My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Minions Goblin Barrel Skeleton Army Witch
Zap
Fire Spirit Minions Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Fire Spirit Goblin Barrel Skeleton Army Witch Giant Skeleton
The Log
Fire Spirit Goblin Barrel Skeleton Army Witch Giant Skeleton
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Fire Spirit Minions Goblin Barrel Skeleton Army Witch
Royal Delivery
Fire Spirit Minions Goblin Barrel Skeleton Army Witch Giant Skeleton
Fireball
Minions Goblin Barrel Skeleton Army Witch
Poison
Minions Skeleton Army Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Goblin Barrel Skeleton Army Fireball Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Goblin Barrel

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Giant Skeleton
Minions
Giant Skeleton
Fireball
The Log
Goblin Barrel
Fire Spirit Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Witch
Giant Skeleton
Giant Skeleton
Fire Spirit Minions Goblin Barrel Witch The Log
The Log
Fireball Giant Skeleton

Defense Synergies 1 9

Fire Spirit
Giant Skeleton The Log
Minions
Giant Skeleton The Log
Fireball
The Log
Goblin Barrel
Skeleton Army
Giant Skeleton The Log
Witch
Giant Skeleton The Log
Giant Skeleton
Fire Spirit Minions Skeleton Army Witch The Log
The Log
Fireball Fire Spirit Minions Skeleton Army Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Skeleton Army Minions Witch The Log
Skeleton Army Witch Fire Spirit Minions Giant Skeleton
Skeleton Army Witch Minions
Fireball Skeleton Army Giant Skeleton The Log
Fireball Skeleton Army The Log Fire Spirit Minions
Minions Fire Spirit Fireball Witch
Fireball Giant Skeleton The Log
Witch Minions Skeleton Army
Skeleton Army Fire Spirit Giant Skeleton
Minions Skeleton Army Witch Fireball Giant Skeleton The Log
Minions Fireball Witch
Skeleton Army Fire Spirit Minions Fireball Witch Giant Skeleton The Log
Fire Spirit Fireball Skeleton Army Minions Witch The Log
Skeleton Army
Skeleton Army Fireball The Log
Minions Fireball Skeleton Army Witch
Fire Spirit Fireball Minions Skeleton Army Witch The Log
Witch The Log Fire Spirit Minions Fireball Giant Skeleton
Skeleton Army Fire Spirit Minions Fireball Witch Giant Skeleton The Log
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Giant Skeleton
Fireball The Log
Skeleton Army Giant Skeleton Minions Witch The Log
Skeleton Army Giant Skeleton Fireball The Log
Giant Skeleton Skeleton Army Witch
Fire Spirit Fireball Minions Witch
Skeleton Army Minions Fireball Witch Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Minions Fireball Skeleton Army Witch The Log
Witch Skeleton Army
Minions Witch Giant Skeleton
Skeleton Army Fireball Giant Skeleton The Log
Skeleton Army Giant Skeleton Fireball Witch
Fireball Skeleton Army Witch
Skeleton Army Witch Minions Fireball Giant Skeleton The Log
Minions Fireball Witch Giant Skeleton The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Minions Witch
Fire Spirit Witch The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Minions Fireball
Fireball The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log
Minions Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Minions
Fire Spirit Fireball The Log
Fire Spirit Fireball Witch The Log
Minions Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fire Spirit Fireball Witch
Minions Fireball Witch
Fireball
Fireball The Log
Fireball
Giant Skeleton
Fireball The Log
Fire Spirit Minions Fireball Skeleton Army Witch
Fireball Fire Spirit Witch
The Log Fireball
Fireball
The Log Fireball
Fireball Giant Skeleton
Minions Fireball Witch Giant Skeleton The Log
Fireball Witch
Fireball Witch Giant Skeleton The Log
Fireball

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