recruits Tesla
Knight Tesla Royal Recruits
Royal Recruits
Royal Recruits Knight Tesla
Royal Recruits Tesla
Tesla Royal Recruits Knight Battle Healer
Tesla Royal Recruits Battle Healer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits
Knight Royal Recruits
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit
Knight Royal Recruits
Fire Spirit
Fire Spirit Knight
Royal Recruits
Fire Spirit
Fire Spirit
Royal Recruits
Fire Spirit
Fire Spirit
Fire Spirit Royal Recruits
Fire Spirit
Knight
Royal Recruits
Royal Recruits
Royal Recruits

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