My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Fire Spirit Bats Little Prince
Zap
Fire Spirit Bats Royal Giant Little Prince
Barbarian Barrel
Fire Spirit Bomb Tower Little Prince
The Log
Fire Spirit Royal Giant Mini P.E.K.K.A Little Prince
Earthquake
Bomb Tower
Arrows
Fire Spirit Bats Little Prince
Royal Delivery
Fire Spirit Bats Mini P.E.K.K.A Little Prince
Fireball
Bomb Tower Little Prince
Poison
Bats Bomb Tower Little Prince
Lightning
Mini P.E.K.K.A Bomb Tower Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Little Prince Mini P.E.K.K.A Bomb Tower Poison Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Little Prince

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mini P.E.K.K.A
Bats
Royal Giant Mini P.E.K.K.A
Royal Giant
Fire Spirit Bats Poison The Log
Mini P.E.K.K.A
Fire Spirit Bats The Log Little Prince
Bomb Tower
Poison
Royal Giant The Log
The Log
Royal Giant Mini P.E.K.K.A Poison Little Prince
Little Prince
Mini P.E.K.K.A The Log

Defense Synergies 2 8

Fire Spirit
Mini P.E.K.K.A The Log
Bats
Mini P.E.K.K.A Bomb Tower The Log
Royal Giant
Mini P.E.K.K.A
The Log Fire Spirit Bats Bomb Tower
Bomb Tower
The Log Bats Mini P.E.K.K.A
Poison
The Log
The Log
Mini P.E.K.K.A Bomb Tower Fire Spirit Bats Poison Little Prince
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Bomb Tower Bats The Log
Mini P.E.K.K.A Bomb Tower Fire Spirit Bats
Mini P.E.K.K.A Bomb Tower Bats
Mini P.E.K.K.A Bomb Tower Poison The Log
The Log Fire Spirit Bats Bomb Tower
Bats Fire Spirit Bomb Tower Poison Little Prince
Bomb Tower Poison The Log
Mini P.E.K.K.A Bomb Tower
Fire Spirit Mini P.E.K.K.A Little Prince
Bats Poison Bomb Tower The Log
Bats Poison
Mini P.E.K.K.A Bomb Tower Fire Spirit Bats The Log
Fire Spirit Bomb Tower Bats Mini P.E.K.K.A Poison The Log
Mini P.E.K.K.A Bomb Tower
Bomb Tower Mini P.E.K.K.A The Log
Bomb Tower Bats Mini P.E.K.K.A Poison
Fire Spirit Bomb Tower Bats The Log Little Prince
Bomb Tower Poison The Log Fire Spirit Bats Little Prince
Mini P.E.K.K.A Bomb Tower
Fire Spirit Bats Mini P.E.K.K.A Bomb Tower Poison The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Poison Mini P.E.K.K.A Bomb Tower The Log
Bats Mini P.E.K.K.A Bomb Tower The Log
Mini P.E.K.K.A Bats The Log
Mini P.E.K.K.A
Fire Spirit Poison Bats Bomb Tower
Mini P.E.K.K.A Bats Bomb Tower
Mini P.E.K.K.A Bomb Tower
Bats Mini P.E.K.K.A Bomb Tower Poison The Log
Bats Mini P.E.K.K.A Bomb Tower
Poison The Log
Mini P.E.K.K.A Bomb Tower
Bomb Tower
Bats Mini P.E.K.K.A Bomb Tower Poison The Log Little Prince
Bats Poison Mini P.E.K.K.A Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison Fire Spirit The Log
Poison Fire Spirit Bats
Fire Spirit Poison The Log
Poison The Log Fire Spirit
Poison The Log
Fire Spirit Bats Mini P.E.K.K.A Poison
Poison The Log
Poison Fire Spirit
Poison Fire Spirit The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Bats Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Poison The Log
Fire Spirit Poison The Log Little Prince
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Fire Spirit Little Prince
Poison The Log
Poison The Log
Poison The Log
Poison Fire Spirit Bats Little Prince
Bats Poison
Mini P.E.K.K.A
Poison The Log
Poison
Poison The Log
Fire Spirit Bats
Poison Fire Spirit
The Log
Poison Mini P.E.K.K.A
The Log Poison
Poison
Bats Poison The Log
Bats Poison
Poison The Log Little Prince

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