My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Prince Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Battle Ram Prince Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Prince Mighty Miner
Giant Snowball
Fire Spirit Battle Ram Mighty Miner
Zap
Fire Spirit Royal Giant Battle Ram Prince Mighty Miner
Barbarian Barrel
Fire Spirit Battle Ram Electro Wizard
The Log
Fire Spirit Royal Giant Battle Ram Prince
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Battle Ram Prince Electro Wizard
Fireball
Battle Ram Electro Wizard Mighty Miner
Poison
Electro Wizard
Lightning
Battle Ram Prince Electro Wizard Mighty Miner
Rocket
Prince Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Rage Prince Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Fireball Battle Ram Electro Wizard Mighty Miner Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Rage Fireball Battle Ram

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Battle Ram Prince
Royal Giant
Fire Spirit Fireball Electro Wizard
Fireball
Royal Giant Battle Ram Electro Wizard
Battle Ram
Fire Spirit Fireball Electro Wizard
Rage
Prince Electro Wizard
Prince
Fire Spirit Rage Electro Wizard
Electro Wizard
Royal Giant Fireball Battle Ram Rage Prince
Mighty Miner

Defense Synergies 0 3

Fire Spirit
Electro Wizard
Royal Giant
Fireball
Electro Wizard
Battle Ram
Rage
Prince
Electro Wizard
Electro Wizard
Fire Spirit Fireball Prince
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Prince Electro Wizard
Prince Fire Spirit Electro Wizard
Prince Electro Wizard
Fireball Prince
Fireball Fire Spirit Electro Wizard
Electro Wizard Fire Spirit Fireball
Fireball Electro Wizard
Mighty Miner Prince
Fire Spirit Prince Electro Wizard
Electro Wizard Fireball
Fireball Electro Wizard
Prince Fire Spirit Fireball Electro Wizard
Fire Spirit Fireball Prince Electro Wizard
Prince Electro Wizard
Fireball Prince Electro Wizard
Fireball Prince Electro Wizard
Fire Spirit Fireball Prince Electro Wizard
Fire Spirit Fireball Electro Wizard
Prince Electro Wizard
Fire Spirit Fireball Prince Electro Wizard
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince Electro Wizard
Fireball Electro Wizard Prince
Prince Electro Wizard
Prince Fireball Electro Wizard
Prince Mighty Miner
Fire Spirit Fireball Electro Wizard
Prince Fireball Electro Wizard
Mighty Miner Prince
Electro Wizard Fireball Prince
Prince
Fireball Prince Electro Wizard
Prince Fireball
Fireball
Electro Wizard Fireball Prince Mighty Miner
Fireball Electro Wizard Mighty Miner
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball Prince
Fireball Fire Spirit
Fireball Fire Spirit
Fire Spirit
Fireball Fire Spirit
Fireball
Fire Spirit Fireball Prince Electro Wizard
Fireball Prince Electro Wizard
Fireball Fire Spirit
Fire Spirit Fireball
Fireball
Fireball Prince
Fireball
Fireball
Fireball
Fire Spirit Fireball Prince Electro Wizard
Fire Spirit Fireball
Fireball Prince
Fireball
Prince
Fireball
Fire Spirit Fireball
Fireball Electro Wizard
Fireball Prince
Fireball
Fire Spirit Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball
Fireball Electro Wizard
Mighty Miner Prince
Fireball
Electro Wizard Fire Spirit Fireball Prince
Fireball Fire Spirit Electro Wizard
Fireball
Fireball Prince Electro Wizard
Fireball
Fireball
Prince
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Prince Electro Wizard
Prince
Fireball

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