My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Mega Minion Furnace Three Musketeers Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Mega Minion Furnace Three Musketeers Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Heal Spirit Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Fire Spirit Mega Minion Furnace Three Musketeers
Zap
Fire Spirit Furnace Three Musketeers
Barbarian Barrel
Fire Spirit Rascals Heal Spirit Furnace Three Musketeers
The Log
Fire Spirit Rascals Heal Spirit Furnace Three Musketeers
Earthquake
Furnace
Arrows
Fire Spirit Rascals Heal Spirit Furnace
Royal Delivery
Fire Spirit Rascals Heal Spirit Mega Minion Three Musketeers
Fireball
Rascals Mega Minion Furnace Three Musketeers
Poison
Rascals Mega Minion Furnace Three Musketeers
Lightning
Mega Minion Furnace Three Musketeers Archer Queen
Rocket
Rascals Furnace Three Musketeers Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Mega Minion Void Furnace Rascals Archer Queen Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Heal Spirit Mega Minion Void

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Furnace Three Musketeers
Rascals
Mega Minion
Heal Spirit
Mega Minion Three Musketeers
Mega Minion
Fire Spirit Rascals Heal Spirit Furnace
Furnace
Fire Spirit Mega Minion
Three Musketeers
Fire Spirit Heal Spirit
Void
Archer Queen

Defense Synergies 0 3

Fire Spirit
Archer Queen
Rascals
Heal Spirit
Mega Minion
Furnace Archer Queen
Furnace
Mega Minion
Three Musketeers
Void
Archer Queen
Fire Spirit Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Void
Rascals Mega Minion Furnace Three Musketeers
Furnace Three Musketeers Fire Spirit Rascals Mega Minion Void
Three Musketeers Rascals Mega Minion Furnace
Fire Spirit Rascals Mega Minion Furnace
Mega Minion Furnace Three Musketeers Fire Spirit Rascals Void
Rascals Void
Three Musketeers Rascals Furnace Archer Queen
Fire Spirit Rascals
Rascals Mega Minion Furnace
Mega Minion Three Musketeers Rascals Furnace
Furnace Fire Spirit Rascals Three Musketeers
Fire Spirit Three Musketeers Rascals Mega Minion Furnace
Rascals Furnace Three Musketeers
Rascals Furnace Three Musketeers
Three Musketeers Rascals Furnace
Fire Spirit Rascals Mega Minion Furnace Three Musketeers
Furnace Fire Spirit Rascals Mega Minion
Three Musketeers
Rascals Fire Spirit Furnace
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Furnace Void
Void Mega Minion
Rascals Furnace
Rascals
Rascals Three Musketeers
Fire Spirit Furnace Rascals Three Musketeers
Rascals Mega Minion Furnace Void
Rascals
Void Mega Minion
Mega Minion Three Musketeers
Rascals Mega Minion
Void Archer Queen
Rascals Three Musketeers
Rascals Furnace Three Musketeers
Rascals Mega Minion Furnace Three Musketeers Archer Queen
Rascals Mega Minion Archer Queen
Furnace Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Rascals
Void
Void
Rascals Void
Fire Spirit Furnace
Fire Spirit Mega Minion Furnace
Fire Spirit Furnace
Fire Spirit
Void
Fire Spirit Three Musketeers Void
Void
Void Fire Spirit Archer Queen
Fire Spirit Three Musketeers Void
Void
Furnace
Furnace Three Musketeers
Furnace Three Musketeers
Three Musketeers
Void Fire Spirit Mega Minion Three Musketeers
Fire Spirit Void
Void
Void
Void
Void
Fire Spirit Furnace
Mega Minion
Void
Void
Void
Fire Spirit Furnace Void
Mega Minion Void
Mega Minion Void
Void
Void
Fire Spirit Void
Fire Spirit Mega Minion Three Musketeers Archer Queen
Void Rascals Mega Minion Three Musketeers
Void Archer Queen
Mega Minion Three Musketeers Archer Queen
Rascals Archer Queen
Void Archer Queen
Void Archer Queen
Void
Void

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