My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Baby Dragon Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Knight Valkyrie Wizard Witch
The Log
Fire Spirit Witch
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Knight Valkyrie Wizard Baby Dragon Witch
Fireball
Wizard Baby Dragon Witch
Poison
Wizard Witch
Lightning
Knight Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Tornado Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Valkyrie Tornado Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Tornado Valkyrie Baby Dragon Poison Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Tornado Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Knight Baby Dragon
Knight
Baby Dragon Fire Spirit Wizard Poison Witch
Valkyrie
Fire Spirit Wizard Tornado Baby Dragon Witch
Wizard
Tornado Knight Valkyrie
Tornado
Wizard Baby Dragon Valkyrie Poison Witch
Baby Dragon
Knight Tornado Fire Spirit Valkyrie Poison Witch
Poison
Knight Tornado Baby Dragon
Witch
Knight Valkyrie Tornado Baby Dragon

Defense Synergies 2 15

Fire Spirit
Knight Valkyrie Tornado
Knight
Fire Spirit Wizard Tornado Baby Dragon Poison Witch
Valkyrie
Fire Spirit Wizard Tornado Baby Dragon Witch
Wizard
Tornado Knight Valkyrie
Tornado
Wizard Fire Spirit Knight Valkyrie Baby Dragon Poison Witch
Baby Dragon
Knight Valkyrie Tornado Witch
Poison
Knight Tornado
Witch
Knight Valkyrie Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Baby Dragon
Knight Valkyrie Witch
Tornado Witch Fire Spirit Knight Valkyrie
Witch Knight Valkyrie
Valkyrie Tornado Poison
Tornado Fire Spirit Valkyrie Baby Dragon
Tornado Fire Spirit Wizard Baby Dragon Poison Witch
Valkyrie Baby Dragon Poison
Witch Tornado
Knight Tornado Fire Spirit Valkyrie
Valkyrie Poison Witch Knight Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon Poison Witch
Fire Spirit Knight Valkyrie Wizard Witch
Fire Spirit Valkyrie Wizard Tornado Baby Dragon Poison Witch
Knight
Tornado
Wizard Knight Valkyrie Tornado Poison Witch
Fire Spirit Valkyrie Knight Wizard Tornado Baby Dragon Witch
Valkyrie Wizard Tornado Baby Dragon Poison Witch Fire Spirit Knight
Tornado
Valkyrie Wizard Fire Spirit Knight Baby Dragon Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch
Poison Knight Valkyrie Wizard Baby Dragon
Knight Valkyrie Witch
Valkyrie Knight Tornado
Knight Valkyrie Witch
Fire Spirit Wizard Poison Tornado Baby Dragon Witch
Knight Valkyrie Witch
Knight Valkyrie
Knight Valkyrie Tornado Baby Dragon Poison Witch
Witch
Knight Valkyrie Witch
Valkyrie Tornado Poison
Knight Valkyrie Wizard Witch
Wizard Valkyrie Baby Dragon Witch
Witch Knight Valkyrie Tornado Baby Dragon Poison
Valkyrie Poison Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Valkyrie Baby Dragon
Poison Tornado Baby Dragon
Baby Dragon Poison
Knight Valkyrie Poison
Wizard Poison Fire Spirit Valkyrie Baby Dragon
Wizard Poison Fire Spirit Tornado Baby Dragon Witch
Fire Spirit Wizard Tornado Baby Dragon Poison Witch
Poison Fire Spirit Wizard Tornado Baby Dragon
Poison Wizard Tornado
Fire Spirit Tornado Poison
Poison Knight Valkyrie Wizard Tornado
Poison Fire Spirit Wizard Tornado Baby Dragon
Poison Fire Spirit Knight Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Wizard Baby Dragon Poison Witch
Wizard Baby Dragon Poison
Tornado Poison
Fire Spirit Wizard Baby Dragon Poison
Fire Spirit Valkyrie Wizard Tornado Baby Dragon Poison Witch
Baby Dragon Poison
Wizard Tornado Poison
Tornado
Baby Dragon Poison
Tornado Poison Fire Spirit Valkyrie Wizard Baby Dragon Witch
Witch
Poison Wizard Tornado Baby Dragon Witch
Wizard Tornado Baby Dragon Poison Witch
Poison Tornado Baby Dragon
Poison Fire Spirit Wizard Tornado Baby Dragon Witch
Wizard Poison Witch
Poison Wizard
Poison
Wizard Poison
Fire Spirit Witch
Poison Fire Spirit Wizard Tornado Baby Dragon Witch
Poison Knight Valkyrie Wizard Baby Dragon
Wizard Baby Dragon Poison
Tornado Poison
Tornado Baby Dragon Poison Witch
Tornado Poison Witch
Poison Tornado Baby Dragon Witch
Wizard

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