My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit Skeleton King
Giant Snowball
Fire Spirit Minions Cannon Skeleton King
Zap
Fire Spirit Minions Cannon Bandit Skeleton King
Barbarian Barrel
Fire Spirit Cannon Wizard Bandit Skeleton King
The Log
Fire Spirit Cannon Bandit Skeleton King
Earthquake
Cannon Skeleton King
Arrows
Fire Spirit Minions Skeleton King
Royal Delivery
Fire Spirit Minions Wizard P.E.K.K.A Bandit Skeleton King
Fireball
Minions Cannon Wizard Bandit Skeleton King
Poison
Minions Cannon Wizard Skeleton King
Lightning
Cannon Wizard Bandit Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Cannon Bandit Skeleton King Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Bandit
Minions
P.E.K.K.A Bandit Skeleton King
Cannon
Wizard
P.E.K.K.A Bandit
P.E.K.K.A
Fire Spirit Minions Wizard The Log
The Log
P.E.K.K.A Bandit
Bandit
Fire Spirit Minions Wizard The Log
Skeleton King
Minions

Defense Synergies 2 13

Fire Spirit
P.E.K.K.A The Log
Minions
Cannon P.E.K.K.A The Log Bandit
Cannon
The Log Minions Wizard Bandit
Wizard
Cannon P.E.K.K.A The Log Bandit Skeleton King
P.E.K.K.A
The Log Fire Spirit Minions Wizard
The Log
Cannon P.E.K.K.A Fire Spirit Minions Wizard Bandit
Bandit
Minions Cannon Wizard The Log
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Wizard The Log
P.E.K.K.A Minions Cannon The Log Bandit
Cannon P.E.K.K.A Fire Spirit Minions Bandit
Cannon P.E.K.K.A Minions Bandit Skeleton King
P.E.K.K.A The Log
The Log Fire Spirit Minions Cannon Bandit
Minions Fire Spirit Cannon Wizard
Cannon P.E.K.K.A The Log Bandit
Cannon P.E.K.K.A Minions Skeleton King
Fire Spirit Cannon Bandit
Minions Cannon Wizard The Log Bandit Skeleton King
Minions Wizard
Cannon P.E.K.K.A Fire Spirit Minions Wizard The Log Bandit
Fire Spirit Wizard Minions Cannon P.E.K.K.A The Log Skeleton King
P.E.K.K.A Cannon Bandit Skeleton King
Cannon P.E.K.K.A The Log Bandit
Wizard Minions Cannon P.E.K.K.A
Fire Spirit Cannon Minions Wizard The Log Bandit
Wizard The Log Fire Spirit Minions Cannon Bandit
P.E.K.K.A Cannon
Wizard Fire Spirit Minions Cannon P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit
Bandit Wizard The Log
P.E.K.K.A Bandit Minions The Log
P.E.K.K.A The Log Bandit
P.E.K.K.A Cannon Bandit
Fire Spirit Wizard Minions
P.E.K.K.A Minions Bandit
P.E.K.K.A
P.E.K.K.A Minions The Log Bandit
P.E.K.K.A Cannon
P.E.K.K.A Minions
P.E.K.K.A The Log
P.E.K.K.A Cannon Wizard Bandit Skeleton King
Wizard Cannon
Minions P.E.K.K.A The Log Skeleton King
Minions Cannon Wizard P.E.K.K.A The Log Skeleton King
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
The Log Bandit
The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Minions
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard Bandit
Fire Spirit Minions
Wizard The Log Bandit
Fire Spirit Wizard
Fire Spirit The Log Bandit
Minions Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit
Minions
Fire Spirit Wizard The Log Bandit
Fire Spirit Wizard The Log
Minions The Log
Wizard
The Log
The Log
The Log Fire Spirit Wizard
The Log Wizard Bandit
Wizard The Log Bandit
The Log Bandit
Fire Spirit Wizard
Minions Wizard
Wizard The Log Bandit
P.E.K.K.A
Wizard The Log
Fire Spirit Minions Bandit
Fire Spirit Wizard
The Log
Wizard
The Log Wizard Skeleton King
P.E.K.K.A
Minions The Log Skeleton King
The Log Bandit
P.E.K.K.A
Wizard

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