My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Electro Wizard Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard Sparky
Giant Snowball
Fire Spirit Graveyard
Zap
Fire Spirit Graveyard Sparky
Barbarian Barrel
Fire Spirit Royal Ghost Electro Wizard Magic Archer Graveyard Sparky
The Log
Fire Spirit Graveyard Sparky
Earthquake
Graveyard
Arrows
Fire Spirit Graveyard
Royal Delivery
Fire Spirit Royal Ghost Electro Wizard Magic Archer Graveyard Sparky
Fireball
Electro Wizard Magic Archer Sparky
Poison
Electro Wizard Magic Archer Graveyard Sparky
Lightning
Electro Wizard Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Poison Royal Ghost Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Royal Ghost Poison Electro Wizard Magic Archer Graveyard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Giant Snowball Royal Ghost Poison

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Sparky
Giant Snowball
Graveyard Fire Spirit Poison Royal Ghost Electro Wizard Magic Archer Sparky
Poison
Graveyard Giant Snowball Royal Ghost
Royal Ghost
Giant Snowball Poison Electro Wizard Magic Archer
Electro Wizard
Graveyard Giant Snowball Royal Ghost Magic Archer Sparky
Magic Archer
Giant Snowball Royal Ghost Electro Wizard
Graveyard
Giant Snowball Poison Electro Wizard Sparky
Sparky
Fire Spirit Giant Snowball Electro Wizard Graveyard

Defense Synergies 0 12

Fire Spirit
Giant Snowball Electro Wizard Sparky
Giant Snowball
Fire Spirit Poison Royal Ghost Electro Wizard Magic Archer Sparky
Poison
Giant Snowball Electro Wizard Sparky
Royal Ghost
Giant Snowball Electro Wizard
Electro Wizard
Fire Spirit Giant Snowball Poison Royal Ghost Magic Archer
Magic Archer
Giant Snowball Electro Wizard
Graveyard
Sparky
Fire Spirit Giant Snowball Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer Sparky
Sparky Electro Wizard
Sparky Fire Spirit Giant Snowball Electro Wizard
Sparky Electro Wizard
Poison Sparky
Fire Spirit Giant Snowball Royal Ghost Electro Wizard Magic Archer
Giant Snowball Electro Wizard Fire Spirit Poison Magic Archer
Poison Electro Wizard Magic Archer Sparky
Sparky
Fire Spirit Giant Snowball Royal Ghost Electro Wizard Sparky
Poison Electro Wizard Giant Snowball Royal Ghost Magic Archer
Giant Snowball Poison Electro Wizard Magic Archer
Sparky Fire Spirit Giant Snowball Electro Wizard
Fire Spirit Sparky Giant Snowball Poison Royal Ghost Electro Wizard Magic Archer
Sparky Electro Wizard
Giant Snowball Electro Wizard Sparky
Sparky Poison Electro Wizard
Fire Spirit Giant Snowball Royal Ghost Electro Wizard Magic Archer
Giant Snowball Poison Fire Spirit Royal Ghost Electro Wizard Magic Archer
Sparky Electro Wizard
Royal Ghost Fire Spirit Giant Snowball Poison Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Royal Ghost Electro Wizard Sparky
Poison Electro Wizard Giant Snowball Royal Ghost Magic Archer
Electro Wizard Sparky
Electro Wizard Sparky
Sparky
Fire Spirit Poison Giant Snowball Electro Wizard Magic Archer
Sparky Electro Wizard
Sparky
Electro Wizard Giant Snowball Poison Magic Archer Sparky
Sparky
Sparky
Giant Snowball Poison Electro Wizard
Sparky
Magic Archer Sparky
Electro Wizard Sparky Poison Magic Archer
Poison Giant Snowball Royal Ghost Electro Wizard Magic Archer Sparky
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Royal Ghost Sparky
Poison Giant Snowball Royal Ghost Electro Wizard Magic Archer
Poison Magic Archer Sparky
Poison Sparky
Poison Fire Spirit Giant Snowball Magic Archer Sparky
Poison Fire Spirit Giant Snowball Magic Archer
Fire Spirit Poison Magic Archer Sparky
Poison Fire Spirit Giant Snowball Magic Archer
Poison Giant Snowball
Fire Spirit Giant Snowball Poison Electro Wizard Sparky
Poison Electro Wizard Magic Archer Sparky
Poison Fire Spirit Giant Snowball Magic Archer
Poison Fire Spirit Giant Snowball Magic Archer Sparky
Poison Magic Archer
Giant Snowball Poison Magic Archer Sparky
Giant Snowball Poison Magic Archer Sparky
Magic Archer Poison Sparky
Giant Snowball Poison Sparky
Sparky
Fire Spirit Giant Snowball Poison Electro Wizard Magic Archer Sparky
Fire Spirit Giant Snowball Poison Magic Archer
Poison Magic Archer Sparky
Giant Snowball Poison
Sparky
Giant Snowball Poison
Giant Snowball Poison Fire Spirit Magic Archer Sparky
Poison Giant Snowball Royal Ghost Electro Wizard Magic Archer Sparky
Giant Snowball Poison Magic Archer Sparky
Poison Magic Archer Sparky
Poison Fire Spirit Giant Snowball Electro Wizard Magic Archer Sparky
Electro Wizard Giant Snowball Poison
Giant Snowball Sparky
Poison Giant Snowball Magic Archer Sparky
Giant Snowball Poison Electro Wizard Magic Archer Sparky
Sparky
Giant Snowball Poison Magic Archer Sparky
Electro Wizard Fire Spirit Magic Archer
Poison Fire Spirit Giant Snowball Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer Sparky
Giant Snowball Poison Magic Archer
Giant Snowball Poison Sparky
Sparky
Giant Snowball Poison Electro Wizard Magic Archer Sparky
Giant Snowball Poison Electro Wizard Magic Archer
Poison Giant Snowball Royal Ghost Electro Wizard Magic Archer Sparky
Sparky
Sparky
Poison

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