My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Demolisher Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Demolisher Guards Inferno Dragon
Giant Snowball
Fire Spirit Guards Inferno Dragon
Zap
Fire Spirit Royal Giant Guards Inferno Dragon
Barbarian Barrel
Fire Spirit Guards
The Log
Fire Spirit Royal Giant Goblin Demolisher Guards
Earthquake
Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Goblin Demolisher Guards Inferno Dragon
Fireball
Inferno Dragon
Poison
Guards
Lightning
Inferno Dragon Goblinstein
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Goblin Demolisher Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Goblin Demolisher Rage Guards Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Guards Tornado Goblin Demolisher Inferno Dragon Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Guards Tornado

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Inferno Dragon
Royal Giant
Fire Spirit Goblin Demolisher Guards Tornado
Goblin Demolisher
Royal Giant Tornado
Rage
Guards
Royal Giant
Tornado
Goblinstein Royal Giant Goblin Demolisher
Inferno Dragon
Fire Spirit
Goblinstein
Tornado

Defense Synergies 0 3

Fire Spirit
Tornado
Royal Giant
Goblin Demolisher
Rage
Guards
Tornado
Fire Spirit Inferno Dragon Goblinstein
Inferno Dragon
Tornado
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher
Inferno Dragon
Tornado Fire Spirit Inferno Dragon
Inferno Dragon Guards
Goblin Demolisher Tornado
Tornado Fire Spirit Goblin Demolisher Guards
Tornado Inferno Dragon Fire Spirit
Inferno Dragon Tornado
Guards Tornado Fire Spirit
Guards Goblin Demolisher Tornado
Inferno Dragon Tornado
Fire Spirit Guards
Fire Spirit Goblin Demolisher Guards Tornado
Inferno Dragon
Tornado Inferno Dragon Goblinstein
Tornado
Fire Spirit Goblin Demolisher Guards Tornado
Tornado Fire Spirit Goblin Demolisher Guards Inferno Dragon
Tornado Inferno Dragon
Goblin Demolisher Fire Spirit Guards
Guards Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Inferno Dragon
Guards
Guards Tornado
Guards Inferno Dragon
Fire Spirit Goblinstein Goblin Demolisher Tornado
Guards
Inferno Dragon
Goblinstein Tornado Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards
Guards Tornado
Guards
Goblin Demolisher
Guards Tornado Inferno Dragon Goblinstein
Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Tornado
Guards
Fire Spirit Goblin Demolisher Goblinstein
Goblinstein Fire Spirit Tornado
Fire Spirit Goblin Demolisher Tornado
Fire Spirit Goblin Demolisher Tornado
Tornado
Fire Spirit Guards Tornado
Tornado
Fire Spirit Tornado
Fire Spirit
Goblin Demolisher
Goblin Demolisher
Tornado
Fire Spirit Goblin Demolisher
Fire Spirit Goblin Demolisher Tornado
Tornado
Tornado
Goblin Demolisher Tornado Fire Spirit Goblinstein
Inferno Dragon
Tornado
Tornado
Tornado
Fire Spirit Tornado
Guards Goblinstein
Fire Spirit Guards Goblinstein
Fire Spirit Tornado
Tornado
Guards Tornado
Tornado
Tornado
Inferno Dragon

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