My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Dart Goblin Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Fire Spirit Dart Goblin Royal Hogs Guards
Zap
Fire Spirit Dart Goblin Royal Hogs Guards
Barbarian Barrel
Fire Spirit Knight Dart Goblin Bomb Tower Royal Hogs Guards
The Log
Fire Spirit Dart Goblin Royal Hogs Guards
Earthquake
Bomb Tower Royal Hogs Guards
Arrows
Fire Spirit Dart Goblin Royal Hogs Guards
Royal Delivery
Fire Spirit Knight Dart Goblin Royal Hogs Guards
Fireball
Dart Goblin Bomb Tower Royal Hogs
Poison
Dart Goblin Bomb Tower Royal Hogs Guards
Lightning
Knight Bomb Tower
Rocket
Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Knight Dart Goblin Guards Void Bomb Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Knight Dart Goblin

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Knight Royal Hogs
Giant Snowball
Royal Hogs Fire Spirit Knight Dart Goblin
Knight
Dart Goblin Fire Spirit Giant Snowball Royal Hogs
Dart Goblin
Knight Giant Snowball Royal Hogs
Bomb Tower
Royal Hogs
Giant Snowball Fire Spirit Knight Dart Goblin Guards
Guards
Royal Hogs
Void

Defense Synergies 3 7

Fire Spirit
Knight Giant Snowball
Giant Snowball
Fire Spirit Knight Dart Goblin Bomb Tower Guards
Knight
Fire Spirit Dart Goblin Bomb Tower Giant Snowball
Dart Goblin
Knight Giant Snowball Bomb Tower Guards
Bomb Tower
Knight Giant Snowball Dart Goblin
Royal Hogs
Guards
Giant Snowball Dart Goblin
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Void
Bomb Tower Knight Dart Goblin
Bomb Tower Fire Spirit Giant Snowball Knight Dart Goblin Void
Bomb Tower Knight Dart Goblin Guards
Bomb Tower
Fire Spirit Giant Snowball Dart Goblin Bomb Tower Guards
Giant Snowball Dart Goblin Fire Spirit Bomb Tower Void
Dart Goblin Bomb Tower Void
Bomb Tower
Knight Guards Fire Spirit Giant Snowball Dart Goblin
Dart Goblin Guards Giant Snowball Knight Bomb Tower
Giant Snowball Dart Goblin
Bomb Tower Fire Spirit Giant Snowball Knight Guards
Fire Spirit Bomb Tower Giant Snowball Dart Goblin Guards
Knight Bomb Tower
Bomb Tower Giant Snowball
Bomb Tower Knight
Fire Spirit Bomb Tower Giant Snowball Knight Dart Goblin Guards
Giant Snowball Bomb Tower Fire Spirit Knight Dart Goblin Guards
Dart Goblin Bomb Tower
Fire Spirit Giant Snowball Knight Dart Goblin Bomb Tower Guards
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Giant Snowball Void
Void Giant Snowball Knight Bomb Tower
Guards Knight Bomb Tower
Guards Knight
Knight Guards
Fire Spirit Giant Snowball Dart Goblin Bomb Tower
Guards Knight Dart Goblin Bomb Tower Void
Knight Bomb Tower
Void Giant Snowball Knight Bomb Tower
Dart Goblin Guards
Knight Dart Goblin Bomb Tower Guards
Giant Snowball Guards Void
Knight Bomb Tower Guards
Dart Goblin Bomb Tower
Guards Knight Dart Goblin Bomb Tower
Giant Snowball Dart Goblin Bomb Tower
Giant Snowball Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Dart Goblin Guards
Void Giant Snowball Dart Goblin
Dart Goblin Void
Knight Dart Goblin Guards Void
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Giant Snowball Dart Goblin
Void Giant Snowball Dart Goblin
Fire Spirit Giant Snowball Guards Void
Void Knight Dart Goblin
Void Fire Spirit Giant Snowball Dart Goblin
Fire Spirit Giant Snowball Knight Dart Goblin Void
Dart Goblin Void
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Dart Goblin
Giant Snowball
Void Fire Spirit Giant Snowball Dart Goblin
Fire Spirit Giant Snowball Dart Goblin Void
Void
Giant Snowball Void
Void
Giant Snowball Void
Giant Snowball Fire Spirit
Void Giant Snowball Dart Goblin
Void Giant Snowball
Void Dart Goblin
Fire Spirit Giant Snowball Dart Goblin Void
Giant Snowball Dart Goblin Guards Void
Giant Snowball Void
Void Giant Snowball Dart Goblin
Void Giant Snowball
Giant Snowball
Fire Spirit Dart Goblin Guards Void
Fire Spirit Giant Snowball Dart Goblin
Void Knight Dart Goblin
Giant Snowball Dart Goblin
Void Giant Snowball
Dart Goblin
Giant Snowball Dart Goblin Guards
Giant Snowball Dart Goblin Void
Void Giant Snowball Dart Goblin
Dart Goblin Void
Void

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