My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Barbarians Hog Rider
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Barbarians
The Log
Fire Spirit Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Hog Rider
Fireball
Minions Barbarians Hog Rider
Poison
Minions Barbarians
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Fireball Hog Rider Golden Knight Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Minions Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Minions
Hog Rider Mega Knight
Barbarians
Hog Rider
Fireball
Hog Rider The Log Mega Knight Golden Knight
Hog Rider
Fire Spirit Minions Fireball The Log Barbarians Mega Knight Golden Knight
The Log
Hog Rider Fireball Mega Knight
Mega Knight
Minions Fireball Hog Rider The Log
Golden Knight
Fireball Hog Rider

Defense Synergies 1 9

Fire Spirit
The Log Golden Knight
Minions
The Log Mega Knight Golden Knight
Barbarians
Fireball
The Log Mega Knight Golden Knight
Hog Rider
The Log
Fireball Fire Spirit Minions Mega Knight Golden Knight
Mega Knight
Minions Fireball The Log
Golden Knight
Fire Spirit Minions Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log Golden Knight
Barbarians Minions The Log Mega Knight
Barbarians Mega Knight Fire Spirit Minions
Barbarians Minions Mega Knight
Barbarians Fireball The Log Mega Knight
Fireball The Log Fire Spirit Minions Mega Knight
Minions Fire Spirit Fireball
Barbarians Fireball The Log Mega Knight Golden Knight
Barbarians Minions
Fire Spirit Barbarians Mega Knight
Minions Barbarians Fireball The Log Mega Knight
Minions Fireball
Barbarians Mega Knight Fire Spirit Minions Fireball The Log
Fire Spirit Fireball Mega Knight Minions Barbarians The Log Golden Knight
Barbarians Mega Knight
Barbarians Fireball The Log Mega Knight
Barbarians Mega Knight Minions Fireball
Fire Spirit Fireball Mega Knight Minions Barbarians The Log Golden Knight
The Log Fire Spirit Minions Barbarians Fireball Mega Knight
Barbarians
Mega Knight Fire Spirit Minions Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball
Fireball The Log Mega Knight
Barbarians Mega Knight Minions The Log Golden Knight
Mega Knight Barbarians Fireball The Log
Barbarians Mega Knight
Fire Spirit Fireball Minions
Minions Barbarians Fireball
Mega Knight Barbarians
Mega Knight Minions Barbarians Fireball The Log
Barbarians
Mega Knight Minions Barbarians Golden Knight
Mega Knight Barbarians Fireball The Log
Barbarians Mega Knight Fireball Golden Knight
Barbarians Fireball Mega Knight
Barbarians Minions Fireball The Log Golden Knight
Minions Mega Knight Barbarians Fireball The Log Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Golden Knight
Fireball The Log Golden Knight
Fireball The Log
Barbarians Fireball The Log
Fireball Fire Spirit The Log Mega Knight
Fireball Fire Spirit Minions
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log Golden Knight
Fire Spirit Minions Fireball
Fireball The Log Golden Knight
Fireball Fire Spirit
Fire Spirit Fireball The Log Golden Knight
Minions Fireball
Fireball The Log
Fireball The Log Golden Knight
Fireball The Log Mega Knight
Fireball
Minions
Fire Spirit Fireball The Log Mega Knight
Fire Spirit Fireball The Log Mega Knight Golden Knight
Minions Fireball The Log Mega Knight
Fireball
The Log
Barbarians Fireball The Log
The Log Fire Spirit Fireball Mega Knight
Fireball The Log Golden Knight
Fireball The Log Mega Knight Golden Knight
Fireball The Log Golden Knight
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fire Spirit Minions Barbarians Fireball
Fireball Fire Spirit
The Log Fireball
Fireball Mega Knight
The Log Fireball
Fireball
Mega Knight
Minions Fireball The Log Golden Knight
Fireball
Fireball The Log Mega Knight Golden Knight
Fireball Mega Knight

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