My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Magic Archer Lumberjack Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Magic Archer Lumberjack Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Skeleton King
Giant Snowball
Fire Spirit Witch Lumberjack Ram Rider Skeleton King
Zap
Fire Spirit Witch Ram Rider Skeleton King
Barbarian Barrel
Fire Spirit Witch Magic Archer Lumberjack Skeleton King
The Log
Fire Spirit Witch Lumberjack Ram Rider Skeleton King
Earthquake
Witch Skeleton King
Arrows
Fire Spirit Witch Skeleton King
Royal Delivery
Fire Spirit Witch Magic Archer Lumberjack Ram Rider Skeleton King
Fireball
Witch Magic Archer Lumberjack Ram Rider Skeleton King
Poison
Witch Magic Archer Skeleton King
Lightning
Witch Magic Archer Lumberjack Ram Rider Skeleton King
Rocket
Witch Magic Archer Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Poison Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Poison Magic Archer Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Poison Magic Archer Lumberjack Skeleton King Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Giant Snowball Poison Magic Archer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Lumberjack Ram Rider
Giant Snowball
Ram Rider Fire Spirit Poison Witch Magic Archer Lumberjack
Poison
Giant Snowball Ram Rider
Witch
Giant Snowball Lumberjack Ram Rider Skeleton King
Magic Archer
Ram Rider Giant Snowball Lumberjack
Lumberjack
Fire Spirit Giant Snowball Witch Magic Archer Ram Rider
Ram Rider
Giant Snowball Magic Archer Fire Spirit Poison Witch Lumberjack
Skeleton King
Witch

Defense Synergies 1 9

Fire Spirit
Giant Snowball
Giant Snowball
Ram Rider Fire Spirit Poison Witch Magic Archer Lumberjack
Poison
Giant Snowball
Witch
Giant Snowball Lumberjack
Magic Archer
Giant Snowball Lumberjack Ram Rider
Lumberjack
Giant Snowball Witch Magic Archer Ram Rider
Ram Rider
Giant Snowball Magic Archer Lumberjack
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer Ram Rider
Lumberjack Witch Ram Rider
Witch Lumberjack Ram Rider Fire Spirit Giant Snowball
Witch Lumberjack Ram Rider Skeleton King
Poison Lumberjack
Fire Spirit Giant Snowball Magic Archer Lumberjack
Giant Snowball Ram Rider Fire Spirit Poison Witch Magic Archer
Poison Magic Archer Ram Rider
Witch Lumberjack Skeleton King
Fire Spirit Giant Snowball Lumberjack
Poison Witch Giant Snowball Magic Archer Lumberjack Ram Rider Skeleton King
Giant Snowball Poison Witch Magic Archer Ram Rider
Lumberjack Fire Spirit Giant Snowball Witch Ram Rider
Fire Spirit Giant Snowball Poison Witch Magic Archer Lumberjack Skeleton King
Lumberjack Ram Rider Skeleton King
Giant Snowball Lumberjack Ram Rider
Poison Witch Lumberjack
Fire Spirit Giant Snowball Witch Magic Archer Lumberjack Ram Rider
Giant Snowball Poison Witch Fire Spirit Magic Archer Lumberjack Ram Rider
Lumberjack Ram Rider
Fire Spirit Giant Snowball Poison Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Witch
Poison Giant Snowball Magic Archer Lumberjack
Lumberjack Witch Ram Rider
Lumberjack Ram Rider
Witch Lumberjack Ram Rider
Fire Spirit Poison Giant Snowball Witch Magic Archer Ram Rider
Witch Lumberjack Ram Rider
Lumberjack
Giant Snowball Poison Witch Magic Archer
Witch
Witch Lumberjack
Giant Snowball Poison
Witch Lumberjack Ram Rider Skeleton King
Witch Magic Archer
Witch Poison Magic Archer Lumberjack Skeleton King
Poison Giant Snowball Witch Magic Archer Skeleton King
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Giant Snowball Magic Archer Ram Rider
Poison Magic Archer
Poison
Poison Fire Spirit Giant Snowball Magic Archer
Poison Fire Spirit Giant Snowball Witch Magic Archer Ram Rider
Fire Spirit Poison Witch Magic Archer
Poison Fire Spirit Giant Snowball Magic Archer Ram Rider
Poison Giant Snowball Ram Rider
Fire Spirit Giant Snowball Poison Lumberjack
Poison Magic Archer Ram Rider
Poison Fire Spirit Giant Snowball Magic Archer
Poison Fire Spirit Giant Snowball Magic Archer
Poison Magic Archer
Giant Snowball Poison Magic Archer
Giant Snowball Poison Witch Magic Archer
Magic Archer Poison
Giant Snowball Poison
Fire Spirit Giant Snowball Poison Magic Archer
Fire Spirit Giant Snowball Poison Witch Magic Archer
Poison Magic Archer
Giant Snowball Poison
Giant Snowball Poison
Giant Snowball Poison Fire Spirit Witch Magic Archer
Witch
Poison Giant Snowball Witch Magic Archer Ram Rider
Giant Snowball Poison Witch Magic Archer Ram Rider
Poison Magic Archer
Poison Fire Spirit Giant Snowball Witch Magic Archer
Giant Snowball Poison Witch
Giant Snowball
Poison Giant Snowball Magic Archer
Giant Snowball Poison Magic Archer
Giant Snowball Poison Magic Archer
Fire Spirit Witch Magic Archer
Poison Fire Spirit Giant Snowball Witch Magic Archer Ram Rider
Poison Magic Archer Lumberjack
Giant Snowball Poison Magic Archer Skeleton King
Giant Snowball Poison
Giant Snowball Poison Witch Magic Archer Skeleton King
Giant Snowball Poison Witch Magic Archer
Poison Giant Snowball Witch Magic Archer

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