My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Giant Skeleton Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Prince Giant Skeleton Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Giant Skeleton Bandit
Giant Snowball
Fire Spirit Bats Dart Goblin
Zap
Fire Spirit Bats Dart Goblin Prince Bandit
Barbarian Barrel
Fire Spirit Dart Goblin Giant Skeleton Bandit Magic Archer
The Log
Fire Spirit Dart Goblin Prince Giant Skeleton Bandit
Earthquake
Arrows
Fire Spirit Bats Dart Goblin
Royal Delivery
Fire Spirit Bats Dart Goblin Prince Giant Skeleton Bandit Magic Archer
Fireball
Dart Goblin Bandit Magic Archer
Poison
Bats Dart Goblin Magic Archer
Lightning
Prince Bandit Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Dart Goblin Bandit Magic Archer Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Dart Goblin

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Prince Giant Skeleton Bandit
Bats
Giant Skeleton Prince Bandit
Dart Goblin
Prince Giant Skeleton The Log Bandit
Prince
Fire Spirit Bats Dart Goblin The Log Magic Archer
Giant Skeleton
Bats Fire Spirit Dart Goblin The Log Bandit Magic Archer
The Log
Dart Goblin Prince Giant Skeleton Bandit Magic Archer
Bandit
Fire Spirit Bats Dart Goblin Giant Skeleton The Log Magic Archer
Magic Archer
Prince Giant Skeleton The Log Bandit

Defense Synergies 1 18

Fire Spirit
Giant Skeleton The Log
Bats
Dart Goblin Prince Giant Skeleton The Log Bandit
Dart Goblin
Bats Prince Giant Skeleton The Log Bandit Magic Archer
Prince
The Log Bats Dart Goblin Magic Archer
Giant Skeleton
Fire Spirit Bats Dart Goblin The Log Magic Archer
The Log
Prince Fire Spirit Bats Dart Goblin Giant Skeleton Bandit Magic Archer
Bandit
Bats Dart Goblin The Log Magic Archer
Magic Archer
Dart Goblin Prince Giant Skeleton The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log Magic Archer
Bats Dart Goblin Prince The Log Bandit
Prince Fire Spirit Bats Dart Goblin Giant Skeleton Bandit
Prince Bats Dart Goblin Bandit
Prince Giant Skeleton The Log
The Log Fire Spirit Bats Dart Goblin Bandit Magic Archer
Bats Dart Goblin Fire Spirit Magic Archer
Dart Goblin Giant Skeleton The Log Bandit Magic Archer
Prince
Fire Spirit Dart Goblin Prince Giant Skeleton Bandit
Bats Dart Goblin Giant Skeleton The Log Bandit Magic Archer
Bats Dart Goblin Magic Archer
Prince Fire Spirit Bats Giant Skeleton The Log Bandit
Fire Spirit Bats Dart Goblin Prince The Log Magic Archer
Prince Bandit
Prince The Log Bandit
Bats Prince
Fire Spirit Bats Dart Goblin Prince The Log Bandit Magic Archer
The Log Fire Spirit Bats Dart Goblin Giant Skeleton Bandit Magic Archer
Dart Goblin Prince
Fire Spirit Bats Dart Goblin Prince Giant Skeleton The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Giant Skeleton Bandit
Bandit Prince The Log Magic Archer
Giant Skeleton Bandit Bats Prince The Log
Prince Giant Skeleton Bats The Log Bandit
Giant Skeleton Prince Bandit
Fire Spirit Bats Dart Goblin Magic Archer
Prince Bats Dart Goblin Giant Skeleton Bandit
Giant Skeleton Prince
Giant Skeleton Bats Prince The Log Bandit Magic Archer
Dart Goblin
Bats Dart Goblin Prince Giant Skeleton
Prince Giant Skeleton The Log
Prince Giant Skeleton Bandit
Dart Goblin Magic Archer
Bats Dart Goblin Prince Giant Skeleton The Log Magic Archer
Bats Dart Goblin Giant Skeleton The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Giant Skeleton The Log Bandit
Dart Goblin The Log Bandit Magic Archer
Dart Goblin Giant Skeleton The Log Bandit Magic Archer
Dart Goblin Prince Giant Skeleton The Log
Fire Spirit The Log Magic Archer
Fire Spirit Bats Dart Goblin Magic Archer
Fire Spirit Dart Goblin The Log Magic Archer
The Log Fire Spirit Dart Goblin Magic Archer
The Log Dart Goblin Bandit
Fire Spirit Bats Prince
Dart Goblin Prince The Log Bandit Magic Archer
Fire Spirit Dart Goblin Magic Archer
Fire Spirit Dart Goblin The Log Bandit Magic Archer
Dart Goblin Bandit Magic Archer
Dart Goblin Prince The Log Magic Archer
Dart Goblin The Log Bandit Magic Archer
Magic Archer Dart Goblin The Log Bandit
Bats
Fire Spirit Dart Goblin Prince The Log Bandit Magic Archer
Fire Spirit Dart Goblin The Log Magic Archer
Prince Giant Skeleton The Log Magic Archer
Prince The Log
The Log
The Log Fire Spirit Magic Archer
The Log Dart Goblin Bandit Magic Archer
Prince The Log Bandit Magic Archer
Dart Goblin The Log Bandit Magic Archer
Fire Spirit Bats Dart Goblin Magic Archer
Bats Dart Goblin
Dart Goblin The Log Bandit Magic Archer
Magic Archer
Prince Giant Skeleton
The Log Magic Archer
Fire Spirit Bats Dart Goblin Prince Bandit Magic Archer
Fire Spirit Dart Goblin Magic Archer
The Log
Dart Goblin Prince Magic Archer
The Log Dart Goblin Magic Archer
Giant Skeleton
Dart Goblin Prince
Bats Dart Goblin Giant Skeleton The Log Magic Archer
Bats Dart Goblin Magic Archer
Dart Goblin Prince Giant Skeleton The Log Bandit Magic Archer
Prince
Dart Goblin

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