My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Princess Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Hog Rider Balloon Princess Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Mighty Miner
Giant Snowball
Fire Spirit Hog Rider Balloon Princess Mighty Miner
Zap
Fire Spirit Mortar Balloon Princess Mighty Miner
Barbarian Barrel
Fire Spirit Mortar Princess Electro Wizard
The Log
Fire Spirit Hog Rider Princess
Earthquake
Mortar Hog Rider
Arrows
Fire Spirit Princess
Royal Delivery
Fire Spirit Hog Rider Balloon Princess Electro Wizard
Fireball
Mortar Hog Rider Balloon Princess Electro Wizard Mighty Miner
Poison
Mortar Balloon Princess Electro Wizard
Lightning
Mortar Balloon Electro Wizard Mighty Miner
Rocket
Mortar Hog Rider Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Earthquake Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Princess Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Earthquake Princess Mortar Hog Rider Electro Wizard Mighty Miner Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Earthquake Princess Mortar

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Mortar Balloon
Mortar
Fire Spirit Hog Rider
Earthquake
Hog Rider Balloon
Hog Rider
Fire Spirit Earthquake Mortar Balloon Princess Electro Wizard
Balloon
Fire Spirit Earthquake Hog Rider Princess Electro Wizard
Princess
Hog Rider Balloon
Electro Wizard
Hog Rider Balloon
Mighty Miner

Defense Synergies 0 5

Fire Spirit
Electro Wizard
Mortar
Earthquake Princess Electro Wizard
Earthquake
Mortar Princess
Hog Rider
Balloon
Princess
Mortar Earthquake
Electro Wizard
Fire Spirit Mortar
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Electro Wizard
Mortar Electro Wizard
Mortar Fire Spirit Electro Wizard
Mortar Electro Wizard
Earthquake Princess
Fire Spirit Earthquake Electro Wizard
Electro Wizard Fire Spirit Mortar Princess
Earthquake Electro Wizard
Mighty Miner Mortar Princess
Fire Spirit Electro Wizard
Electro Wizard Earthquake Princess
Princess Electro Wizard
Mortar Fire Spirit Earthquake Electro Wizard
Fire Spirit Mortar Earthquake Princess Electro Wizard
Mortar Electro Wizard
Mortar Electro Wizard
Mortar Electro Wizard
Fire Spirit Mortar Electro Wizard
Mortar Earthquake Fire Spirit Princess Electro Wizard
Mortar Electro Wizard
Fire Spirit Earthquake Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Mortar
Electro Wizard
Electro Wizard
Mighty Miner
Fire Spirit Princess Electro Wizard
Electro Wizard
Mighty Miner
Electro Wizard Mortar
Electro Wizard
Princess
Electro Wizard Mortar Mighty Miner
Earthquake Princess Electro Wizard Mighty Miner
Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Mortar
Mortar Princess Electro Wizard
Earthquake
Earthquake
Fire Spirit Mortar Earthquake
Fire Spirit Princess
Fire Spirit Mortar Earthquake Princess
Earthquake Fire Spirit Princess
Mortar
Fire Spirit Electro Wizard
Mortar Earthquake Princess Electro Wizard
Fire Spirit Princess
Earthquake Fire Spirit Mortar Princess
Earthquake Mortar Princess
Earthquake Princess Mortar
Earthquake Mortar Princess
Earthquake Mortar Princess
Mortar Earthquake
Fire Spirit Mortar Earthquake Princess Electro Wizard
Fire Spirit Mortar Earthquake Princess
Earthquake
Princess
Earthquake Mortar
Earthquake Fire Spirit Mortar Princess
Mortar Earthquake Princess Electro Wizard
Mortar Princess
Mortar
Fire Spirit Princess Electro Wizard
Electro Wizard
Mortar Earthquake
Princess Electro Wizard
Mighty Miner
Earthquake Princess
Earthquake Electro Wizard Fire Spirit Princess
Fire Spirit Princess Electro Wizard
Princess Electro Wizard
Mortar Earthquake Princess
Princess Electro Wizard
Princess Electro Wizard
Mortar Princess Electro Wizard
Mortar

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