My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Drill Mighty Miner
Giant Snowball
Fire Spirit Spear Goblins Bats Goblin Drill Mighty Miner
Zap
Fire Spirit Spear Goblins Bats Goblin Drill Mighty Miner
Barbarian Barrel
Fire Spirit Spear Goblins Bomb Tower Goblin Drill
The Log
Fire Spirit Spear Goblins Goblin Drill
Earthquake
Spear Goblins Bomb Tower Goblin Drill
Arrows
Fire Spirit Spear Goblins Bats Goblin Drill
Royal Delivery
Fire Spirit Spear Goblins Bats Goblin Drill
Fireball
Bomb Tower Goblin Drill Mighty Miner
Poison
Spear Goblins Bats Bomb Tower Goblin Drill
Lightning
Bomb Tower Mighty Miner
Rocket
Bomb Tower Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Goblin Drill Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats The Log Fireball Bomb Tower Goblin Drill Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bats The Log

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill
Spear Goblins
Goblin Drill
Bats
Goblin Drill
Fireball
Goblin Drill The Log
Bomb Tower
Goblin Drill
Fire Spirit Fireball Spear Goblins Bats The Log
The Log
Fireball Goblin Drill
Mighty Miner

Defense Synergies 2 13

Fire Spirit
Spear Goblins Goblin Drill The Log
Spear Goblins
Fire Spirit Bats Bomb Tower Goblin Drill The Log
Bats
Spear Goblins Bomb Tower Goblin Drill The Log
Fireball
The Log Bomb Tower Goblin Drill
Bomb Tower
The Log Spear Goblins Bats Fireball
Goblin Drill
Fire Spirit Spear Goblins Bats Fireball The Log
The Log
Fireball Bomb Tower Fire Spirit Spear Goblins Bats Goblin Drill
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball The Log
Bomb Tower Bats Goblin Drill The Log
Bomb Tower Fire Spirit Bats Goblin Drill
Bomb Tower Bats Goblin Drill
Fireball Bomb Tower The Log
Fireball The Log Fire Spirit Spear Goblins Bats Bomb Tower
Bats Fire Spirit Spear Goblins Fireball Bomb Tower
Fireball Bomb Tower The Log
Mighty Miner Bomb Tower Goblin Drill
Fire Spirit Spear Goblins
Bats Spear Goblins Fireball Bomb Tower Goblin Drill The Log
Spear Goblins Bats Fireball
Bomb Tower Goblin Drill Fire Spirit Bats Fireball The Log
Fire Spirit Fireball Bomb Tower Bats Goblin Drill The Log
Bomb Tower Goblin Drill
Bomb Tower Fireball Goblin Drill The Log
Bomb Tower Bats Fireball Goblin Drill
Fire Spirit Fireball Bomb Tower Spear Goblins Bats Goblin Drill The Log
Bomb Tower Goblin Drill The Log Fire Spirit Spear Goblins Bats Fireball
Bomb Tower Goblin Drill
Fire Spirit Spear Goblins Bats Fireball Bomb Tower The Log
Bomb Tower Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball
Fireball Bomb Tower The Log
Spear Goblins Bats Bomb Tower The Log
Bats Fireball The Log
Goblin Drill Mighty Miner
Fire Spirit Fireball Bats Bomb Tower
Spear Goblins Bats Fireball Bomb Tower
Mighty Miner Bomb Tower
Spear Goblins Bats Fireball Bomb Tower The Log
Goblin Drill
Bats Bomb Tower
Fireball The Log
Fireball Bomb Tower
Fireball Bomb Tower
Spear Goblins Bats Fireball Bomb Tower Goblin Drill The Log Mighty Miner
Bats Fireball Bomb Tower The Log Mighty Miner
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Goblin Drill The Log
Fireball The Log
Fireball Goblin Drill The Log
Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Spear Goblins Bats
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Bats Fireball
Fireball The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Spear Goblins Fireball Goblin Drill The Log
Fireball The Log
Fireball
Bats
Fire Spirit Fireball The Log
Fire Spirit Fireball The Log
Fireball The Log
Fireball
The Log
Fireball Goblin Drill The Log
The Log Fire Spirit Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Bats Fireball
Bats Fireball
Fireball
Fireball The Log
Fireball
Mighty Miner
Fireball The Log
Fire Spirit Spear Goblins Bats Fireball
Fireball Fire Spirit
The Log Fireball
Fireball
The Log Fireball
Fireball
Bats Fireball The Log
Bats Fireball
Fireball The Log
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: