My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Electro Dragon Executioner Princess Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Executioner Princess Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Electro Dragon Princess
Zap
Fire Spirit Firecracker Princess
Barbarian Barrel
Fire Spirit Firecracker Executioner Princess Electro Wizard Magic Archer
The Log
Fire Spirit Firecracker Princess
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker Princess
Royal Delivery
Fire Spirit Firecracker Electro Dragon Executioner Princess Electro Wizard Magic Archer
Fireball
Firecracker Electro Dragon Executioner Princess Electro Wizard Magic Archer
Poison
Firecracker Electro Dragon Executioner Princess Electro Wizard Magic Archer
Lightning
Electro Dragon Executioner Electro Wizard Magic Archer
Rocket
Electro Dragon Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Electro Dragon Executioner Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Electro Dragon Executioner Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Firecracker Princess Electro Wizard Magic Archer Electro Dragon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Firecracker Princess Electro Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Firecracker
Princess Mega Knight
Electro Dragon
Executioner Magic Archer Mega Knight
Executioner
Electro Dragon Mega Knight
Princess
Firecracker Mega Knight
Electro Wizard
Magic Archer Mega Knight
Magic Archer
Electro Dragon Electro Wizard Mega Knight
Mega Knight
Firecracker Electro Dragon Executioner Princess Electro Wizard Magic Archer

Defense Synergies 0 12

Fire Spirit
Firecracker Electro Wizard
Firecracker
Fire Spirit Electro Dragon Princess Electro Wizard Mega Knight
Electro Dragon
Firecracker Electro Wizard
Executioner
Mega Knight
Princess
Firecracker Mega Knight
Electro Wizard
Fire Spirit Firecracker Electro Dragon Magic Archer Mega Knight
Magic Archer
Electro Wizard Mega Knight
Mega Knight
Firecracker Executioner Princess Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Executioner Electro Wizard Magic Archer
Firecracker Electro Dragon Executioner Electro Wizard Mega Knight
Mega Knight Fire Spirit Electro Dragon Executioner Electro Wizard
Firecracker Electro Dragon Electro Wizard Mega Knight
Firecracker Princess Mega Knight
Fire Spirit Firecracker Electro Dragon Executioner Electro Wizard Magic Archer Mega Knight
Electro Wizard Fire Spirit Firecracker Electro Dragon Executioner Princess Magic Archer
Electro Dragon Electro Wizard Magic Archer Mega Knight
Princess
Fire Spirit Firecracker Electro Wizard Mega Knight
Executioner Electro Wizard Firecracker Electro Dragon Princess Magic Archer Mega Knight
Executioner Firecracker Electro Dragon Princess Electro Wizard Magic Archer
Mega Knight Fire Spirit Electro Dragon Electro Wizard
Fire Spirit Executioner Mega Knight Firecracker Electro Dragon Princess Electro Wizard Magic Archer
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Firecracker Electro Dragon Executioner Electro Wizard
Fire Spirit Mega Knight Firecracker Electro Dragon Executioner Electro Wizard Magic Archer
Executioner Fire Spirit Firecracker Electro Dragon Princess Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mega Knight Fire Spirit Firecracker Electro Dragon Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Firecracker Electro Dragon Executioner Magic Archer Mega Knight
Mega Knight Electro Dragon Electro Wizard
Mega Knight Electro Wizard
Executioner Mega Knight
Fire Spirit Firecracker Executioner Electro Dragon Princess Electro Wizard Magic Archer
Electro Wizard
Mega Knight
Electro Dragon Electro Wizard Mega Knight Firecracker Magic Archer
Mega Knight Electro Dragon
Mega Knight Electro Wizard
Mega Knight Executioner
Firecracker Electro Dragon Executioner Princess Magic Archer Mega Knight
Electro Dragon Electro Wizard Firecracker Executioner Magic Archer
Executioner Mega Knight Firecracker Electro Dragon Princess Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Firecracker Electro Dragon
Firecracker Electro Dragon Executioner Princess Electro Wizard Magic Archer
Electro Dragon Magic Archer
Firecracker
Executioner Fire Spirit Firecracker Magic Archer Mega Knight
Firecracker Executioner Fire Spirit Electro Dragon Princess Magic Archer
Fire Spirit Firecracker Executioner Princess Magic Archer
Fire Spirit Firecracker Electro Dragon Executioner Princess Magic Archer
Firecracker Electro Dragon
Fire Spirit Electro Dragon Electro Wizard
Firecracker Electro Dragon Princess Electro Wizard Magic Archer
Fire Spirit Firecracker Electro Dragon Executioner Princess Magic Archer
Fire Spirit Firecracker Executioner Princess Magic Archer
Firecracker Electro Dragon Princess Magic Archer
Princess Firecracker Magic Archer
Firecracker Electro Dragon Executioner Princess Magic Archer
Magic Archer Firecracker Electro Dragon Executioner Princess Mega Knight
Fire Spirit Firecracker Electro Dragon Executioner Princess Electro Wizard Magic Archer Mega Knight
Fire Spirit Firecracker Electro Dragon Princess Magic Archer Mega Knight
Magic Archer Mega Knight
Princess
Electro Dragon
Firecracker Fire Spirit Electro Dragon Executioner Princess Magic Archer Mega Knight
Firecracker Electro Dragon Executioner Princess Electro Wizard Magic Archer
Electro Dragon Princess Magic Archer Mega Knight
Firecracker Magic Archer
Fire Spirit Firecracker Electro Dragon Executioner Princess Electro Wizard Magic Archer
Electro Dragon Electro Wizard Firecracker
Electro Dragon Magic Archer Mega Knight
Firecracker Electro Dragon Princess Electro Wizard Magic Archer
Mega Knight
Firecracker Princess Magic Archer
Electro Wizard Fire Spirit Electro Dragon Princess Magic Archer
Fire Spirit Firecracker Electro Dragon Executioner Princess Electro Wizard Magic Archer
Firecracker Electro Dragon Executioner Princess Electro Wizard Magic Archer Mega Knight
Firecracker Electro Dragon Executioner Princess Magic Archer
Firecracker Electro Dragon Executioner Mega Knight
Electro Dragon Firecracker Princess Electro Wizard Magic Archer
Firecracker Electro Dragon Executioner Princess Electro Wizard Magic Archer
Electro Dragon Firecracker Executioner Princess Electro Wizard Magic Archer Mega Knight
Firecracker Electro Dragon Mega Knight

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