My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Firecracker Witch Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Night Witch Ram Rider Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ram Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Night Witch Ram Rider Skeleton King
Giant Snowball
Fire Spirit Minions Witch Night Witch Ram Rider Skeleton King
Zap
Fire Spirit Minions Firecracker Witch Night Witch Ram Rider Skeleton King
Barbarian Barrel
Fire Spirit Firecracker Witch Night Witch Skeleton King
The Log
Fire Spirit Firecracker Witch Ram Rider Skeleton King
Earthquake
Firecracker Witch Skeleton King
Arrows
Fire Spirit Minions Firecracker Witch Night Witch Skeleton King
Royal Delivery
Fire Spirit Minions Firecracker Witch Night Witch Ram Rider Skeleton King
Fireball
Minions Firecracker Witch Night Witch Ram Rider Skeleton King
Poison
Minions Firecracker Witch Night Witch Skeleton King
Lightning
Witch Night Witch Ram Rider Skeleton King
Rocket
Witch Night Witch Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Firecracker Night Witch Skeleton King Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Firecracker Night Witch

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ram Rider
Minions
Mega Knight Firecracker Ram Rider Skeleton King
Firecracker
Minions Ram Rider Mega Knight
Witch
Ram Rider Mega Knight Skeleton King
Night Witch
Mega Knight Skeleton King
Ram Rider
Fire Spirit Minions Firecracker Witch Mega Knight
Mega Knight
Minions Firecracker Witch Night Witch Ram Rider
Skeleton King
Minions Witch Night Witch

Defense Synergies 0 8

Fire Spirit
Firecracker
Minions
Firecracker Ram Rider Mega Knight
Firecracker
Fire Spirit Minions Night Witch Mega Knight
Witch
Mega Knight
Night Witch
Firecracker Mega Knight
Ram Rider
Minions
Mega Knight
Minions Firecracker Witch Night Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Ram Rider
Minions Firecracker Witch Night Witch Ram Rider Mega Knight
Witch Ram Rider Mega Knight Fire Spirit Minions Night Witch
Witch Night Witch Minions Firecracker Ram Rider Mega Knight Skeleton King
Firecracker Mega Knight
Fire Spirit Minions Firecracker Night Witch Mega Knight
Minions Ram Rider Fire Spirit Firecracker Witch Night Witch
Ram Rider Mega Knight
Witch Minions Night Witch Skeleton King
Fire Spirit Firecracker Night Witch Mega Knight
Minions Witch Firecracker Night Witch Ram Rider Mega Knight Skeleton King
Minions Firecracker Witch Night Witch Ram Rider
Night Witch Mega Knight Fire Spirit Minions Witch Ram Rider
Fire Spirit Mega Knight Minions Firecracker Witch Night Witch Skeleton King
Ram Rider Mega Knight Skeleton King
Ram Rider Mega Knight
Mega Knight Minions Firecracker Witch Night Witch
Fire Spirit Mega Knight Minions Firecracker Witch Night Witch Ram Rider
Witch Fire Spirit Minions Firecracker Ram Rider Mega Knight
Ram Rider
Mega Knight Fire Spirit Minions Firecracker Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker Mega Knight
Mega Knight Minions Witch Ram Rider
Mega Knight Night Witch Ram Rider
Witch Night Witch Ram Rider Mega Knight
Fire Spirit Firecracker Minions Witch Ram Rider
Minions Witch Night Witch Ram Rider
Mega Knight
Mega Knight Minions Firecracker Witch
Witch
Mega Knight Minions Witch
Mega Knight
Mega Knight Witch Night Witch Ram Rider Skeleton King
Firecracker Witch Mega Knight
Witch Minions Firecracker Night Witch Skeleton King
Minions Mega Knight Firecracker Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ram Rider
Firecracker
Fire Spirit Firecracker Mega Knight
Firecracker Fire Spirit Minions Witch Ram Rider
Fire Spirit Firecracker Witch
Fire Spirit Firecracker Ram Rider
Firecracker Ram Rider
Fire Spirit Minions Night Witch
Firecracker Ram Rider
Fire Spirit Firecracker
Fire Spirit Firecracker
Minions Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Minions Night Witch
Fire Spirit Firecracker Mega Knight
Fire Spirit Firecracker Witch Mega Knight
Minions Night Witch Mega Knight
Firecracker Fire Spirit Witch Mega Knight
Witch
Firecracker Witch Ram Rider
Witch Ram Rider Mega Knight
Firecracker
Fire Spirit Firecracker Witch Night Witch
Minions Firecracker Witch
Night Witch
Night Witch Mega Knight
Firecracker
Mega Knight
Firecracker
Fire Spirit Minions Witch Night Witch
Fire Spirit Firecracker Witch Ram Rider
Firecracker Mega Knight
Firecracker Skeleton King
Firecracker Mega Knight
Minions Firecracker Witch Skeleton King
Firecracker Witch
Firecracker Witch Mega Knight

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