My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Barbarians Royal Hogs Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Hogs
Giant Snowball
Fire Spirit Spear Goblins Bats Barbarians Royal Hogs Princess
Zap
Fire Spirit Spear Goblins Bats Royal Hogs Princess
Barbarian Barrel
Fire Spirit Spear Goblins Knight Barbarians Royal Hogs Princess
The Log
Fire Spirit Spear Goblins Barbarians Royal Hogs Princess
Earthquake
Spear Goblins Barbarians Royal Hogs
Arrows
Fire Spirit Spear Goblins Bats Royal Hogs Princess
Royal Delivery
Fire Spirit Spear Goblins Bats Knight Barbarians Royal Hogs Princess
Fireball
Barbarians Royal Hogs Princess
Poison
Spear Goblins Bats Barbarians Royal Hogs Princess
Lightning
Knight
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats The Log Knight Princess Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bats The Log

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Royal Hogs
Spear Goblins
Knight Royal Hogs Princess
Bats
Knight Royal Hogs
Knight
Spear Goblins Bats Princess Fire Spirit Royal Hogs The Log
Barbarians
Royal Hogs
Fire Spirit Spear Goblins Bats Knight The Log Princess
The Log
Knight Royal Hogs Princess
Princess
Knight Spear Goblins Royal Hogs The Log

Defense Synergies 4 8

Fire Spirit
Knight Spear Goblins The Log
Spear Goblins
Knight Fire Spirit Bats Barbarians The Log
Bats
Knight Spear Goblins The Log
Knight
Fire Spirit Spear Goblins Bats Princess The Log
Barbarians
Spear Goblins
Royal Hogs
The Log
Fire Spirit Spear Goblins Bats Knight Princess
Princess
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight The Log
Barbarians Bats Knight The Log
Barbarians Fire Spirit Bats Knight
Barbarians Bats Knight
Barbarians The Log Princess
The Log Fire Spirit Spear Goblins Bats
Bats Fire Spirit Spear Goblins Princess
Barbarians The Log
Barbarians Princess
Knight Fire Spirit Spear Goblins Barbarians
Bats Barbarians Spear Goblins Knight The Log Princess
Spear Goblins Bats Princess
Barbarians Fire Spirit Bats Knight The Log
Fire Spirit Bats Barbarians The Log Princess
Barbarians Knight
Barbarians The Log
Barbarians Bats Knight
Fire Spirit Spear Goblins Bats Knight Barbarians The Log
The Log Fire Spirit Spear Goblins Bats Knight Barbarians Princess
Barbarians
Fire Spirit Spear Goblins Bats Knight Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins
Knight The Log
Barbarians Spear Goblins Bats Knight The Log
Bats Knight Barbarians The Log
Barbarians Knight
Fire Spirit Bats Princess
Spear Goblins Bats Knight Barbarians
Knight Barbarians
Spear Goblins Bats Knight Barbarians The Log
Barbarians
Bats Knight Barbarians
Barbarians The Log
Barbarians Knight
Barbarians Princess
Barbarians Spear Goblins Bats Knight The Log
Bats Barbarians The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
The Log Princess
The Log
Knight Barbarians The Log
Fire Spirit The Log
Fire Spirit Spear Goblins Bats Princess
Fire Spirit The Log Princess
The Log Fire Spirit Princess
The Log
Fire Spirit Bats
Knight The Log Princess
Fire Spirit Princess
Fire Spirit Knight The Log Princess
Princess
Princess The Log
Spear Goblins The Log Princess
The Log Princess
Bats
Fire Spirit The Log Princess
Fire Spirit The Log Princess
The Log
Princess
The Log
Barbarians The Log
The Log Fire Spirit Princess
The Log Princess
The Log Princess
The Log
Fire Spirit Bats Princess
Bats
The Log
Princess
The Log Princess
Fire Spirit Spear Goblins Bats Barbarians Princess
Fire Spirit Princess
The Log
Knight Princess
The Log Princess
Bats The Log Princess
Bats Princess
The Log Princess

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