My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Dark Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Dark Prince Sparky
Giant Snowball
Fire Spirit Spear Goblins Minions
Zap
Fire Spirit Spear Goblins Minions Firecracker Dark Prince Sparky
Barbarian Barrel
Fire Spirit Spear Goblins Firecracker Dark Prince Sparky
The Log
Fire Spirit Spear Goblins Firecracker Mini P.E.K.K.A Dark Prince Sparky
Earthquake
Spear Goblins Firecracker
Arrows
Fire Spirit Spear Goblins Minions Firecracker
Royal Delivery
Fire Spirit Spear Goblins Minions Firecracker Mini P.E.K.K.A Dark Prince Sparky
Fireball
Minions Firecracker Sparky
Poison
Spear Goblins Minions Firecracker Sparky
Lightning
Mini P.E.K.K.A Dark Prince Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Dark Prince Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows Mini P.E.K.K.A Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Arrows Minions Firecracker Mini P.E.K.K.A Dark Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Arrows Minions

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Dark Prince Sparky
Spear Goblins
Firecracker Mini P.E.K.K.A Dark Prince Sparky
Arrows
Sparky Mini P.E.K.K.A Dark Prince
Minions
Firecracker Mini P.E.K.K.A Dark Prince Sparky
Firecracker
Spear Goblins Minions Mini P.E.K.K.A Dark Prince Sparky
Mini P.E.K.K.A
Sparky Fire Spirit Spear Goblins Arrows Minions Firecracker Dark Prince
Dark Prince
Fire Spirit Spear Goblins Arrows Minions Firecracker Mini P.E.K.K.A Sparky
Sparky
Arrows Mini P.E.K.K.A Fire Spirit Spear Goblins Minions Firecracker Dark Prince

Defense Synergies 0 16

Fire Spirit
Spear Goblins Firecracker Mini P.E.K.K.A Sparky
Spear Goblins
Fire Spirit Arrows Minions Firecracker Mini P.E.K.K.A Dark Prince
Arrows
Spear Goblins Mini P.E.K.K.A Dark Prince Sparky
Minions
Spear Goblins Firecracker Dark Prince
Firecracker
Fire Spirit Spear Goblins Minions Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Fire Spirit Spear Goblins Arrows Firecracker
Dark Prince
Spear Goblins Arrows Minions Firecracker
Sparky
Fire Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Firecracker Sparky
Mini P.E.K.K.A Sparky Minions Firecracker Dark Prince
Mini P.E.K.K.A Sparky Fire Spirit Minions Dark Prince
Mini P.E.K.K.A Sparky Minions Firecracker Dark Prince
Arrows Firecracker Mini P.E.K.K.A Dark Prince Sparky
Arrows Fire Spirit Spear Goblins Minions Firecracker Dark Prince
Minions Fire Spirit Spear Goblins Arrows Firecracker
Arrows Sparky
Mini P.E.K.K.A Sparky Minions
Fire Spirit Spear Goblins Firecracker Mini P.E.K.K.A Dark Prince Sparky
Minions Spear Goblins Arrows Firecracker Dark Prince
Arrows Minions Spear Goblins Firecracker
Mini P.E.K.K.A Sparky Fire Spirit Minions Dark Prince
Fire Spirit Sparky Arrows Minions Firecracker Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Sparky Arrows Minions Firecracker Mini P.E.K.K.A Dark Prince
Fire Spirit Arrows Spear Goblins Minions Firecracker Dark Prince
Arrows Fire Spirit Spear Goblins Minions Firecracker Dark Prince
Mini P.E.K.K.A Sparky
Dark Prince Fire Spirit Spear Goblins Arrows Minions Firecracker Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Dark Prince Sparky
Arrows Firecracker Mini P.E.K.K.A
Spear Goblins Minions Mini P.E.K.K.A Dark Prince Sparky
Mini P.E.K.K.A Dark Prince Sparky
Mini P.E.K.K.A Dark Prince Sparky
Fire Spirit Arrows Firecracker Minions
Mini P.E.K.K.A Dark Prince Sparky Spear Goblins Minions
Mini P.E.K.K.A Dark Prince Sparky
Spear Goblins Minions Firecracker Mini P.E.K.K.A Dark Prince Sparky
Sparky
Minions Mini P.E.K.K.A Dark Prince Sparky
Arrows Dark Prince
Mini P.E.K.K.A Dark Prince Sparky
Firecracker Sparky
Sparky Spear Goblins Minions Firecracker Mini P.E.K.K.A Dark Prince
Arrows Minions Firecracker Mini P.E.K.K.A Dark Prince Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Arrows Firecracker Dark Prince Sparky
Fire Spirit Arrows Firecracker Dark Prince Sparky
Arrows Firecracker Fire Spirit Spear Goblins Minions
Fire Spirit Arrows Firecracker Sparky
Arrows Fire Spirit Firecracker
Arrows Firecracker
Fire Spirit Minions Mini P.E.K.K.A Sparky
Firecracker Arrows Dark Prince Sparky
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker Sparky
Arrows Minions Firecracker
Arrows Firecracker Sparky
Spear Goblins Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Minions Mini P.E.K.K.A Sparky
Fire Spirit Arrows Firecracker Mini P.E.K.K.A Dark Prince Sparky
Fire Spirit Arrows Firecracker
Minions Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Fire Spirit Dark Prince Sparky
Arrows Firecracker Sparky
Arrows Sparky
Arrows Firecracker Sparky
Fire Spirit Arrows Firecracker Sparky
Minions Firecracker
Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Fire Spirit Spear Goblins Minions Dark Prince
Fire Spirit Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Dark Prince Sparky
Arrows Firecracker
Arrows Sparky
Firecracker Dark Prince Sparky
Minions Firecracker Sparky
Firecracker
Firecracker Dark Prince Sparky
Sparky
Firecracker Sparky

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