My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone
Giant Snowball
Fire Spirit Clone
Zap
Fire Spirit Clone
Barbarian Barrel
Fire Spirit Elixir Golem Clone
The Log
Fire Spirit Elixir Golem Clone
Earthquake
Elixir Golem Clone
Arrows
Fire Spirit Clone
Royal Delivery
Fire Spirit Elixir Golem Clone P.E.K.K.A
Fireball
Elixir Golem Clone
Poison
Elixir Golem Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery Elixir Golem Rage Clone Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Rage Royal Delivery Elixir Golem Clone Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Rage Royal Delivery

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Elixir Golem
Royal Delivery
Elixir Golem
Rage Fire Spirit Mirror
Mirror
Elixir Golem Freeze
Rage
Elixir Golem
Clone
Freeze
Mirror
P.E.K.K.A
Fire Spirit

Defense Synergies 1 3

Fire Spirit
P.E.K.K.A
Royal Delivery
Mirror Freeze P.E.K.K.A
Elixir Golem
Mirror
Royal Delivery
Rage
Clone
Freeze
Royal Delivery
P.E.K.K.A
Fire Spirit Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Royal Delivery
P.E.K.K.A Fire Spirit Royal Delivery Freeze
P.E.K.K.A
Royal Delivery P.E.K.K.A
Royal Delivery Freeze Fire Spirit
Fire Spirit Royal Delivery Freeze
P.E.K.K.A
P.E.K.K.A
Fire Spirit Royal Delivery
Royal Delivery Freeze
Royal Delivery
P.E.K.K.A Fire Spirit Royal Delivery Freeze
Fire Spirit Royal Delivery Freeze P.E.K.K.A
P.E.K.K.A
Royal Delivery Freeze P.E.K.K.A
Royal Delivery P.E.K.K.A
Fire Spirit Royal Delivery
Royal Delivery Freeze Fire Spirit
P.E.K.K.A
Fire Spirit Royal Delivery P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery P.E.K.K.A
Royal Delivery
Royal Delivery P.E.K.K.A
P.E.K.K.A Royal Delivery
P.E.K.K.A Royal Delivery
Fire Spirit Royal Delivery Freeze
Royal Delivery P.E.K.K.A
P.E.K.K.A Royal Delivery
Royal Delivery Freeze P.E.K.K.A
P.E.K.K.A Royal Delivery
P.E.K.K.A
P.E.K.K.A Royal Delivery
Royal Delivery P.E.K.K.A
Royal Delivery Freeze P.E.K.K.A
Royal Delivery Freeze P.E.K.K.A
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Fire Spirit
Fire Spirit Freeze
Fire Spirit
Fire Spirit Freeze
Fire Spirit
Fire Spirit
Fire Spirit
Freeze
Freeze
Fire Spirit
Fire Spirit
Freeze Fire Spirit
Fire Spirit
Freeze
Freeze
P.E.K.K.A
Fire Spirit Freeze
Fire Spirit
Freeze
P.E.K.K.A
Freeze
Freeze
P.E.K.K.A

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