My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem Battle Healer X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Miner
Giant Snowball
Fire Spirit Miner
Zap
Fire Spirit X-Bow
Barbarian Barrel
Fire Spirit Elixir Golem X-Bow
The Log
Fire Spirit Elixir Golem X-Bow
Earthquake
Elixir Golem X-Bow
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elixir Golem Battle Healer Miner
Fireball
Elixir Golem Battle Healer X-Bow
Poison
Elixir Golem Battle Healer X-Bow
Lightning
Battle Healer X-Bow
Rocket
Battle Healer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Battle Healer Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball The Log Elixir Golem Void Miner Battle Healer X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Giant Snowball The Log Elixir Golem

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Giant Snowball Elixir Golem Battle Healer X-Bow
Giant Snowball
X-Bow Fire Spirit Elixir Golem The Log Miner
Elixir Golem
Battle Healer Fire Spirit Giant Snowball The Log
Battle Healer
Elixir Golem Fire Spirit X-Bow
Void
X-Bow
Giant Snowball The Log Fire Spirit Battle Healer
The Log
X-Bow Giant Snowball Elixir Golem Miner
Miner
Fire Spirit Giant Snowball The Log

Defense Synergies 1 10

Fire Spirit
Giant Snowball Battle Healer The Log
Giant Snowball
Fire Spirit Battle Healer X-Bow The Log Miner
Elixir Golem
Battle Healer
Fire Spirit Giant Snowball X-Bow The Log
Void
X-Bow
The Log Giant Snowball Battle Healer
The Log
X-Bow Fire Spirit Giant Snowball Battle Healer Miner
Miner
Giant Snowball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void X-Bow The Log
Battle Healer X-Bow The Log
Fire Spirit Giant Snowball Void
Battle Healer X-Bow The Log
The Log Fire Spirit Giant Snowball X-Bow
Giant Snowball Fire Spirit Void X-Bow
Battle Healer Void X-Bow The Log
X-Bow
Fire Spirit Giant Snowball Battle Healer Miner
Giant Snowball X-Bow The Log
Giant Snowball
Fire Spirit Giant Snowball Battle Healer X-Bow The Log
Fire Spirit Giant Snowball X-Bow The Log
X-Bow
Giant Snowball X-Bow The Log
X-Bow
Fire Spirit Giant Snowball Battle Healer X-Bow The Log
Giant Snowball The Log Fire Spirit Battle Healer
Fire Spirit Giant Snowball Battle Healer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Battle Healer Void X-Bow
Void Giant Snowball Battle Healer X-Bow The Log Miner
Battle Healer The Log
Battle Healer X-Bow The Log
Battle Healer
Fire Spirit Giant Snowball
Battle Healer Void
Battle Healer
Void Giant Snowball X-Bow The Log
Giant Snowball Void The Log
Battle Healer X-Bow The Log
Giant Snowball Battle Healer The Log
Giant Snowball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void X-Bow The Log
Void Giant Snowball X-Bow The Log Miner
Void X-Bow The Log Miner
Void The Log
Fire Spirit Giant Snowball The Log
Fire Spirit Giant Snowball
Fire Spirit The Log
X-Bow The Log Fire Spirit Giant Snowball
Void The Log Miner Giant Snowball X-Bow
Fire Spirit Giant Snowball Void X-Bow
Void Miner X-Bow The Log
Void Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Void The Log Miner
Void X-Bow
Giant Snowball X-Bow The Log
X-Bow Giant Snowball The Log
X-Bow The Log
Giant Snowball
Void Fire Spirit Giant Snowball X-Bow The Log
Fire Spirit Giant Snowball Void X-Bow The Log Miner
Void X-Bow The Log
Giant Snowball Void
Void X-Bow The Log
Giant Snowball Void X-Bow The Log
Giant Snowball The Log Fire Spirit
Void X-Bow The Log Miner Giant Snowball
Void Giant Snowball X-Bow The Log Miner
Void Miner X-Bow The Log
Fire Spirit Giant Snowball Void X-Bow
Giant Snowball Void
Giant Snowball Void
Void Giant Snowball X-Bow The Log Miner
Void Giant Snowball
Giant Snowball The Log
Fire Spirit Void X-Bow
Fire Spirit Giant Snowball
The Log
Void Miner
The Log Giant Snowball
Void Giant Snowball
Giant Snowball The Log
Giant Snowball Void
Void Giant Snowball X-Bow The Log Miner
Void
Void

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