My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Mother Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Curse
Giant Snowball
Fire Spirit Goblin Curse Little Prince
Zap
Fire Spirit Mortar Goblin Curse Little Prince
Barbarian Barrel
Fire Spirit Mortar Goblin Curse Little Prince
The Log
Fire Spirit Goblin Demolisher Goblin Curse Little Prince
Earthquake
Mortar
Arrows
Fire Spirit Goblin Curse Little Prince
Royal Delivery
Fire Spirit Goblin Demolisher Mother Witch Little Prince
Fireball
Mortar Mother Witch Little Prince
Poison
Mortar Goblin Curse Mother Witch Little Prince
Lightning
Mortar Mother Witch Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Earthquake Goblin Demolisher Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Goblin Demolisher Goblin Curse Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Curse Earthquake Little Prince Mortar Goblin Demolisher Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblin Curse Earthquake Little Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Goblin Curse Mother Witch
Mortar
Fire Spirit Goblin Demolisher
Earthquake
Goblin Curse Mother Witch Mega Knight
Goblin Demolisher
Mortar Goblin Curse
Goblin Curse
Earthquake Fire Spirit Goblin Demolisher
Mother Witch
Fire Spirit Earthquake Mega Knight
Mega Knight
Earthquake Mother Witch
Little Prince

Defense Synergies 0 3

Fire Spirit
Mortar
Earthquake
Earthquake
Mortar Mega Knight
Goblin Demolisher
Goblin Curse
Mother Witch
Mega Knight
Mega Knight
Earthquake Mother Witch
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Goblin Demolisher
Mortar Goblin Curse Mega Knight
Mortar Mega Knight Fire Spirit Goblin Curse
Mortar Goblin Curse Mega Knight
Earthquake Goblin Demolisher Mega Knight
Fire Spirit Earthquake Goblin Demolisher Mother Witch Mega Knight
Fire Spirit Mortar Goblin Curse Little Prince
Earthquake Mega Knight
Mortar Goblin Curse
Fire Spirit Mega Knight Little Prince
Goblin Curse Mother Witch Earthquake Goblin Demolisher Mega Knight
Goblin Curse
Mortar Mega Knight Fire Spirit Earthquake Goblin Curse
Fire Spirit Mega Knight Mortar Earthquake Goblin Demolisher Goblin Curse
Mortar Goblin Curse Mega Knight
Mortar Goblin Curse Mega Knight
Mega Knight Mortar
Fire Spirit Mortar Mega Knight Goblin Demolisher Little Prince
Mortar Earthquake Fire Spirit Goblin Demolisher Goblin Curse Mother Witch Mega Knight Little Prince
Mortar Goblin Curse
Goblin Demolisher Mega Knight Fire Spirit Earthquake Goblin Curse Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Mortar Mega Knight
Mega Knight
Mega Knight
Goblin Curse Mega Knight
Fire Spirit Mother Witch Goblin Demolisher Goblin Curse
Mega Knight Goblin Curse
Mega Knight Mortar
Goblin Curse
Mega Knight
Mega Knight
Mega Knight Goblin Curse
Goblin Demolisher Goblin Curse Mega Knight
Mortar Little Prince
Mega Knight Earthquake Goblin Curse Mother Witch
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar
Mortar Goblin Curse
Earthquake
Earthquake
Fire Spirit Mortar Earthquake Goblin Demolisher Goblin Curse Mega Knight
Mother Witch Fire Spirit Goblin Curse
Fire Spirit Mortar Earthquake Goblin Demolisher
Earthquake Fire Spirit Goblin Demolisher Goblin Curse
Mortar
Fire Spirit
Mortar Earthquake
Fire Spirit Goblin Curse
Earthquake Fire Spirit Mortar
Earthquake Mortar
Earthquake Mortar
Earthquake Mortar Goblin Demolisher
Earthquake Mortar Goblin Demolisher Mega Knight
Mortar Earthquake
Fire Spirit Mortar Earthquake Goblin Demolisher Mega Knight
Fire Spirit Mortar Earthquake Goblin Demolisher Goblin Curse Mother Witch Mega Knight Little Prince
Earthquake Mega Knight
Earthquake Mortar
Earthquake Goblin Demolisher Goblin Curse Mother Witch Fire Spirit Mortar Mega Knight Little Prince
Mortar Earthquake
Mortar Mega Knight
Mortar Goblin Curse
Fire Spirit Goblin Curse Mother Witch Little Prince
Mortar Earthquake Mega Knight
Mega Knight
Earthquake Goblin Curse
Earthquake Fire Spirit
Fire Spirit Goblin Curse
Mega Knight
Mortar Earthquake
Mega Knight
Mortar Mega Knight Little Prince
Mortar Mega Knight

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