My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Fisherman Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Fisherman Night Witch
Giant Snowball
Fire Spirit Musketeer Goblin Barrel Fisherman Night Witch
Zap
Fire Spirit Royal Giant Goblin Barrel Fisherman Night Witch
Barbarian Barrel
Fire Spirit Musketeer Goblin Barrel Night Witch
The Log
Fire Spirit Royal Giant Musketeer Goblin Barrel Fisherman
Earthquake
Goblin Barrel
Arrows
Fire Spirit Goblin Barrel Night Witch
Royal Delivery
Fire Spirit Musketeer Goblin Barrel Fisherman Night Witch Mother Witch
Fireball
Musketeer Goblin Barrel Fisherman Night Witch Mother Witch
Poison
Musketeer Fisherman Night Witch Mother Witch
Lightning
Musketeer Fisherman Night Witch Mother Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Night Witch Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Fisherman Fireball Musketeer Night Witch Mother Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Barrel Fisherman Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Goblin Barrel Fisherman Mother Witch
Royal Giant
Fire Spirit Fireball Goblin Barrel Fisherman Mother Witch Musketeer Night Witch
Fireball
Royal Giant
Musketeer
Royal Giant Fisherman
Goblin Barrel
Royal Giant Fire Spirit
Fisherman
Royal Giant Fire Spirit Musketeer
Night Witch
Royal Giant
Mother Witch
Royal Giant Fire Spirit

Defense Synergies 0 4

Fire Spirit
Royal Giant
Fireball
Musketeer
Musketeer
Fireball Fisherman
Goblin Barrel
Fisherman
Musketeer Mother Witch
Night Witch
Mother Witch
Mother Witch
Fisherman Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
Musketeer Fisherman Night Witch
Fisherman Fire Spirit Musketeer Night Witch
Night Witch Musketeer Fisherman
Fireball
Fireball Fire Spirit Musketeer Night Witch Mother Witch
Musketeer Fire Spirit Fireball Night Witch
Fireball Musketeer
Musketeer Fisherman Night Witch
Fire Spirit Musketeer Fisherman Night Witch
Mother Witch Fireball Musketeer Fisherman Night Witch
Musketeer Fireball Night Witch
Night Witch Fire Spirit Fireball Musketeer
Fire Spirit Fireball Night Witch
Fireball Fisherman
Fireball Musketeer Fisherman Night Witch
Fire Spirit Fireball Musketeer Fisherman Night Witch
Fire Spirit Fireball Musketeer Fisherman Mother Witch
Musketeer Fisherman
Fire Spirit Fireball Musketeer Fisherman Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Fisherman
Fireball Musketeer Fisherman
Musketeer Fisherman
Fireball Musketeer Fisherman Night Witch
Musketeer Fisherman Night Witch
Fire Spirit Fireball Mother Witch Musketeer
Fireball Musketeer Night Witch
Fisherman
Fireball
Musketeer
Musketeer
Fireball
Fireball Night Witch
Fireball Musketeer
Fireball Musketeer Fisherman Night Witch
Fireball Musketeer Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Fisherman
Fireball
Fireball Musketeer
Fireball Fire Spirit
Fireball Mother Witch Fire Spirit Musketeer
Fire Spirit Musketeer
Fireball Fire Spirit
Fireball Fisherman
Fire Spirit Fireball Musketeer Fisherman Night Witch
Fireball Musketeer Fisherman
Fireball Fire Spirit Musketeer
Fire Spirit Fireball Musketeer Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer
Fireball Musketeer
Fireball
Fisherman Night Witch
Fire Spirit Fireball Musketeer Fisherman
Fire Spirit Fireball Mother Witch
Fireball Musketeer Night Witch
Fireball
Musketeer Fisherman
Fireball Musketeer
Mother Witch Fire Spirit Fireball
Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer Fisherman
Fire Spirit Fireball Musketeer Night Witch Mother Witch
Fireball Musketeer
Fireball Night Witch
Fireball Musketeer Night Witch
Fireball
Fireball
Fire Spirit Fireball Musketeer Night Witch
Fireball Fire Spirit Musketeer
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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