My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Ice Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Valkyrie Wizard Ice Wizard Electro Wizard Magic Archer
The Log
Fire Spirit Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A Ice Wizard Electro Wizard Magic Archer
Fireball
Wizard Ice Wizard Electro Wizard Magic Archer
Poison
Wizard Ice Wizard Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Wizard Ice Wizard Electro Wizard Magic Archer
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Wizard Mini P.E.K.K.A Valkyrie Electro Wizard Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Ice Wizard Mini P.E.K.K.A Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Valkyrie Wizard Ice Wizard Electro Wizard Magic Archer
Valkyrie
Fire Spirit Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard Magic Archer
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
P.E.K.K.A
Fire Spirit Electro Wizard Magic Archer Valkyrie Wizard Ice Wizard
Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Valkyrie Magic Archer
Magic Archer
P.E.K.K.A Mini P.E.K.K.A Valkyrie Electro Wizard

Defense Synergies 1 19

Fire Spirit
Mini P.E.K.K.A Valkyrie P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Fire Spirit Valkyrie Wizard Ice Wizard Magic Archer
Valkyrie
Fire Spirit Mini P.E.K.K.A Wizard P.E.K.K.A Ice Wizard Electro Wizard Magic Archer
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A
Fire Spirit Valkyrie Wizard Ice Wizard Electro Wizard
Ice Wizard
Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Fire Spirit Valkyrie Wizard P.E.K.K.A Magic Archer
Magic Archer
Mini P.E.K.K.A Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Fire Spirit Valkyrie Ice Wizard Electro Wizard Magic Archer
Electro Wizard Fire Spirit Wizard Ice Wizard Magic Archer
Valkyrie P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Fire Spirit Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Wizard Magic Archer
Wizard Ice Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Valkyrie Wizard Ice Wizard Electro Wizard
Fire Spirit Valkyrie Wizard Mini P.E.K.K.A P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Mini P.E.K.K.A Valkyrie P.E.K.K.A Electro Wizard
Fire Spirit Valkyrie Wizard Ice Wizard Electro Wizard Magic Archer
Valkyrie Wizard Fire Spirit Ice Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Valkyrie Wizard Fire Spirit Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A Valkyrie Wizard Magic Archer
P.E.K.K.A Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Fire Spirit Wizard Ice Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Mini P.E.K.K.A Valkyrie Magic Archer
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie Magic Archer
Electro Wizard Mini P.E.K.K.A Valkyrie P.E.K.K.A Magic Archer
Valkyrie Mini P.E.K.K.A Wizard P.E.K.K.A Ice Wizard Electro Wizard Magic Archer
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Ice Wizard Electro Wizard Magic Archer
Magic Archer
Valkyrie
Wizard Fire Spirit Valkyrie Magic Archer
Wizard Fire Spirit Ice Wizard Magic Archer
Fire Spirit Wizard Magic Archer
Fire Spirit Wizard Ice Wizard Magic Archer
Wizard
Fire Spirit Mini P.E.K.K.A Electro Wizard
Valkyrie Wizard Electro Wizard Magic Archer
Fire Spirit Wizard Magic Archer
Fire Spirit Magic Archer
Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Wizard Electro Wizard Magic Archer
Fire Spirit Valkyrie Wizard Magic Archer
Magic Archer
Wizard
Fire Spirit Valkyrie Wizard Ice Wizard Magic Archer
Wizard Ice Wizard Electro Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Fire Spirit Wizard Ice Wizard Electro Wizard Magic Archer
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A
Wizard Magic Archer
Electro Wizard Fire Spirit Magic Archer
Fire Spirit Wizard Ice Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Magic Archer
Wizard Magic Archer
P.E.K.K.A
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A
Wizard

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