My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel
Giant Snowball
Fire Spirit Spear Goblins Cannon Goblin Barrel
Zap
Fire Spirit Spear Goblins Cannon Goblin Barrel
Barbarian Barrel
Fire Spirit Spear Goblins Knight Cannon Goblin Barrel
The Log
Fire Spirit Spear Goblins Cannon Goblin Barrel
Earthquake
Spear Goblins Cannon Goblin Barrel
Arrows
Fire Spirit Spear Goblins Goblin Barrel
Royal Delivery
Fire Spirit Spear Goblins Knight Goblin Barrel
Fireball
Cannon Goblin Barrel
Poison
Spear Goblins Cannon
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins The Log Knight Cannon Goblin Barrel Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins The Log Knight

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Goblin Barrel
Spear Goblins
Knight Goblin Barrel Mega Knight
Knight
Spear Goblins Goblin Barrel Fire Spirit Fireball The Log
Cannon
Fireball
Knight The Log Mega Knight
Goblin Barrel
Spear Goblins Knight Fire Spirit Mega Knight
The Log
Knight Fireball Mega Knight
Mega Knight
Spear Goblins Fireball Goblin Barrel The Log

Defense Synergies 5 10

Fire Spirit
Knight Spear Goblins The Log
Spear Goblins
Knight Fire Spirit Cannon The Log Mega Knight
Knight
Fire Spirit Spear Goblins Cannon Fireball The Log
Cannon
Knight The Log Spear Goblins Fireball
Fireball
The Log Knight Cannon Mega Knight
Goblin Barrel
The Log
Cannon Fireball Fire Spirit Spear Goblins Knight Mega Knight
Mega Knight
Spear Goblins Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Fireball The Log
Knight Cannon The Log Mega Knight
Cannon Mega Knight Fire Spirit Knight
Cannon Knight Mega Knight
Fireball The Log Mega Knight
Fireball The Log Fire Spirit Spear Goblins Cannon Mega Knight
Fire Spirit Spear Goblins Cannon Fireball
Cannon Fireball The Log Mega Knight
Cannon
Knight Fire Spirit Spear Goblins Cannon Mega Knight
Spear Goblins Knight Cannon Fireball The Log Mega Knight
Spear Goblins Fireball
Cannon Mega Knight Fire Spirit Knight Fireball The Log
Fire Spirit Fireball Mega Knight Cannon The Log
Knight Cannon Mega Knight
Cannon Fireball The Log Mega Knight
Mega Knight Knight Cannon Fireball
Fire Spirit Cannon Fireball Mega Knight Spear Goblins Knight The Log
The Log Fire Spirit Spear Goblins Knight Cannon Fireball Mega Knight
Cannon
Mega Knight Fire Spirit Spear Goblins Knight Cannon Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Fireball
Fireball Knight The Log Mega Knight
Mega Knight Spear Goblins Knight The Log
Mega Knight Knight Fireball The Log
Knight Cannon Mega Knight
Fire Spirit Fireball
Spear Goblins Knight Fireball
Mega Knight Knight
Mega Knight Spear Goblins Knight Fireball The Log
Cannon
Mega Knight Knight
Mega Knight Fireball The Log
Mega Knight Knight Cannon Fireball
Cannon Fireball Mega Knight
Spear Goblins Knight Fireball The Log
Mega Knight Cannon Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball Fire Spirit The Log Mega Knight
Fireball Fire Spirit Spear Goblins
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Fireball
Knight Fireball The Log
Fireball Fire Spirit
Fire Spirit Knight Fireball The Log
Fireball
Fireball The Log
Spear Goblins Fireball The Log
Fireball The Log Mega Knight
Fireball
Fire Spirit Fireball The Log Mega Knight
Fire Spirit Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball Mega Knight
Fireball The Log
Fireball The Log Mega Knight
Fireball The Log
Fire Spirit Fireball
Fireball
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fire Spirit Spear Goblins Fireball
Fireball Fire Spirit
The Log Fireball
Fireball Knight Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball The Log
Fireball
Fireball The Log Mega Knight
Fireball Mega Knight

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