My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Electro Dragon Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Royal Hogs Barbarian Barrel Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit
Giant Snowball
Fire Spirit Royal Hogs Electro Dragon
Zap
Fire Spirit Royal Hogs Bandit
Barbarian Barrel
Fire Spirit Rascals Royal Hogs Ice Wizard Bandit
The Log
Fire Spirit Rascals Royal Hogs Bandit
Earthquake
Royal Hogs
Arrows
Fire Spirit Rascals Royal Hogs
Royal Delivery
Fire Spirit Rascals Royal Hogs Electro Dragon Ice Wizard Bandit
Fireball
Rascals Royal Hogs Electro Dragon Ice Wizard Bandit
Poison
Rascals Royal Hogs Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard Bandit
Rocket
Rascals Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel Poison Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Ice Wizard Bandit Poison Rascals Royal Hogs Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Barbarian Barrel Ice Wizard Bandit

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Hogs Bandit
Rascals
Electro Dragon Bandit
Royal Hogs
Fire Spirit Barbarian Barrel Poison Bandit
Barbarian Barrel
Royal Hogs Electro Dragon Ice Wizard Bandit
Poison
Royal Hogs Electro Dragon
Electro Dragon
Rascals Barbarian Barrel Poison Ice Wizard
Ice Wizard
Barbarian Barrel Electro Dragon Bandit
Bandit
Fire Spirit Rascals Royal Hogs Barbarian Barrel Ice Wizard

Defense Synergies 0 8

Fire Spirit
Rascals
Barbarian Barrel
Royal Hogs
Barbarian Barrel
Rascals Poison Electro Dragon Ice Wizard Bandit
Poison
Barbarian Barrel Ice Wizard
Electro Dragon
Barbarian Barrel Ice Wizard
Ice Wizard
Barbarian Barrel Poison Electro Dragon Bandit
Bandit
Barbarian Barrel Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Dragon
Rascals Electro Dragon Ice Wizard Bandit
Fire Spirit Rascals Electro Dragon Ice Wizard Bandit
Rascals Electro Dragon Ice Wizard Bandit
Barbarian Barrel Poison
Barbarian Barrel Fire Spirit Rascals Electro Dragon Ice Wizard Bandit
Fire Spirit Rascals Poison Electro Dragon Ice Wizard
Rascals Barbarian Barrel Poison Electro Dragon Bandit
Rascals Ice Wizard
Fire Spirit Rascals Barbarian Barrel Ice Wizard Bandit
Poison Ice Wizard Rascals Barbarian Barrel Electro Dragon Bandit
Rascals Poison Electro Dragon Ice Wizard
Fire Spirit Rascals Electro Dragon Ice Wizard Bandit
Fire Spirit Rascals Barbarian Barrel Poison Electro Dragon
Rascals Bandit
Rascals Bandit
Rascals Poison Electro Dragon
Fire Spirit Rascals Barbarian Barrel Electro Dragon Ice Wizard Bandit
Barbarian Barrel Poison Fire Spirit Rascals Electro Dragon Ice Wizard Bandit
Rascals Fire Spirit Barbarian Barrel Poison Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Barrel Bandit
Poison Bandit Barbarian Barrel Electro Dragon
Bandit Rascals Electro Dragon
Rascals Barbarian Barrel Bandit
Rascals Bandit
Fire Spirit Poison Rascals Electro Dragon Ice Wizard
Rascals Ice Wizard Bandit
Rascals
Electro Dragon Barbarian Barrel Poison Bandit
Rascals Electro Dragon
Poison
Rascals Bandit
Rascals Electro Dragon
Rascals Electro Dragon Barbarian Barrel Poison
Poison Rascals Barbarian Barrel Electro Dragon Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Barbarian Barrel Electro Dragon Bandit
Poison Barbarian Barrel Electro Dragon Ice Wizard Bandit
Barbarian Barrel Poison Electro Dragon Bandit
Rascals Barbarian Barrel Poison
Poison Fire Spirit Barbarian Barrel
Poison Fire Spirit Electro Dragon Ice Wizard
Fire Spirit Poison
Poison Fire Spirit Barbarian Barrel Electro Dragon Ice Wizard
Poison Electro Dragon Bandit
Fire Spirit Poison Electro Dragon
Poison Barbarian Barrel Electro Dragon Bandit
Poison Fire Spirit Electro Dragon
Poison Fire Spirit Barbarian Barrel Bandit
Barbarian Barrel Poison Electro Dragon Bandit
Barbarian Barrel Poison
Barbarian Barrel Poison Electro Dragon Bandit
Barbarian Barrel Poison Electro Dragon Bandit
Barbarian Barrel Poison
Fire Spirit Barbarian Barrel Poison Electro Dragon Bandit
Fire Spirit Barbarian Barrel Poison Electro Dragon
Poison
Poison
Barbarian Barrel Poison Electro Dragon
Poison Fire Spirit Barbarian Barrel Electro Dragon Ice Wizard
Poison Barbarian Barrel Electro Dragon Ice Wizard Bandit
Poison Electro Dragon Bandit
Poison Barbarian Barrel Bandit
Poison Fire Spirit Electro Dragon Ice Wizard
Electro Dragon Poison
Poison Electro Dragon Bandit
Poison Electro Dragon
Poison
Fire Spirit Barbarian Barrel Electro Dragon Bandit
Poison Fire Spirit Electro Dragon Ice Wizard
Barbarian Barrel
Poison Rascals Electro Dragon
Poison Electro Dragon
Poison
Electro Dragon
Electro Dragon Rascals Poison
Poison Electro Dragon
Poison Electro Dragon Barbarian Barrel Bandit
Electro Dragon

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