My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Minions Goblin Gang Hog Rider
Zap
Fire Spirit Minions Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Bomb Tower Electro Wizard
The Log
Fire Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Bomb Tower Hog Rider
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Hog Rider Electro Wizard
Fireball
Minions Goblin Gang Bomb Tower Hog Rider Electro Wizard
Poison
Minions Goblin Gang Bomb Tower Electro Wizard
Lightning
Bomb Tower Electro Wizard
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Goblin Gang Bomb Tower Hog Rider Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Goblin Gang Bomb Tower

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Minions
Hog Rider Mega Knight
Goblin Gang
Hog Rider
Bomb Tower
Hog Rider
Fire Spirit Minions Goblin Gang Poison Electro Wizard Mega Knight
Poison
Hog Rider Mega Knight
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Minions Hog Rider Poison Electro Wizard

Defense Synergies 0 9

Fire Spirit
Electro Wizard
Minions
Electro Wizard Mega Knight
Goblin Gang
Bomb Tower Electro Wizard
Bomb Tower
Goblin Gang Electro Wizard
Hog Rider
Poison
Electro Wizard Mega Knight
Electro Wizard
Fire Spirit Minions Goblin Gang Bomb Tower Poison Mega Knight
Mega Knight
Minions Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Wizard
Bomb Tower Minions Goblin Gang Electro Wizard Mega Knight
Goblin Gang Bomb Tower Mega Knight Fire Spirit Minions Electro Wizard
Bomb Tower Minions Goblin Gang Electro Wizard Mega Knight
Bomb Tower Poison Mega Knight
Goblin Gang Fire Spirit Minions Bomb Tower Electro Wizard Mega Knight
Minions Electro Wizard Fire Spirit Goblin Gang Bomb Tower Poison
Bomb Tower Poison Electro Wizard Mega Knight
Minions Goblin Gang Bomb Tower
Goblin Gang Fire Spirit Electro Wizard Mega Knight
Minions Goblin Gang Poison Electro Wizard Bomb Tower Mega Knight
Minions Goblin Gang Poison Electro Wizard
Bomb Tower Mega Knight Fire Spirit Minions Goblin Gang Electro Wizard
Fire Spirit Bomb Tower Mega Knight Minions Goblin Gang Poison Electro Wizard
Goblin Gang Bomb Tower Electro Wizard Mega Knight
Bomb Tower Goblin Gang Electro Wizard Mega Knight
Bomb Tower Mega Knight Minions Goblin Gang Poison Electro Wizard
Fire Spirit Bomb Tower Mega Knight Minions Goblin Gang Electro Wizard
Bomb Tower Poison Fire Spirit Minions Electro Wizard Mega Knight
Bomb Tower Electro Wizard
Goblin Gang Mega Knight Fire Spirit Minions Bomb Tower Poison Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Electro Wizard
Poison Electro Wizard Goblin Gang Bomb Tower Mega Knight
Goblin Gang Mega Knight Minions Bomb Tower Electro Wizard
Goblin Gang Mega Knight Electro Wizard
Goblin Gang Mega Knight
Fire Spirit Poison Minions Goblin Gang Bomb Tower Electro Wizard
Goblin Gang Minions Bomb Tower Electro Wizard
Mega Knight Bomb Tower
Electro Wizard Mega Knight Minions Bomb Tower Poison
Goblin Gang
Mega Knight Minions Bomb Tower
Mega Knight Poison Electro Wizard
Mega Knight Goblin Gang Bomb Tower
Bomb Tower Mega Knight
Goblin Gang Electro Wizard Minions Bomb Tower Poison
Minions Poison Mega Knight Bomb Tower Electro Wizard
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Electro Wizard
Poison
Poison
Poison Fire Spirit Mega Knight
Poison Fire Spirit Minions
Fire Spirit Poison
Poison Fire Spirit
Poison
Fire Spirit Minions Goblin Gang Poison Electro Wizard
Poison Electro Wizard
Poison Fire Spirit
Poison Fire Spirit
Minions Poison
Poison
Poison
Poison Mega Knight
Poison
Minions
Fire Spirit Poison Electro Wizard Mega Knight
Fire Spirit Poison Mega Knight
Minions Poison Mega Knight
Poison
Poison
Poison Fire Spirit Mega Knight
Poison Electro Wizard
Poison Mega Knight
Poison
Poison Fire Spirit Electro Wizard
Electro Wizard Minions Poison
Poison Mega Knight
Poison Electro Wizard
Mega Knight
Poison
Electro Wizard Fire Spirit Minions Goblin Gang
Poison Fire Spirit Electro Wizard
Poison Goblin Gang Electro Wizard Mega Knight
Poison
Poison
Mega Knight
Minions Goblin Gang Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard Mega Knight
Mega Knight
Poison

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