My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Goblin Demolisher Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Rascals Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Drill Sparky
Giant Snowball
Fire Spirit Goblin Drill
Zap
Fire Spirit Goblin Drill Sparky
Barbarian Barrel
Electro Spirit Fire Spirit Rascals Goblin Drill Sparky
The Log
Electro Spirit Fire Spirit Rascals Goblin Demolisher Goblin Drill Sparky
Earthquake
Goblin Drill
Arrows
Electro Spirit Fire Spirit Rascals Goblin Drill
Royal Delivery
Electro Spirit Fire Spirit Rascals Goblin Demolisher Goblin Drill Sparky
Fireball
Rascals Goblin Drill Sparky
Poison
Rascals Goblin Drill Sparky
Lightning
Sparky
Rocket
Rascals Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Goblin Demolisher Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Goblin Demolisher Goblin Drill Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Void Goblin Demolisher Goblin Drill Rascals Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Fire Spirit Void Goblin Demolisher

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill Electro Giant Sparky
Fire Spirit
Goblin Drill Sparky
Rascals
Goblin Drill
Goblin Demolisher
Goblin Drill
Void
Electro Giant
Goblin Drill
Fire Spirit Goblin Demolisher Electro Spirit Rascals Sparky
Electro Giant
Electro Spirit Void Sparky
Sparky
Electro Spirit Fire Spirit Goblin Drill Electro Giant

Defense Synergies 0 4

Electro Spirit
Goblin Drill
Fire Spirit
Goblin Drill Sparky
Rascals
Goblin Demolisher
Goblin Drill
Void
Goblin Drill
Electro Spirit Fire Spirit Goblin Demolisher
Electro Giant
Sparky
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Void Sparky
Sparky Rascals Goblin Drill
Sparky Fire Spirit Rascals Void Goblin Drill
Sparky Rascals Goblin Drill
Goblin Demolisher Sparky
Electro Spirit Fire Spirit Rascals Goblin Demolisher
Electro Spirit Fire Spirit Rascals Void
Electro Spirit Rascals Void Electro Giant Sparky
Sparky Rascals Goblin Drill
Fire Spirit Rascals Sparky
Electro Spirit Rascals Goblin Demolisher Goblin Drill Electro Giant
Rascals
Goblin Drill Sparky Fire Spirit Rascals
Fire Spirit Sparky Electro Spirit Rascals Goblin Demolisher Goblin Drill
Sparky Rascals Goblin Drill
Rascals Goblin Drill Electro Giant Sparky
Sparky Rascals Goblin Drill
Fire Spirit Electro Spirit Rascals Goblin Demolisher Goblin Drill
Goblin Drill Electro Spirit Fire Spirit Rascals Goblin Demolisher
Sparky Goblin Drill
Rascals Goblin Demolisher Electro Spirit Fire Spirit Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Void Electro Giant Sparky
Void
Rascals Sparky
Rascals Sparky
Rascals Goblin Drill Sparky
Fire Spirit Electro Giant Electro Spirit Rascals Goblin Demolisher
Rascals Sparky Void
Rascals Sparky
Void Electro Spirit Sparky
Goblin Drill Sparky
Rascals Sparky
Void Electro Giant
Rascals Sparky
Rascals Goblin Demolisher Electro Giant Sparky
Rascals Electro Giant Sparky Electro Spirit Goblin Drill
Electro Spirit Rascals Electro Giant Sparky
Electro Spirit Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Rascals Goblin Drill Sparky
Void
Void Goblin Drill Sparky
Rascals Void Sparky
Fire Spirit Goblin Demolisher Sparky
Electro Giant Electro Spirit Fire Spirit
Fire Spirit Goblin Demolisher Sparky
Fire Spirit Goblin Demolisher
Void
Fire Spirit Void Sparky
Void Sparky
Void Fire Spirit
Fire Spirit Void Sparky
Void
Sparky
Goblin Demolisher Goblin Drill Sparky
Goblin Demolisher Sparky
Sparky
Sparky
Void Fire Spirit Goblin Demolisher Sparky
Fire Spirit Goblin Demolisher Void Electro Giant
Void Sparky
Void
Void Sparky
Void Goblin Drill
Goblin Demolisher Electro Giant Electro Spirit Fire Spirit Sparky
Void Sparky
Void Sparky
Void Sparky
Fire Spirit Void Electro Giant Sparky
Electro Spirit Void Electro Giant
Void Sparky
Void Sparky
Void Electro Spirit Sparky
Sparky
Sparky
Electro Spirit Fire Spirit Void
Fire Spirit
Void Rascals Sparky
Void Electro Giant Sparky
Sparky
Electro Giant Electro Spirit Rascals Sparky
Void
Void Electro Giant Sparky
Sparky
Void Sparky
Void

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