My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Skeleton Sparky
Giant Snowball
Fire Spirit Minions
Zap
Fire Spirit Minions Sparky
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Giant Skeleton Sparky
The Log
Fire Spirit Elite Barbarians Giant Skeleton Sparky
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Elite Barbarians Wizard Giant Skeleton Sparky
Fireball
Minions Elite Barbarians Wizard Sparky
Poison
Minions Wizard Sparky
Lightning
Elite Barbarians Wizard Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Minions Wizard Elite Barbarians Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Rage The Log Minions

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Giant Skeleton Sparky
Minions
Rage Elite Barbarians Giant Skeleton Sparky
Elite Barbarians
Rage Fire Spirit Minions Wizard The Log Sparky
Wizard
Elite Barbarians Rage Giant Skeleton Sparky
Rage
Minions Elite Barbarians Sparky Wizard Giant Skeleton
Giant Skeleton
Fire Spirit Minions Wizard Rage The Log Sparky
The Log
Elite Barbarians Giant Skeleton Sparky
Sparky
Rage Fire Spirit Minions Elite Barbarians Wizard Giant Skeleton The Log

Defense Synergies 0 11

Fire Spirit
Giant Skeleton The Log Sparky
Minions
Giant Skeleton The Log
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians Giant Skeleton The Log
Rage
Giant Skeleton
Fire Spirit Minions Wizard The Log
The Log
Fire Spirit Minions Elite Barbarians Wizard Giant Skeleton Sparky
Sparky
Fire Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log Sparky
Elite Barbarians Sparky Minions The Log
Sparky Fire Spirit Minions Elite Barbarians Giant Skeleton
Elite Barbarians Sparky Minions
Elite Barbarians Giant Skeleton The Log Sparky
The Log Fire Spirit Minions
Minions Fire Spirit Wizard
Giant Skeleton The Log Sparky
Sparky Minions Elite Barbarians
Elite Barbarians Fire Spirit Giant Skeleton Sparky
Minions Wizard Giant Skeleton The Log
Minions Wizard
Sparky Fire Spirit Minions Elite Barbarians Wizard Giant Skeleton The Log
Fire Spirit Wizard Sparky Minions The Log
Elite Barbarians Sparky
Elite Barbarians The Log Sparky
Wizard Sparky Minions Elite Barbarians
Fire Spirit Minions Elite Barbarians Wizard The Log
Wizard The Log Fire Spirit Minions Giant Skeleton
Sparky Elite Barbarians
Wizard Fire Spirit Minions Elite Barbarians Giant Skeleton The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Giant Skeleton Sparky
Elite Barbarians Wizard The Log
Giant Skeleton Minions Elite Barbarians The Log Sparky
Giant Skeleton Elite Barbarians The Log Sparky
Giant Skeleton Elite Barbarians Sparky
Fire Spirit Wizard Minions
Sparky Minions Elite Barbarians Giant Skeleton
Giant Skeleton Elite Barbarians Sparky
Giant Skeleton Minions Elite Barbarians The Log Sparky
Sparky
Minions Elite Barbarians Giant Skeleton Sparky
Elite Barbarians Giant Skeleton The Log
Elite Barbarians Giant Skeleton Wizard Sparky
Wizard Sparky
Elite Barbarians Sparky Minions Giant Skeleton The Log
Minions Elite Barbarians Wizard Giant Skeleton The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Sparky
The Log
Giant Skeleton The Log Sparky
Giant Skeleton The Log Sparky
Wizard Fire Spirit The Log Sparky
Wizard Fire Spirit Minions
Fire Spirit Wizard The Log Sparky
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit Minions Elite Barbarians Sparky
Wizard The Log Sparky
Fire Spirit Wizard
Fire Spirit Elite Barbarians The Log Sparky
Minions
Elite Barbarians The Log Sparky
Wizard The Log Sparky
Wizard The Log Sparky
Sparky
Minions Sparky
Fire Spirit Wizard The Log Sparky
Fire Spirit Wizard The Log
Minions Giant Skeleton The Log Sparky
Wizard
The Log Sparky
The Log
The Log Fire Spirit Wizard Sparky
The Log Wizard Sparky
Wizard The Log Sparky
The Log Sparky
Elite Barbarians Fire Spirit Wizard Sparky
Minions Wizard
Elite Barbarians Sparky
Wizard The Log Sparky
Sparky
Giant Skeleton Sparky
Wizard The Log Sparky
Fire Spirit Minions
Fire Spirit Wizard
The Log
Wizard Sparky
The Log Wizard
Giant Skeleton Sparky
Elite Barbarians Sparky
Minions Elite Barbarians Giant Skeleton The Log Sparky
Giant Skeleton The Log Sparky
Sparky
Wizard Sparky

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