My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Tesla Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Executioner Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon
Giant Snowball
Fire Spirit Minions Inferno Dragon Lumberjack
Zap
Fire Spirit Minions Inferno Dragon
Barbarian Barrel
Fire Spirit Tesla Executioner Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Tesla
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Executioner Inferno Dragon Lumberjack
Fireball
Minions Tesla Executioner Inferno Dragon Lumberjack
Poison
Minions Executioner
Lightning
Tesla Executioner Inferno Dragon Lumberjack
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Tesla Fireball Inferno Dragon Lumberjack Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Minions Tesla Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Golem Inferno Dragon Lumberjack
Minions
Golem Inferno Dragon Lumberjack
Tesla
Fireball
Golem
Executioner
Golem
Golem
Fireball Fire Spirit Minions Executioner Lumberjack
Inferno Dragon
Fire Spirit Minions
Lumberjack
Fire Spirit Minions Golem

Defense Synergies 0 6

Fire Spirit
Minions
Tesla Lumberjack
Tesla
Minions Fireball Inferno Dragon
Fireball
Tesla Lumberjack
Executioner
Lumberjack
Golem
Inferno Dragon
Tesla
Lumberjack
Minions Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Executioner
Inferno Dragon Lumberjack Minions Tesla Executioner
Tesla Lumberjack Fire Spirit Minions Executioner Inferno Dragon
Tesla Inferno Dragon Lumberjack Minions
Fireball Lumberjack
Fireball Fire Spirit Minions Tesla Executioner Lumberjack
Minions Tesla Inferno Dragon Fire Spirit Fireball Executioner
Tesla Fireball
Tesla Inferno Dragon Minions Lumberjack
Fire Spirit Tesla Lumberjack
Minions Executioner Tesla Fireball Lumberjack
Minions Tesla Executioner Inferno Dragon Fireball
Tesla Lumberjack Fire Spirit Minions Fireball
Fire Spirit Fireball Executioner Minions Tesla Lumberjack
Inferno Dragon Tesla Lumberjack
Tesla Fireball Inferno Dragon Lumberjack
Tesla Minions Fireball Executioner Lumberjack
Fire Spirit Tesla Fireball Minions Executioner Lumberjack
Executioner Fire Spirit Minions Tesla Fireball Inferno Dragon Lumberjack
Tesla Inferno Dragon Lumberjack
Fire Spirit Minions Tesla Fireball Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Fireball
Fireball Tesla Executioner Inferno Dragon Lumberjack
Lumberjack Minions
Lumberjack Tesla Fireball
Tesla Executioner Inferno Dragon Lumberjack
Fire Spirit Fireball Executioner Minions Tesla
Minions Tesla Fireball Lumberjack
Tesla Inferno Dragon Lumberjack
Minions Fireball Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Minions Tesla Lumberjack
Fireball
Tesla Fireball Executioner Lumberjack
Tesla Fireball Executioner
Tesla Minions Fireball Executioner Inferno Dragon Lumberjack
Minions Executioner Tesla Fireball Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner
Fireball
Fireball
Fireball Executioner Fire Spirit
Fireball Executioner Fire Spirit Minions
Fire Spirit Executioner
Fireball Fire Spirit Executioner
Fireball
Fire Spirit Minions Fireball Lumberjack
Fireball
Fireball Fire Spirit Executioner
Fire Spirit Fireball Executioner
Minions Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Minions
Fire Spirit Fireball Executioner
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball
Fire Spirit Fireball Executioner
Inferno Dragon
Fireball Executioner
Fireball
Fireball
Fire Spirit Fireball Executioner
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Fire Spirit Minions Fireball
Fireball Fire Spirit Executioner
Fireball
Fireball Executioner Lumberjack
Fireball Executioner
Fireball
Executioner
Minions Fireball
Fireball Executioner
Fireball Executioner
Inferno Dragon
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: