My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Bandit Inferno Dragon
Giant Snowball
Fire Spirit Hog Rider Skeleton Army Inferno Dragon
Zap
Fire Spirit Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Elite Barbarians Skeleton Army Bandit Magic Archer
The Log
Fire Spirit Elite Barbarians Hog Rider Skeleton Army Bandit
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Elite Barbarians Hog Rider Skeleton Army Bandit Inferno Dragon Magic Archer
Fireball
Elite Barbarians Hog Rider Skeleton Army Bandit Inferno Dragon Magic Archer
Poison
Skeleton Army Magic Archer
Lightning
Elite Barbarians Bandit Inferno Dragon Magic Archer
Rocket
Elite Barbarians Hog Rider Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Skeleton Army Bandit Hog Rider Inferno Dragon Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Skeleton Army Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Snowball Elite Barbarians Bandit Inferno Dragon
Giant Snowball
Hog Rider Fire Spirit Elite Barbarians Bandit Magic Archer
Elite Barbarians
Fire Spirit Giant Snowball Hog Rider Bandit
Hog Rider
Fire Spirit Giant Snowball Elite Barbarians Bandit Magic Archer
Skeleton Army
Bandit
Fire Spirit Giant Snowball Elite Barbarians Hog Rider Magic Archer
Inferno Dragon
Fire Spirit
Magic Archer
Giant Snowball Hog Rider Bandit

Defense Synergies 0 9

Fire Spirit
Giant Snowball
Giant Snowball
Fire Spirit Elite Barbarians Bandit Inferno Dragon Magic Archer
Elite Barbarians
Giant Snowball
Hog Rider
Skeleton Army
Bandit Inferno Dragon Magic Archer
Bandit
Giant Snowball Skeleton Army Magic Archer
Inferno Dragon
Giant Snowball Skeleton Army
Magic Archer
Giant Snowball Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Elite Barbarians Skeleton Army Inferno Dragon Bandit
Skeleton Army Fire Spirit Giant Snowball Elite Barbarians Bandit Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Bandit
Elite Barbarians Skeleton Army
Skeleton Army Fire Spirit Giant Snowball Bandit Magic Archer
Giant Snowball Inferno Dragon Fire Spirit Magic Archer
Bandit Magic Archer
Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Giant Snowball Bandit
Skeleton Army Giant Snowball Bandit Magic Archer
Inferno Dragon Giant Snowball Magic Archer
Skeleton Army Fire Spirit Giant Snowball Elite Barbarians Bandit
Fire Spirit Skeleton Army Giant Snowball Magic Archer
Elite Barbarians Skeleton Army Inferno Dragon Bandit
Skeleton Army Giant Snowball Elite Barbarians Bandit Inferno Dragon
Elite Barbarians Skeleton Army
Fire Spirit Giant Snowball Elite Barbarians Skeleton Army Bandit Magic Archer
Giant Snowball Fire Spirit Bandit Inferno Dragon Magic Archer
Elite Barbarians Inferno Dragon
Skeleton Army Fire Spirit Giant Snowball Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Elite Barbarians Bandit
Bandit Giant Snowball Elite Barbarians Inferno Dragon Magic Archer
Skeleton Army Bandit Elite Barbarians
Skeleton Army Elite Barbarians Bandit
Elite Barbarians Skeleton Army Bandit Inferno Dragon
Fire Spirit Giant Snowball Magic Archer
Skeleton Army Elite Barbarians Bandit
Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball Elite Barbarians Skeleton Army Bandit Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians
Skeleton Army Giant Snowball Elite Barbarians
Elite Barbarians Skeleton Army Bandit
Skeleton Army Magic Archer
Elite Barbarians Skeleton Army Inferno Dragon Magic Archer
Giant Snowball Elite Barbarians Inferno Dragon Magic Archer
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Giant Snowball Bandit Magic Archer
Bandit Magic Archer
Fire Spirit Giant Snowball Magic Archer
Fire Spirit Giant Snowball Magic Archer
Fire Spirit Magic Archer
Fire Spirit Giant Snowball Magic Archer
Giant Snowball Bandit
Fire Spirit Giant Snowball Elite Barbarians
Bandit Magic Archer
Fire Spirit Giant Snowball Magic Archer
Fire Spirit Giant Snowball Elite Barbarians Bandit Magic Archer
Bandit Magic Archer
Giant Snowball Elite Barbarians Magic Archer
Giant Snowball Bandit Magic Archer
Magic Archer Bandit
Giant Snowball
Fire Spirit Giant Snowball Bandit Magic Archer
Fire Spirit Giant Snowball Magic Archer
Magic Archer
Giant Snowball
Giant Snowball
Giant Snowball Fire Spirit Magic Archer
Inferno Dragon
Giant Snowball Bandit Magic Archer
Giant Snowball Bandit Magic Archer
Bandit Magic Archer
Elite Barbarians Fire Spirit Giant Snowball Magic Archer
Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball Bandit Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Fire Spirit Skeleton Army Bandit Magic Archer
Fire Spirit Giant Snowball Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball
Elite Barbarians
Giant Snowball Elite Barbarians Magic Archer
Giant Snowball Magic Archer
Giant Snowball Bandit Magic Archer
Inferno Dragon

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