My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Dark Prince Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Royal Hogs Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Clone Dark Prince Prince
Giant Snowball
Fire Spirit Royal Recruits Royal Hogs Clone
Zap
Fire Spirit Royal Hogs Clone Dark Prince Prince
Barbarian Barrel
Fire Spirit Royal Recruits Royal Hogs Clone Dark Prince
The Log
Fire Spirit Royal Recruits Royal Hogs Clone Dark Prince Prince
Earthquake
Royal Hogs Clone
Arrows
Fire Spirit Royal Recruits Royal Hogs Clone
Royal Delivery
Fire Spirit Royal Recruits Royal Hogs Clone Dark Prince Prince P.E.K.K.A
Fireball
Royal Hogs Clone
Poison
Royal Recruits Royal Hogs Clone
Lightning
Dark Prince Prince
Rocket
Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Dark Prince Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Clone Dark Prince Freeze Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Clone Dark Prince Freeze Royal Hogs Prince Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Clone Dark Prince Freeze

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Royal Recruits Royal Hogs Dark Prince Prince
Royal Recruits
Fire Spirit Royal Hogs Clone
Royal Hogs
Fire Spirit Royal Recruits Clone Dark Prince
Clone
Royal Recruits Royal Hogs
Dark Prince
Prince Fire Spirit Royal Hogs
Freeze
Prince
Dark Prince Fire Spirit
P.E.K.K.A
Fire Spirit

Defense Synergies 0 3

Fire Spirit
Royal Recruits P.E.K.K.A
Royal Recruits
Fire Spirit
Royal Hogs
Clone
Dark Prince
Prince
Freeze
Prince
Dark Prince
P.E.K.K.A
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
P.E.K.K.A Royal Recruits Dark Prince Prince
Prince P.E.K.K.A Fire Spirit Royal Recruits Dark Prince Freeze
Royal Recruits Prince P.E.K.K.A Dark Prince
Royal Recruits Dark Prince Prince P.E.K.K.A
Freeze Fire Spirit Dark Prince
Fire Spirit Freeze
Royal Recruits P.E.K.K.A
P.E.K.K.A Royal Recruits Prince
Fire Spirit Royal Recruits Dark Prince Prince
Royal Recruits Dark Prince Freeze
Royal Recruits Prince P.E.K.K.A Fire Spirit Dark Prince Freeze
Fire Spirit Royal Recruits Dark Prince Freeze Prince P.E.K.K.A
Royal Recruits P.E.K.K.A Prince
Royal Recruits Freeze Prince P.E.K.K.A
Royal Recruits Dark Prince Prince P.E.K.K.A
Fire Spirit Royal Recruits Dark Prince Prince
Freeze Fire Spirit Royal Recruits Dark Prince
P.E.K.K.A Royal Recruits Prince
Royal Recruits Dark Prince Fire Spirit Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Dark Prince Prince P.E.K.K.A
Prince
Royal Recruits P.E.K.K.A Dark Prince Prince
Royal Recruits Dark Prince Prince P.E.K.K.A
Royal Recruits P.E.K.K.A Dark Prince Prince
Fire Spirit Freeze
Royal Recruits Dark Prince Prince P.E.K.K.A
P.E.K.K.A Royal Recruits Dark Prince Prince
Royal Recruits Freeze P.E.K.K.A Dark Prince Prince
Royal Recruits P.E.K.K.A
P.E.K.K.A Royal Recruits Dark Prince Prince
Royal Recruits P.E.K.K.A Dark Prince Prince
Royal Recruits Dark Prince Prince P.E.K.K.A
Royal Recruits
Royal Recruits Dark Prince Freeze Prince P.E.K.K.A
Royal Recruits Dark Prince Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Freeze
Royal Recruits Dark Prince Freeze Prince
Fire Spirit Dark Prince
Fire Spirit Freeze
Fire Spirit
Fire Spirit Freeze
Fire Spirit Prince
Royal Recruits Dark Prince Prince
Fire Spirit
Fire Spirit
Freeze
Prince
Royal Recruits
Freeze
Fire Spirit Dark Prince Prince
Fire Spirit
Prince
Prince
Royal Recruits
Freeze Fire Spirit Dark Prince
Prince
Fire Spirit
Freeze
Freeze
P.E.K.K.A Prince
Fire Spirit Royal Recruits Dark Prince Freeze Prince
Fire Spirit
Freeze
Dark Prince Prince
Royal Recruits Dark Prince Prince P.E.K.K.A
Royal Recruits Freeze
Royal Recruits Dark Prince Freeze Prince

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