My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Flying Machine Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Fire Spirit Flying Machine Furnace
Zap
Fire Spirit Mortar Flying Machine Furnace Dark Prince
Barbarian Barrel
Fire Spirit Mortar Furnace Wizard Dark Prince
The Log
Fire Spirit Furnace Dark Prince
Earthquake
Mortar Furnace
Arrows
Fire Spirit Flying Machine Furnace
Royal Delivery
Fire Spirit Flying Machine Wizard Dark Prince
Fireball
Mortar Flying Machine Furnace Wizard
Poison
Mortar Flying Machine Furnace Wizard
Lightning
Mortar Furnace Wizard Dark Prince
Rocket
Mortar Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Furnace Wizard Dark Prince Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Mortar Flying Machine Furnace Dark Prince Freeze Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Mortar Flying Machine

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Furnace Dark Prince
Mortar
Fire Spirit Flying Machine Dark Prince The Log
Flying Machine
Mortar Furnace Dark Prince
Furnace
Fire Spirit Flying Machine Dark Prince
Wizard
Dark Prince
Dark Prince
Fire Spirit Mortar Flying Machine Furnace Wizard
Freeze
The Log
Mortar

Defense Synergies 0 12

Fire Spirit
The Log
Mortar
Flying Machine Wizard The Log
Flying Machine
Mortar Furnace Dark Prince The Log
Furnace
Flying Machine Dark Prince
Wizard
Mortar Dark Prince Freeze The Log
Dark Prince
Flying Machine Furnace Wizard The Log
Freeze
Wizard
The Log
Fire Spirit Mortar Flying Machine Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Flying Machine Wizard The Log
Mortar Flying Machine Furnace Dark Prince The Log
Mortar Furnace Fire Spirit Dark Prince Freeze
Mortar Furnace Dark Prince
Dark Prince The Log
Freeze The Log Fire Spirit Flying Machine Furnace Dark Prince
Furnace Fire Spirit Mortar Flying Machine Wizard Freeze
Flying Machine The Log
Mortar Furnace
Fire Spirit Dark Prince
Flying Machine Furnace Wizard Dark Prince Freeze The Log
Flying Machine Furnace Wizard
Mortar Furnace Fire Spirit Flying Machine Wizard Dark Prince Freeze The Log
Fire Spirit Wizard Mortar Furnace Dark Prince Freeze The Log
Mortar Furnace
Mortar Furnace Freeze The Log
Wizard Mortar Furnace Dark Prince
Fire Spirit Mortar Flying Machine Furnace Wizard Dark Prince The Log
Mortar Furnace Wizard Freeze The Log Fire Spirit Flying Machine Dark Prince
Mortar
Wizard Dark Prince Fire Spirit Flying Machine Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Dark Prince
Mortar Flying Machine Wizard The Log
Furnace Dark Prince The Log
Dark Prince The Log
Dark Prince
Fire Spirit Furnace Wizard Flying Machine Freeze
Dark Prince Flying Machine Furnace
Dark Prince
Freeze Mortar Flying Machine Dark Prince The Log
Flying Machine Dark Prince
Dark Prince The Log
Dark Prince Wizard
Wizard Flying Machine Furnace
Mortar Flying Machine Furnace Dark Prince Freeze The Log
Flying Machine Wizard Dark Prince Freeze The Log
Mortar Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Flying Machine Freeze The Log
Mortar Flying Machine The Log
Flying Machine The Log
Flying Machine Dark Prince Freeze The Log
Wizard Fire Spirit Mortar Furnace Dark Prince The Log
Wizard Fire Spirit Flying Machine Furnace Freeze
Fire Spirit Mortar Flying Machine Furnace Wizard The Log
The Log Fire Spirit Flying Machine Wizard Freeze
The Log Mortar Flying Machine Wizard
Fire Spirit
Mortar Flying Machine Wizard Dark Prince The Log
Fire Spirit Flying Machine Wizard
Flying Machine Fire Spirit Mortar The Log
Mortar Flying Machine Freeze
Mortar Flying Machine Furnace The Log
Mortar Flying Machine Furnace Wizard The Log
Mortar Flying Machine Furnace Wizard The Log
Mortar Freeze
Fire Spirit Mortar Flying Machine Wizard Dark Prince The Log
Fire Spirit Mortar Flying Machine Wizard The Log
The Log
Wizard
The Log
Mortar Flying Machine The Log
Freeze The Log Fire Spirit Mortar Furnace Wizard Dark Prince
Mortar The Log Flying Machine Wizard
Mortar Flying Machine Wizard The Log
Mortar The Log
Fire Spirit Flying Machine Furnace Wizard
Flying Machine Wizard Freeze
Mortar Wizard The Log
Freeze
Wizard The Log
Fire Spirit Flying Machine Dark Prince Freeze
Fire Spirit Flying Machine Wizard
Freeze
The Log
Flying Machine Wizard Dark Prince
The Log Mortar Flying Machine Wizard
Flying Machine Dark Prince
Flying Machine Freeze The Log
Flying Machine
Mortar Flying Machine Dark Prince Freeze The Log
Mortar Wizard

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