My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Hunter X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Dark Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince
Giant Snowball
Fire Spirit Minions
Zap
Fire Spirit Minions Mortar Dark Prince X-Bow
Barbarian Barrel
Fire Spirit Mortar Dark Prince Hunter X-Bow
The Log
Fire Spirit Dark Prince Hunter X-Bow
Earthquake
Mortar X-Bow
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Dark Prince Hunter
Fireball
Minions Mortar Hunter X-Bow
Poison
Minions Mortar Hunter X-Bow
Lightning
Mortar Dark Prince Hunter X-Bow
Rocket
Mortar Hunter X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Mortar Dark Prince Freeze Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Minions Mortar Dark Prince Freeze Hunter X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Giant Snowball Minions Mortar

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Mortar Dark Prince X-Bow
Giant Snowball
X-Bow Fire Spirit Mortar Dark Prince Hunter
Minions
Mortar Dark Prince
Mortar
Fire Spirit Giant Snowball Minions Dark Prince Hunter
Dark Prince
Fire Spirit Giant Snowball Minions Mortar X-Bow
Freeze
Hunter
Giant Snowball Mortar X-Bow
X-Bow
Giant Snowball Fire Spirit Dark Prince Hunter

Defense Synergies 0 13

Fire Spirit
Giant Snowball
Giant Snowball
Fire Spirit Minions Mortar Dark Prince Hunter X-Bow
Minions
Giant Snowball Mortar Dark Prince Freeze Hunter X-Bow
Mortar
Giant Snowball Minions
Dark Prince
Giant Snowball Minions Hunter
Freeze
Minions Hunter
Hunter
Giant Snowball Minions Dark Prince Freeze
X-Bow
Giant Snowball Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar X-Bow
Hunter Minions Mortar Dark Prince X-Bow
Mortar Hunter Fire Spirit Giant Snowball Minions Dark Prince Freeze
Hunter Minions Mortar Dark Prince
Dark Prince X-Bow
Freeze Fire Spirit Giant Snowball Minions Dark Prince Hunter X-Bow
Giant Snowball Minions Hunter Fire Spirit Mortar Freeze X-Bow
X-Bow
Hunter Minions Mortar X-Bow
Fire Spirit Giant Snowball Dark Prince Hunter
Minions Giant Snowball Dark Prince Freeze Hunter X-Bow
Minions Hunter Giant Snowball
Mortar Hunter Fire Spirit Giant Snowball Minions Dark Prince Freeze X-Bow
Fire Spirit Giant Snowball Minions Mortar Dark Prince Freeze Hunter X-Bow
Mortar Hunter X-Bow
Giant Snowball Mortar Freeze Hunter X-Bow
Minions Mortar Dark Prince Hunter X-Bow
Fire Spirit Mortar Giant Snowball Minions Dark Prince Hunter X-Bow
Giant Snowball Mortar Freeze Hunter Fire Spirit Minions Dark Prince
Mortar Hunter
Dark Prince Fire Spirit Giant Snowball Minions Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Dark Prince X-Bow
Giant Snowball Mortar Hunter X-Bow
Minions Dark Prince Hunter
Dark Prince Hunter X-Bow
Dark Prince Hunter
Fire Spirit Giant Snowball Minions Freeze Hunter
Dark Prince Minions Hunter
Dark Prince Hunter
Freeze Giant Snowball Minions Mortar Dark Prince X-Bow
Minions Dark Prince Hunter
Giant Snowball Dark Prince
Dark Prince Hunter
Minions Mortar Dark Prince Freeze Hunter X-Bow
Minions Giant Snowball Dark Prince Freeze Hunter
Giant Snowball Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Freeze X-Bow
Mortar Giant Snowball X-Bow
X-Bow
Dark Prince Freeze
Fire Spirit Giant Snowball Mortar Dark Prince
Fire Spirit Giant Snowball Minions Freeze Hunter
Fire Spirit Mortar
X-Bow Fire Spirit Giant Snowball Freeze Hunter
Giant Snowball Mortar X-Bow
Fire Spirit Giant Snowball Minions X-Bow
Mortar Dark Prince X-Bow
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Mortar Hunter
Minions Mortar Freeze X-Bow
Giant Snowball Mortar X-Bow
X-Bow Giant Snowball Mortar Hunter
Mortar X-Bow
Giant Snowball Mortar Freeze
Minions
Fire Spirit Giant Snowball Mortar Dark Prince Hunter X-Bow
Fire Spirit Giant Snowball Mortar X-Bow
Minions X-Bow
Giant Snowball
X-Bow
Giant Snowball Mortar X-Bow
Giant Snowball Freeze Fire Spirit Mortar Dark Prince Hunter
Mortar X-Bow Giant Snowball Hunter
Giant Snowball Mortar X-Bow
Mortar X-Bow
Fire Spirit Giant Snowball Hunter X-Bow
Giant Snowball Minions Freeze
Giant Snowball
Giant Snowball Mortar Hunter X-Bow
Giant Snowball Freeze
Giant Snowball
Fire Spirit Minions Dark Prince Freeze X-Bow
Fire Spirit Giant Snowball Hunter
Freeze
Dark Prince Hunter
Giant Snowball Mortar
Giant Snowball
Dark Prince
Giant Snowball Minions Freeze
Giant Snowball
Giant Snowball Mortar Dark Prince Freeze X-Bow
Mortar

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