My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Barrel Clone Sparky
Giant Snowball
Fire Spirit Spear Goblins Bomber Goblin Barrel Clone Little Prince
Zap
Fire Spirit Spear Goblins Bomber Goblin Barrel Clone Sparky Little Prince
Barbarian Barrel
Fire Spirit Spear Goblins Bomber Goblin Barrel Clone Sparky Little Prince
The Log
Fire Spirit Spear Goblins Bomber Goblin Barrel Clone Sparky Little Prince
Earthquake
Spear Goblins Bomber Goblin Barrel Clone
Arrows
Fire Spirit Spear Goblins Bomber Goblin Barrel Clone Little Prince
Royal Delivery
Fire Spirit Spear Goblins Bomber Goblin Barrel Clone Sparky Little Prince
Fireball
Bomber Goblin Barrel Clone Sparky Little Prince
Poison
Spear Goblins Bomber Clone Sparky Little Prince
Lightning
Sparky Little Prince
Rocket
Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Clone Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bomber Goblin Barrel Clone Little Prince Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Bomber Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Sparky
Spear Goblins
Goblin Barrel Sparky Mega Knight
Bomber
Sparky Mega Knight
Goblin Barrel
Spear Goblins Fire Spirit Clone Sparky Mega Knight
Clone
Goblin Barrel Sparky
Sparky
Fire Spirit Spear Goblins Bomber Goblin Barrel Clone
Mega Knight
Spear Goblins Bomber Goblin Barrel
Little Prince

Defense Synergies 0 4

Fire Spirit
Spear Goblins Sparky
Spear Goblins
Fire Spirit Mega Knight Little Prince
Bomber
Goblin Barrel
Clone
Sparky
Fire Spirit
Mega Knight
Spear Goblins
Little Prince
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Sparky
Sparky Mega Knight
Sparky Mega Knight Fire Spirit Bomber
Sparky Mega Knight
Bomber Sparky Mega Knight
Fire Spirit Spear Goblins Bomber Mega Knight
Fire Spirit Spear Goblins Little Prince
Sparky Mega Knight
Sparky
Fire Spirit Spear Goblins Bomber Sparky Mega Knight Little Prince
Spear Goblins Bomber Mega Knight
Spear Goblins
Sparky Mega Knight Fire Spirit Bomber
Fire Spirit Bomber Sparky Mega Knight
Sparky Mega Knight
Sparky Mega Knight
Sparky Mega Knight Bomber
Fire Spirit Mega Knight Spear Goblins Bomber Little Prince
Fire Spirit Spear Goblins Bomber Mega Knight Little Prince
Sparky
Bomber Mega Knight Fire Spirit Spear Goblins Sparky Little Prince
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Sparky
Bomber Mega Knight
Mega Knight Spear Goblins Sparky
Mega Knight Sparky
Sparky Mega Knight
Fire Spirit
Sparky Spear Goblins
Mega Knight Sparky
Mega Knight Spear Goblins Sparky
Sparky
Mega Knight Sparky
Mega Knight
Mega Knight Sparky
Bomber Sparky Mega Knight
Sparky Spear Goblins Bomber Little Prince
Mega Knight Bomber Sparky
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Sparky
Sparky
Bomber Fire Spirit Sparky Mega Knight
Fire Spirit Spear Goblins
Fire Spirit Bomber Sparky
Fire Spirit
Fire Spirit Sparky
Sparky
Fire Spirit
Fire Spirit Sparky
Sparky
Spear Goblins Bomber Sparky
Sparky Mega Knight
Sparky
Bomber Sparky
Fire Spirit Bomber Sparky Mega Knight
Fire Spirit Bomber Mega Knight Little Prince
Sparky Mega Knight
Sparky
Fire Spirit Bomber Sparky Mega Knight Little Prince
Sparky
Sparky Mega Knight
Sparky
Fire Spirit Sparky Little Prince
Sparky
Bomber Sparky Mega Knight
Sparky
Sparky Mega Knight
Sparky
Fire Spirit Spear Goblins
Fire Spirit
Sparky Mega Knight
Bomber
Sparky
Sparky Mega Knight
Sparky
Sparky Mega Knight Little Prince
Sparky
Sparky Mega Knight

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