My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Goblin Cage Flying Machine Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Fire Spirit Mega Minion Musketeer Flying Machine Hog Rider
Zap
Fire Spirit Flying Machine Sparky
Barbarian Barrel
Fire Spirit Musketeer Goblin Cage Sparky
The Log
Fire Spirit Mini P.E.K.K.A Musketeer Goblin Cage Hog Rider Sparky
Earthquake
Goblin Cage Hog Rider
Arrows
Fire Spirit Flying Machine
Royal Delivery
Fire Spirit Mega Minion Mini P.E.K.K.A Musketeer Goblin Cage Flying Machine Hog Rider Sparky
Fireball
Mega Minion Musketeer Goblin Cage Flying Machine Hog Rider Sparky
Poison
Mega Minion Musketeer Goblin Cage Flying Machine Sparky
Lightning
Mega Minion Mini P.E.K.K.A Musketeer Goblin Cage Sparky
Rocket
Musketeer Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Mega Minion Mini P.E.K.K.A Musketeer Goblin Cage Flying Machine Hog Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Mega Minion Mini P.E.K.K.A Musketeer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Mega Minion Mini P.E.K.K.A Goblin Cage Sparky
Mega Minion
Fire Spirit Sparky
Mini P.E.K.K.A
Sparky Fire Spirit Musketeer Hog Rider
Musketeer
Hog Rider Mini P.E.K.K.A Goblin Cage
Goblin Cage
Fire Spirit Musketeer Flying Machine Hog Rider
Flying Machine
Goblin Cage Hog Rider
Hog Rider
Fire Spirit Musketeer Mini P.E.K.K.A Goblin Cage Flying Machine
Sparky
Mini P.E.K.K.A Fire Spirit Mega Minion

Defense Synergies 0 11

Fire Spirit
Mini P.E.K.K.A Sparky
Mega Minion
Musketeer Goblin Cage Flying Machine Sparky
Mini P.E.K.K.A
Fire Spirit Musketeer
Musketeer
Mega Minion Mini P.E.K.K.A Goblin Cage Flying Machine
Goblin Cage
Mega Minion Musketeer Flying Machine Sparky
Flying Machine
Mega Minion Musketeer Goblin Cage
Hog Rider
Sparky
Fire Spirit Mega Minion Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer Goblin Cage Flying Machine Sparky
Mini P.E.K.K.A Sparky Mega Minion Musketeer Goblin Cage Flying Machine
Mini P.E.K.K.A Goblin Cage Sparky Fire Spirit Mega Minion Musketeer
Mini P.E.K.K.A Goblin Cage Sparky Mega Minion Musketeer
Mini P.E.K.K.A Goblin Cage Sparky
Fire Spirit Mega Minion Musketeer Flying Machine
Mega Minion Musketeer Fire Spirit Goblin Cage Flying Machine
Musketeer Goblin Cage Flying Machine Sparky
Mini P.E.K.K.A Sparky Musketeer Goblin Cage
Fire Spirit Mini P.E.K.K.A Musketeer Sparky
Mega Minion Musketeer Flying Machine
Mega Minion Musketeer Flying Machine
Mini P.E.K.K.A Goblin Cage Sparky Fire Spirit Musketeer Flying Machine
Fire Spirit Sparky Mega Minion Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Sparky Goblin Cage
Mini P.E.K.K.A Goblin Cage Sparky
Sparky Mini P.E.K.K.A Musketeer Goblin Cage
Fire Spirit Goblin Cage Mega Minion Musketeer Flying Machine
Goblin Cage Fire Spirit Mega Minion Musketeer Flying Machine
Mini P.E.K.K.A Sparky Musketeer Goblin Cage
Fire Spirit Mini P.E.K.K.A Musketeer Flying Machine Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Cage Sparky
Mega Minion Mini P.E.K.K.A Musketeer Flying Machine
Mini P.E.K.K.A Musketeer Goblin Cage Sparky
Mini P.E.K.K.A Musketeer Goblin Cage Sparky
Mini P.E.K.K.A Musketeer Goblin Cage Sparky
Fire Spirit Musketeer Flying Machine
Mini P.E.K.K.A Sparky Mega Minion Musketeer Goblin Cage Flying Machine
Mini P.E.K.K.A Goblin Cage Sparky
Goblin Cage Mega Minion Mini P.E.K.K.A Flying Machine Sparky
Mega Minion Musketeer Goblin Cage Sparky
Mega Minion Mini P.E.K.K.A Musketeer Goblin Cage Flying Machine Sparky
Goblin Cage
Mini P.E.K.K.A Goblin Cage Sparky
Musketeer Goblin Cage Flying Machine Sparky
Sparky Mega Minion Mini P.E.K.K.A Musketeer Goblin Cage Flying Machine
Mega Minion Mini P.E.K.K.A Musketeer Goblin Cage Flying Machine Sparky
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Flying Machine Sparky
Musketeer Flying Machine
Flying Machine Sparky
Musketeer Flying Machine Sparky
Fire Spirit Sparky
Fire Spirit Mega Minion Musketeer Flying Machine
Fire Spirit Musketeer Flying Machine Sparky
Fire Spirit Flying Machine
Flying Machine
Fire Spirit Mini P.E.K.K.A Musketeer Sparky
Musketeer Flying Machine Sparky
Fire Spirit Musketeer Flying Machine
Flying Machine Fire Spirit Musketeer Sparky
Musketeer Flying Machine
Musketeer Flying Machine Sparky
Musketeer Flying Machine Sparky
Musketeer Flying Machine Sparky
Sparky
Mini P.E.K.K.A Sparky
Fire Spirit Mega Minion Mini P.E.K.K.A Musketeer Flying Machine Sparky
Fire Spirit Flying Machine
Musketeer Sparky
Musketeer Sparky
Musketeer Flying Machine
Fire Spirit Sparky
Mega Minion
Musketeer Flying Machine Sparky
Musketeer Flying Machine Sparky
Musketeer Sparky
Fire Spirit Musketeer Flying Machine Sparky
Mega Minion Musketeer Flying Machine
Mega Minion Mini P.E.K.K.A Sparky
Musketeer Sparky
Sparky
Sparky
Sparky
Fire Spirit Musketeer Flying Machine
Fire Spirit Mega Minion Musketeer Flying Machine
Mega Minion Mini P.E.K.K.A Musketeer Flying Machine Sparky
Musketeer Flying Machine
Sparky
Mega Minion Musketeer Flying Machine Sparky
Musketeer Flying Machine Sparky
Musketeer Flying Machine
Musketeer Flying Machine Sparky
Sparky
Sparky

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