My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fire Spirit Mega Minion Dart Goblin Fisherman
Zap
Fire Spirit Dart Goblin Fisherman
Barbarian Barrel
Fire Spirit Dart Goblin
The Log
Fire Spirit Dart Goblin Fisherman
Earthquake
Arrows
Fire Spirit Dart Goblin
Royal Delivery
Fire Spirit Mega Minion Dart Goblin P.E.K.K.A Fisherman
Fireball
Mega Minion Dart Goblin Fisherman
Poison
Mega Minion Dart Goblin Fisherman
Lightning
Mega Minion Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Rage Poison P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Mega Minion Dart Goblin Fisherman Poison P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Mega Minion Dart Goblin

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Mega Minion Fisherman
Mega Minion
Fire Spirit Poison Mega Knight
Dart Goblin
P.E.K.K.A Mega Knight
Rage
Poison
P.E.K.K.A Mega Minion Mega Knight
P.E.K.K.A
Fire Spirit Poison Dart Goblin Fisherman
Fisherman
Fire Spirit P.E.K.K.A Mega Knight
Mega Knight
Mega Minion Dart Goblin Poison Fisherman

Defense Synergies 0 10

Fire Spirit
P.E.K.K.A
Mega Minion
Dart Goblin Fisherman Mega Knight
Dart Goblin
Mega Minion P.E.K.K.A Fisherman Mega Knight
Rage
Poison
Mega Knight
P.E.K.K.A
Fire Spirit Dart Goblin Fisherman
Fisherman
Mega Minion Dart Goblin P.E.K.K.A Mega Knight
Mega Knight
Mega Minion Dart Goblin Poison Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Dart Goblin
P.E.K.K.A Mega Minion Dart Goblin Fisherman Mega Knight
P.E.K.K.A Fisherman Mega Knight Fire Spirit Mega Minion Dart Goblin
P.E.K.K.A Mega Minion Dart Goblin Fisherman Mega Knight
Poison P.E.K.K.A Mega Knight
Fire Spirit Mega Minion Dart Goblin Mega Knight
Mega Minion Dart Goblin Fire Spirit Poison
Dart Goblin Poison P.E.K.K.A Mega Knight
P.E.K.K.A Fisherman
Fire Spirit Dart Goblin Fisherman Mega Knight
Dart Goblin Poison Mega Minion Fisherman Mega Knight
Mega Minion Dart Goblin Poison
P.E.K.K.A Mega Knight Fire Spirit
Fire Spirit Mega Knight Mega Minion Dart Goblin Poison P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Fisherman Mega Knight
Mega Knight Poison P.E.K.K.A Fisherman
Fire Spirit Mega Knight Mega Minion Dart Goblin Fisherman
Poison Fire Spirit Mega Minion Dart Goblin Fisherman Mega Knight
P.E.K.K.A Dart Goblin Fisherman
Mega Knight Fire Spirit Dart Goblin Poison P.E.K.K.A Fisherman
P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Fisherman
Poison Mega Minion Fisherman Mega Knight
P.E.K.K.A Mega Knight Fisherman
P.E.K.K.A Mega Knight Fisherman
P.E.K.K.A Fisherman Mega Knight
Fire Spirit Poison Dart Goblin
P.E.K.K.A Mega Minion Dart Goblin
P.E.K.K.A Mega Knight Fisherman
P.E.K.K.A Mega Knight Mega Minion Poison
P.E.K.K.A Mega Minion Dart Goblin
P.E.K.K.A Mega Knight Mega Minion Dart Goblin
P.E.K.K.A Mega Knight Poison
P.E.K.K.A Mega Knight
Dart Goblin Mega Knight
Mega Minion Dart Goblin Poison P.E.K.K.A Fisherman
Poison Mega Knight Mega Minion Dart Goblin P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin
Poison Dart Goblin Fisherman
Dart Goblin Poison
Dart Goblin Poison
Poison Fire Spirit Mega Knight
Poison Fire Spirit Mega Minion Dart Goblin
Fire Spirit Dart Goblin Poison
Poison Fire Spirit Dart Goblin
Poison Dart Goblin Fisherman
Fire Spirit Poison Fisherman
Poison Dart Goblin Fisherman
Poison Fire Spirit Dart Goblin
Poison Fire Spirit Dart Goblin Fisherman
Dart Goblin Poison Fisherman
Dart Goblin Poison Fisherman
Dart Goblin Poison
Dart Goblin Poison Mega Knight
Poison
Fisherman
Fire Spirit Mega Minion Dart Goblin Poison Fisherman Mega Knight
Fire Spirit Dart Goblin Poison Mega Knight
Poison Mega Knight
Poison
Fisherman
Poison
Poison Fire Spirit Mega Knight
Mega Minion Fisherman
Poison Dart Goblin Fisherman
Poison Fisherman Mega Knight
Poison Dart Goblin Fisherman
Poison Fire Spirit Dart Goblin
Mega Minion Dart Goblin Poison
Mega Minion
Poison Dart Goblin Mega Knight
Poison
P.E.K.K.A Mega Knight
Poison
Fire Spirit Dart Goblin
Poison Fire Spirit Mega Minion Dart Goblin
Poison Mega Minion Dart Goblin Mega Knight
Dart Goblin Poison
Poison
Mega Minion Dart Goblin P.E.K.K.A Mega Knight
Dart Goblin Poison
Dart Goblin Poison
Poison Dart Goblin Mega Knight
P.E.K.K.A
Dart Goblin Mega Knight
Poison Fisherman

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