My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider Electro Dragon
Zap
Fire Spirit Mortar
Barbarian Barrel
Fire Spirit Mortar Wizard Ice Wizard
The Log
Fire Spirit Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Hog Rider Wizard Electro Dragon Ice Wizard
Fireball
Mortar Hog Rider Wizard Electro Dragon Ice Wizard
Poison
Mortar Wizard Electro Dragon Ice Wizard
Lightning
Mortar Wizard Electro Dragon Ice Wizard
Rocket
Mortar Hog Rider Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Wizard Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Mortar Wizard Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Void Ice Wizard Mortar Hog Rider Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Void Ice Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Snowball Mortar
Giant Snowball
Hog Rider Fire Spirit Mortar Electro Dragon
Mortar
Fire Spirit Giant Snowball Hog Rider
Hog Rider
Fire Spirit Giant Snowball Mortar Wizard Void
Wizard
Hog Rider
Void
Hog Rider
Electro Dragon
Giant Snowball Ice Wizard
Ice Wizard
Electro Dragon

Defense Synergies 0 9

Fire Spirit
Giant Snowball
Giant Snowball
Fire Spirit Mortar Wizard Electro Dragon Ice Wizard
Mortar
Giant Snowball Wizard Ice Wizard
Hog Rider
Wizard
Giant Snowball Mortar Ice Wizard
Void
Electro Dragon
Giant Snowball Ice Wizard
Ice Wizard
Giant Snowball Mortar Wizard Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard Void Electro Dragon
Mortar Electro Dragon Ice Wizard
Mortar Fire Spirit Giant Snowball Void Electro Dragon Ice Wizard
Mortar Electro Dragon Ice Wizard
Fire Spirit Giant Snowball Electro Dragon Ice Wizard
Giant Snowball Fire Spirit Mortar Wizard Void Electro Dragon Ice Wizard
Void Electro Dragon
Mortar Ice Wizard
Fire Spirit Giant Snowball Ice Wizard
Ice Wizard Giant Snowball Wizard Electro Dragon
Giant Snowball Wizard Electro Dragon Ice Wizard
Mortar Fire Spirit Giant Snowball Wizard Electro Dragon Ice Wizard
Fire Spirit Wizard Giant Snowball Mortar Electro Dragon
Mortar
Giant Snowball Mortar
Wizard Mortar Electro Dragon
Fire Spirit Mortar Giant Snowball Wizard Electro Dragon Ice Wizard
Giant Snowball Mortar Wizard Fire Spirit Electro Dragon Ice Wizard
Mortar
Wizard Fire Spirit Giant Snowball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Void
Void Giant Snowball Mortar Wizard Electro Dragon
Electro Dragon
Fire Spirit Wizard Giant Snowball Electro Dragon Ice Wizard
Void Ice Wizard
Void Electro Dragon Giant Snowball Mortar
Electro Dragon
Giant Snowball Void
Wizard
Wizard Electro Dragon
Electro Dragon Mortar
Giant Snowball Wizard Electro Dragon Ice Wizard
Giant Snowball Mortar Void Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Mortar Electro Dragon
Mortar Void Giant Snowball Electro Dragon Ice Wizard
Void Electro Dragon
Void
Wizard Fire Spirit Giant Snowball Mortar
Wizard Fire Spirit Giant Snowball Electro Dragon Ice Wizard
Fire Spirit Mortar Wizard
Fire Spirit Giant Snowball Wizard Electro Dragon Ice Wizard
Void Giant Snowball Mortar Wizard Electro Dragon
Fire Spirit Giant Snowball Void Electro Dragon
Void Mortar Wizard Electro Dragon
Void Fire Spirit Giant Snowball Wizard Electro Dragon
Fire Spirit Giant Snowball Mortar Void
Mortar Void Electro Dragon
Giant Snowball Mortar
Giant Snowball Mortar Wizard Electro Dragon
Mortar Wizard Electro Dragon
Giant Snowball Mortar
Void Fire Spirit Giant Snowball Mortar Wizard Electro Dragon
Fire Spirit Giant Snowball Mortar Wizard Void Electro Dragon
Void
Giant Snowball Wizard Void
Void
Giant Snowball Mortar Void Electro Dragon
Giant Snowball Fire Spirit Mortar Wizard Electro Dragon Ice Wizard
Mortar Void Giant Snowball Wizard Electro Dragon Ice Wizard
Void Giant Snowball Mortar Wizard Electro Dragon
Void Mortar
Fire Spirit Giant Snowball Wizard Void Electro Dragon Ice Wizard
Electro Dragon Giant Snowball Wizard Void
Giant Snowball Void
Void Giant Snowball Mortar Wizard Electro Dragon
Void Giant Snowball Electro Dragon
Giant Snowball Wizard
Fire Spirit Void Electro Dragon
Fire Spirit Giant Snowball Wizard Electro Dragon Ice Wizard
Void Wizard Electro Dragon
Giant Snowball Mortar Wizard Electro Dragon
Void Giant Snowball
Electro Dragon
Electro Dragon Giant Snowball
Giant Snowball Void Electro Dragon
Void Electro Dragon Giant Snowball Mortar
Mortar Wizard Void Electro Dragon
Void

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