My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Witch Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon Lava Hound
Giant Snowball
Fire Spirit Minions Flying Machine Skeleton Army Witch Balloon Lava Hound
Zap
Fire Spirit Minions Flying Machine Skeleton Army Witch Balloon Lava Hound
Barbarian Barrel
Fire Spirit Skeleton Army Witch
The Log
Fire Spirit Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Minions Flying Machine Skeleton Army Witch Lava Hound
Royal Delivery
Fire Spirit Minions Flying Machine Skeleton Army Witch Balloon Lava Hound
Fireball
Minions Flying Machine Skeleton Army Witch Balloon Lava Hound
Poison
Minions Flying Machine Skeleton Army Witch Balloon Lava Hound
Lightning
Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Minions Skeleton Army Flying Machine Witch Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Minions Skeleton Army

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon
Minions
Rage Lava Hound Balloon
Flying Machine
Lava Hound Balloon
Rage
Minions Witch Balloon
Skeleton Army
Lava Hound
Witch
Rage Lava Hound
Balloon
Rage Lava Hound Fire Spirit Minions Flying Machine
Lava Hound
Minions Flying Machine Balloon Skeleton Army Witch

Defense Synergies 0 2

Fire Spirit
Minions
Flying Machine
Flying Machine
Minions Skeleton Army
Rage
Skeleton Army
Flying Machine
Witch
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine
Skeleton Army Minions Flying Machine Witch
Skeleton Army Witch Fire Spirit Minions
Skeleton Army Witch Minions
Skeleton Army
Skeleton Army Fire Spirit Minions Flying Machine
Minions Fire Spirit Flying Machine Witch
Flying Machine
Witch Minions Skeleton Army
Skeleton Army Fire Spirit
Minions Skeleton Army Witch Flying Machine
Minions Flying Machine Witch
Skeleton Army Fire Spirit Minions Flying Machine Witch
Fire Spirit Skeleton Army Minions Witch
Skeleton Army
Skeleton Army
Minions Skeleton Army Witch
Fire Spirit Minions Flying Machine Skeleton Army Witch
Witch Fire Spirit Minions Flying Machine
Skeleton Army Fire Spirit Minions Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Flying Machine
Skeleton Army Minions Witch
Skeleton Army
Skeleton Army Witch
Fire Spirit Minions Flying Machine Witch
Skeleton Army Minions Flying Machine Witch
Skeleton Army
Minions Flying Machine Skeleton Army Witch
Witch Skeleton Army
Minions Flying Machine Witch
Skeleton Army
Skeleton Army Witch
Flying Machine Skeleton Army Witch
Skeleton Army Witch Minions Flying Machine
Minions Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine
Flying Machine
Flying Machine
Fire Spirit
Fire Spirit Minions Flying Machine Witch
Fire Spirit Flying Machine Witch
Fire Spirit Flying Machine
Flying Machine
Fire Spirit Minions
Flying Machine
Fire Spirit Flying Machine
Flying Machine Fire Spirit
Minions Flying Machine
Flying Machine
Flying Machine Witch
Flying Machine
Minions
Fire Spirit Flying Machine
Fire Spirit Flying Machine Witch
Minions
Flying Machine
Fire Spirit Witch
Witch
Flying Machine Witch
Flying Machine Witch
Fire Spirit Flying Machine Witch
Minions Flying Machine Witch
Fire Spirit Minions Flying Machine Skeleton Army Witch
Fire Spirit Flying Machine Witch
Flying Machine
Flying Machine
Flying Machine
Minions Flying Machine Witch
Flying Machine Witch
Flying Machine Witch

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