My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Fisherman Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Royal Delivery Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Skeleton King
Giant Snowball
Fire Spirit Fisherman Skeleton King
Zap
Fire Spirit Royal Giant Inferno Tower Fisherman Skeleton King
Barbarian Barrel
Fire Spirit Inferno Tower Skeleton King
The Log
Fire Spirit Royal Giant Fisherman Skeleton King
Earthquake
Inferno Tower Skeleton King
Arrows
Fire Spirit Skeleton King
Royal Delivery
Fire Spirit Fisherman Skeleton King
Fireball
Inferno Tower Fisherman Skeleton King
Poison
Inferno Tower Fisherman Skeleton King
Lightning
Inferno Tower Fisherman Skeleton King
Rocket
Inferno Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Royal Delivery Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Royal Delivery Rocket Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Royal Delivery Fisherman Skeleton King Inferno Tower Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Royal Delivery Fisherman

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Giant Snowball Fisherman
Giant Snowball
Fire Spirit Royal Giant
Royal Delivery
Royal Giant
Fire Spirit Fisherman Giant Snowball Rocket Skeleton King
Inferno Tower
Rocket
Royal Giant
Fisherman
Royal Giant Fire Spirit
Skeleton King
Royal Giant

Defense Synergies 1 8

Fire Spirit
Giant Snowball Inferno Tower
Giant Snowball
Fire Spirit Royal Delivery Inferno Tower Fisherman
Royal Delivery
Inferno Tower Giant Snowball
Royal Giant
Inferno Tower
Royal Delivery Fire Spirit Giant Snowball Fisherman Skeleton King
Rocket
Fisherman
Giant Snowball Inferno Tower Skeleton King
Skeleton King
Inferno Tower Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower
Inferno Tower Royal Delivery Fisherman
Inferno Tower Rocket Fisherman Fire Spirit Giant Snowball Royal Delivery
Inferno Tower Fisherman Skeleton King
Royal Delivery Rocket
Royal Delivery Fire Spirit Giant Snowball
Giant Snowball Inferno Tower Rocket Fire Spirit Royal Delivery
Rocket Inferno Tower
Inferno Tower Fisherman Skeleton King
Fire Spirit Giant Snowball Royal Delivery Inferno Tower Fisherman
Giant Snowball Royal Delivery Fisherman Skeleton King
Inferno Tower Giant Snowball Royal Delivery
Inferno Tower Fire Spirit Giant Snowball Royal Delivery Rocket
Fire Spirit Rocket Giant Snowball Royal Delivery Skeleton King
Inferno Tower Skeleton King
Inferno Tower Rocket Giant Snowball Royal Delivery Fisherman
Royal Delivery Inferno Tower Fisherman
Fire Spirit Royal Delivery Giant Snowball Fisherman
Giant Snowball Royal Delivery Fire Spirit Fisherman
Inferno Tower Fisherman
Fire Spirit Giant Snowball Royal Delivery Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Royal Delivery Inferno Tower Fisherman
Royal Delivery Giant Snowball Rocket Fisherman
Royal Delivery Inferno Tower Rocket Fisherman
Rocket Royal Delivery Inferno Tower Fisherman
Inferno Tower Royal Delivery Fisherman
Fire Spirit Royal Delivery Rocket Giant Snowball
Royal Delivery Rocket Inferno Tower
Inferno Tower Royal Delivery Fisherman
Royal Delivery Rocket Giant Snowball Inferno Tower
Inferno Tower Royal Delivery
Inferno Tower
Rocket Giant Snowball Royal Delivery
Royal Delivery Rocket Inferno Tower Skeleton King
Inferno Tower Royal Delivery Rocket Fisherman Skeleton King
Giant Snowball Royal Delivery Inferno Tower Skeleton King
Giant Snowball Royal Delivery Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Giant Snowball Fisherman
Rocket
Rocket
Rocket Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Rocket
Fire Spirit
Fire Spirit Giant Snowball
Giant Snowball Fisherman
Rocket Fire Spirit Giant Snowball Fisherman
Rocket Fisherman
Fire Spirit Giant Snowball Rocket
Rocket Fire Spirit Giant Snowball Fisherman
Rocket Fisherman
Giant Snowball Fisherman
Rocket Giant Snowball
Rocket
Giant Snowball Rocket
Rocket Fisherman
Rocket Fire Spirit Giant Snowball Fisherman
Rocket Fire Spirit Giant Snowball
Rocket
Rocket Giant Snowball
Rocket Fisherman
Rocket Giant Snowball
Giant Snowball Fire Spirit
Fisherman
Giant Snowball Fisherman
Giant Snowball Fisherman
Rocket Fisherman
Fire Spirit Giant Snowball
Rocket Giant Snowball
Giant Snowball
Giant Snowball Rocket
Rocket Giant Snowball
Rocket Giant Snowball
Fire Spirit Rocket
Rocket Fire Spirit Giant Snowball
Rocket
Giant Snowball Skeleton King
Rocket Giant Snowball
Giant Snowball Rocket Skeleton King
Giant Snowball Rocket
Giant Snowball Rocket
Rocket

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