My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Fire Spirit Minions Cannon Battle Ram
Zap
Fire Spirit Minions Cannon Battle Ram
Barbarian Barrel
Fire Spirit Cannon Valkyrie Battle Ram
The Log
Fire Spirit Cannon Mini P.E.K.K.A Battle Ram
Earthquake
Cannon
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Mini P.E.K.K.A Valkyrie Battle Ram
Fireball
Minions Cannon Battle Ram
Poison
Minions Cannon
Lightning
Cannon Ice Golem Mini P.E.K.K.A Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Mini P.E.K.K.A Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Minions Cannon Fireball Mini P.E.K.K.A Valkyrie Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Minions Cannon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Ice Golem Mini P.E.K.K.A Battle Ram
Minions
Ice Golem Mini P.E.K.K.A Valkyrie Battle Ram
Cannon
Ice Golem
Battle Ram Fire Spirit Minions Mini P.E.K.K.A
Fireball
Battle Ram
Mini P.E.K.K.A
Fire Spirit Minions Ice Golem Valkyrie
Valkyrie
Fire Spirit Minions Mini P.E.K.K.A Battle Ram
Battle Ram
Ice Golem Fire Spirit Minions Fireball Valkyrie

Defense Synergies 3 12

Fire Spirit
Ice Golem Mini P.E.K.K.A Valkyrie
Minions
Ice Golem Valkyrie Cannon
Cannon
Ice Golem Minions Fireball Mini P.E.K.K.A Valkyrie
Ice Golem
Minions Cannon Fire Spirit Fireball Mini P.E.K.K.A
Fireball
Cannon Ice Golem Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Fire Spirit Cannon Ice Golem Fireball Valkyrie
Valkyrie
Minions Fire Spirit Cannon Fireball Mini P.E.K.K.A
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Ice Golem Fireball Valkyrie
Mini P.E.K.K.A Minions Cannon Valkyrie
Cannon Mini P.E.K.K.A Fire Spirit Minions Valkyrie
Cannon Mini P.E.K.K.A Minions Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Fire Spirit Minions Cannon Valkyrie
Minions Fire Spirit Cannon Fireball
Cannon Ice Golem Fireball Valkyrie
Cannon Mini P.E.K.K.A Minions
Fire Spirit Cannon Ice Golem Mini P.E.K.K.A Valkyrie
Minions Valkyrie Cannon Ice Golem Fireball
Minions Fireball
Cannon Mini P.E.K.K.A Fire Spirit Minions Fireball Valkyrie
Fire Spirit Fireball Valkyrie Minions Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A
Minions Cannon Fireball Mini P.E.K.K.A Valkyrie
Fire Spirit Cannon Fireball Valkyrie Minions
Valkyrie Fire Spirit Minions Cannon Ice Golem Fireball
Mini P.E.K.K.A Cannon
Valkyrie Fire Spirit Minions Cannon Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Ice Golem Fireball
Fireball Ice Golem Mini P.E.K.K.A Valkyrie
Minions Ice Golem Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Ice Golem Fireball
Cannon Mini P.E.K.K.A Valkyrie
Fire Spirit Fireball Minions Ice Golem
Mini P.E.K.K.A Minions Ice Golem Fireball Valkyrie
Mini P.E.K.K.A Valkyrie
Minions Ice Golem Fireball Mini P.E.K.K.A Valkyrie
Cannon
Minions Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Mini P.E.K.K.A Cannon Ice Golem Fireball Valkyrie
Cannon Fireball Valkyrie
Minions Ice Golem Fireball Mini P.E.K.K.A Valkyrie
Minions Valkyrie Cannon Ice Golem Fireball Mini P.E.K.K.A
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Valkyrie
Fireball
Fireball
Ice Golem Fireball Valkyrie
Fireball Fire Spirit Valkyrie
Fireball Fire Spirit Minions Ice Golem
Fire Spirit
Fireball Fire Spirit Ice Golem
Fireball
Fire Spirit Minions Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball Fire Spirit
Fire Spirit Ice Golem Fireball
Minions Fireball
Ice Golem Fireball
Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A
Fire Spirit Fireball Valkyrie
Minions Fireball
Fireball
Fireball
Ice Golem Fire Spirit Fireball Valkyrie
Fireball
Fireball
Fireball
Fire Spirit Ice Golem Fireball
Minions Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fire Spirit Minions Fireball
Fireball Fire Spirit
Fireball
Fireball Mini P.E.K.K.A Valkyrie
Ice Golem Fireball
Fireball
Minions Fireball
Fireball
Fireball
Fireball

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