My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Barrel Dark Prince
Giant Snowball
Fire Spirit Spear Goblins Bats Goblin Barrel Witch
Zap
Fire Spirit Spear Goblins Bats Goblin Barrel Dark Prince Witch
Barbarian Barrel
Fire Spirit Spear Goblins Goblin Barrel Dark Prince Witch
The Log
Fire Spirit Spear Goblins Goblin Barrel Dark Prince Witch
Earthquake
Spear Goblins Goblin Barrel Witch
Arrows
Fire Spirit Spear Goblins Bats Goblin Barrel Witch
Royal Delivery
Fire Spirit Spear Goblins Bats Goblin Barrel Dark Prince Witch P.E.K.K.A
Fireball
Goblin Barrel Witch
Poison
Spear Goblins Bats Witch
Lightning
Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats Zap Goblin Barrel Dark Prince Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bats Zap

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Goblin Barrel Dark Prince
Spear Goblins
Goblin Barrel Zap Dark Prince
Bats
Zap Goblin Barrel Dark Prince P.E.K.K.A
Zap
P.E.K.K.A Fire Spirit Spear Goblins Bats Dark Prince Witch
Goblin Barrel
Spear Goblins Dark Prince Fire Spirit Bats P.E.K.K.A
Dark Prince
Goblin Barrel Fire Spirit Spear Goblins Bats Zap Witch
Witch
Zap Dark Prince P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Bats Goblin Barrel Witch

Defense Synergies 0 14

Fire Spirit
Spear Goblins Zap P.E.K.K.A
Spear Goblins
Fire Spirit Bats Zap Dark Prince P.E.K.K.A
Bats
Spear Goblins Zap Dark Prince P.E.K.K.A
Zap
Fire Spirit Spear Goblins Bats Dark Prince Witch P.E.K.K.A
Goblin Barrel
Dark Prince
Spear Goblins Bats Zap Witch
Witch
Zap Dark Prince
P.E.K.K.A
Fire Spirit Spear Goblins Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
P.E.K.K.A Bats Zap Dark Prince Witch
Witch P.E.K.K.A Fire Spirit Bats Dark Prince
Witch P.E.K.K.A Bats Dark Prince
Dark Prince P.E.K.K.A
Fire Spirit Spear Goblins Bats Zap Dark Prince
Bats Fire Spirit Spear Goblins Zap Witch
Zap P.E.K.K.A
Witch P.E.K.K.A
Fire Spirit Spear Goblins Dark Prince
Bats Witch Spear Goblins Zap Dark Prince
Spear Goblins Bats Zap Witch
P.E.K.K.A Fire Spirit Bats Zap Dark Prince Witch
Fire Spirit Bats Zap Dark Prince Witch P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Bats Dark Prince Witch P.E.K.K.A
Fire Spirit Spear Goblins Bats Zap Dark Prince Witch
Zap Witch Fire Spirit Spear Goblins Bats Dark Prince
P.E.K.K.A
Dark Prince Fire Spirit Spear Goblins Bats Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Dark Prince Witch P.E.K.K.A
Zap
P.E.K.K.A Spear Goblins Bats Zap Dark Prince Witch
Dark Prince P.E.K.K.A Bats Zap
P.E.K.K.A Dark Prince Witch
Fire Spirit Bats Zap Witch
Dark Prince P.E.K.K.A Spear Goblins Bats Witch
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Spear Goblins Bats Dark Prince Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Dark Prince Witch
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Witch
Witch
Witch Spear Goblins Bats Zap Dark Prince P.E.K.K.A
Bats Zap Dark Prince Witch P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Dark Prince
Fire Spirit Zap Dark Prince
Fire Spirit Spear Goblins Bats Zap Witch
Fire Spirit Witch
Fire Spirit Zap
Zap
Fire Spirit Bats
Zap Dark Prince
Fire Spirit Zap
Fire Spirit
Zap
Spear Goblins Zap Witch
Bats
Fire Spirit Zap Dark Prince
Fire Spirit Zap Witch
Zap
Zap Fire Spirit Dark Prince Witch
Witch
Zap Witch
Zap Witch
Zap
Fire Spirit Bats Zap Witch
Zap Bats Witch
Zap
Zap
P.E.K.K.A
Zap Fire Spirit Spear Goblins Bats Dark Prince Witch
Fire Spirit Zap Witch
Dark Prince
Zap
Zap
Dark Prince P.E.K.K.A
Zap Bats Witch
Bats Zap Witch
Zap Dark Prince Witch
P.E.K.K.A

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