My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Inferno Tower Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Prince Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Fire Spirit Musketeer Witch Inferno Dragon
Zap
Fire Spirit Inferno Tower Witch Prince Inferno Dragon
Barbarian Barrel
Fire Spirit Musketeer Inferno Tower Witch Electro Wizard
The Log
Fire Spirit Musketeer Witch Prince
Earthquake
Inferno Tower Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Musketeer Witch Prince Electro Wizard Inferno Dragon
Fireball
Musketeer Inferno Tower Witch Electro Wizard Inferno Dragon
Poison
Musketeer Inferno Tower Witch Electro Wizard
Lightning
Musketeer Inferno Tower Witch Prince Electro Wizard Inferno Dragon
Rocket
Musketeer Inferno Tower Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Musketeer Electro Wizard Inferno Dragon Inferno Tower Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Musketeer Electro Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Prince Inferno Dragon
Musketeer
Prince The Log
Inferno Tower
Witch
Prince
Prince
Fire Spirit Musketeer Witch The Log Electro Wizard
The Log
Musketeer Prince
Electro Wizard
Prince
Inferno Dragon
Fire Spirit

Defense Synergies 4 13

Fire Spirit
Inferno Tower The Log Electro Wizard
Musketeer
The Log Inferno Tower Electro Wizard
Inferno Tower
The Log Electro Wizard Fire Spirit Musketeer Prince
Witch
Prince The Log Electro Wizard
Prince
The Log Inferno Tower Witch Electro Wizard
The Log
Musketeer Inferno Tower Prince Fire Spirit Witch Electro Wizard Inferno Dragon
Electro Wizard
Inferno Tower Fire Spirit Musketeer Witch Prince The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower The Log Electro Wizard
Inferno Tower Inferno Dragon Musketeer Witch Prince The Log Electro Wizard
Inferno Tower Witch Prince Fire Spirit Musketeer Electro Wizard Inferno Dragon
Inferno Tower Witch Prince Inferno Dragon Musketeer Electro Wizard
Prince The Log
The Log Fire Spirit Musketeer Electro Wizard
Musketeer Inferno Tower Electro Wizard Inferno Dragon Fire Spirit Witch
Musketeer Inferno Tower The Log Electro Wizard
Inferno Tower Witch Inferno Dragon Musketeer Prince
Fire Spirit Musketeer Inferno Tower Prince Electro Wizard
Witch Electro Wizard Musketeer The Log
Musketeer Inferno Tower Inferno Dragon Witch Electro Wizard
Inferno Tower Prince Fire Spirit Musketeer Witch The Log Electro Wizard
Fire Spirit Witch Prince The Log Electro Wizard
Inferno Tower Inferno Dragon Prince Electro Wizard
Inferno Tower Prince The Log Electro Wizard Inferno Dragon
Musketeer Inferno Tower Witch Prince Electro Wizard
Fire Spirit Musketeer Witch Prince The Log Electro Wizard
Witch The Log Fire Spirit Musketeer Electro Wizard Inferno Dragon
Musketeer Inferno Tower Prince Electro Wizard Inferno Dragon
Fire Spirit Musketeer Witch Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch Prince Electro Wizard
Electro Wizard Musketeer Prince The Log Inferno Dragon
Musketeer Inferno Tower Witch Prince The Log Electro Wizard
Prince Musketeer Inferno Tower The Log Electro Wizard
Inferno Tower Musketeer Witch Prince Inferno Dragon
Fire Spirit Musketeer Witch Electro Wizard
Prince Musketeer Inferno Tower Witch Electro Wizard
Inferno Tower Prince Inferno Dragon
Electro Wizard Inferno Tower Witch Prince The Log Inferno Dragon
Inferno Tower Witch Musketeer Inferno Dragon
Inferno Dragon Musketeer Inferno Tower Witch Prince
Prince The Log Electro Wizard
Prince Inferno Tower Witch
Musketeer Witch
Inferno Tower Witch Electro Wizard Musketeer Prince The Log Inferno Dragon
Musketeer Inferno Tower Witch The Log Electro Wizard Inferno Dragon
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Electro Wizard
The Log
Musketeer Prince The Log
Fire Spirit The Log
Fire Spirit Musketeer Witch
Fire Spirit Musketeer Witch The Log
The Log Fire Spirit
The Log
Fire Spirit Musketeer Prince Electro Wizard
Musketeer Prince The Log Electro Wizard
Fire Spirit Musketeer
Fire Spirit Musketeer The Log
Musketeer
Musketeer Prince The Log
Musketeer Witch The Log
Musketeer The Log
Fire Spirit Musketeer Prince The Log Electro Wizard
Fire Spirit Witch The Log
Musketeer Prince The Log
Musketeer Prince The Log
Musketeer The Log
The Log Fire Spirit Witch
Witch Inferno Dragon
The Log Musketeer Witch Electro Wizard
Musketeer Witch Prince The Log
Musketeer The Log
Fire Spirit Musketeer Witch Electro Wizard
Electro Wizard Musketeer Witch
Musketeer The Log
Electro Wizard
Prince
The Log
Electro Wizard Fire Spirit Musketeer Witch Prince
Fire Spirit Musketeer Witch Electro Wizard
The Log
Musketeer Prince Electro Wizard
The Log Musketeer
Musketeer Prince
Musketeer Witch The Log Electro Wizard
Musketeer Witch Electro Wizard
Musketeer Witch Prince The Log Electro Wizard
Prince Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: