My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant
Giant Snowball
Fire Spirit Spear Goblins Barbarians
Zap
Fire Spirit Spear Goblins
Barbarian Barrel
Fire Spirit Spear Goblins Knight Barbarians Wizard
The Log
Fire Spirit Spear Goblins Barbarians Mini P.E.K.K.A
Earthquake
Spear Goblins Barbarians
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Knight Barbarians Mini P.E.K.K.A Wizard
Fireball
Barbarians Wizard
Poison
Spear Goblins Barbarians Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Arrows Knight Mini P.E.K.K.A Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Arrows Knight

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mini P.E.K.K.A Giant
Spear Goblins
Knight Mini P.E.K.K.A Giant
Arrows
Giant Knight Mini P.E.K.K.A
Knight
Spear Goblins Fire Spirit Arrows Wizard
Barbarians
Mini P.E.K.K.A
Giant Fire Spirit Spear Goblins Arrows Wizard
Giant
Arrows Mini P.E.K.K.A Fire Spirit Spear Goblins Wizard
Wizard
Knight Mini P.E.K.K.A Giant

Defense Synergies 2 11

Fire Spirit
Knight Spear Goblins Mini P.E.K.K.A
Spear Goblins
Knight Fire Spirit Arrows Barbarians Mini P.E.K.K.A
Arrows
Spear Goblins Knight Barbarians Mini P.E.K.K.A
Knight
Fire Spirit Spear Goblins Arrows Mini P.E.K.K.A Wizard
Barbarians
Spear Goblins Arrows
Mini P.E.K.K.A
Fire Spirit Spear Goblins Arrows Knight Wizard
Giant
Wizard
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Wizard
Barbarians Mini P.E.K.K.A Knight
Barbarians Mini P.E.K.K.A Fire Spirit Knight
Barbarians Mini P.E.K.K.A Knight
Arrows Barbarians Mini P.E.K.K.A
Arrows Fire Spirit Spear Goblins
Fire Spirit Spear Goblins Arrows Wizard
Arrows Barbarians
Barbarians Mini P.E.K.K.A
Knight Fire Spirit Spear Goblins Barbarians Mini P.E.K.K.A
Barbarians Spear Goblins Arrows Knight Wizard
Arrows Spear Goblins Wizard
Barbarians Mini P.E.K.K.A Fire Spirit Knight Wizard
Fire Spirit Wizard Arrows Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Knight
Barbarians Mini P.E.K.K.A
Barbarians Wizard Arrows Knight Mini P.E.K.K.A
Fire Spirit Arrows Spear Goblins Knight Barbarians Wizard
Arrows Wizard Fire Spirit Spear Goblins Knight Barbarians
Barbarians Mini P.E.K.K.A
Wizard Fire Spirit Spear Goblins Arrows Knight Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Spear Goblins
Arrows Knight Mini P.E.K.K.A Wizard
Barbarians Spear Goblins Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Barbarians
Barbarians Knight Mini P.E.K.K.A
Fire Spirit Arrows Wizard
Mini P.E.K.K.A Spear Goblins Knight Barbarians
Mini P.E.K.K.A Knight Barbarians
Spear Goblins Knight Barbarians Mini P.E.K.K.A
Barbarians
Knight Barbarians Mini P.E.K.K.A
Arrows Barbarians
Barbarians Mini P.E.K.K.A Knight Wizard
Wizard Barbarians
Barbarians Spear Goblins Knight Mini P.E.K.K.A
Arrows Barbarians Mini P.E.K.K.A Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Barbarians
Wizard Fire Spirit Arrows
Arrows Wizard Fire Spirit Spear Goblins
Fire Spirit Arrows Wizard
Arrows Fire Spirit Wizard
Arrows Wizard
Fire Spirit Mini P.E.K.K.A
Arrows Knight Wizard
Fire Spirit Arrows Wizard
Fire Spirit Knight
Arrows
Arrows
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Fire Spirit Arrows Mini P.E.K.K.A Wizard
Fire Spirit Arrows Wizard
Arrows Wizard
Arrows Barbarians
Arrows Fire Spirit Wizard
Arrows Wizard
Arrows Wizard
Arrows
Fire Spirit Arrows Wizard
Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Fire Spirit Spear Goblins Barbarians
Fire Spirit Arrows Wizard
Arrows
Knight Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: