My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider
Giant Snowball
Fire Spirit Spear Goblins Minions Hog Rider
Zap
Fire Spirit Spear Goblins Minions
Barbarian Barrel
Fire Spirit Spear Goblins Knight Ice Wizard
The Log
Fire Spirit Spear Goblins Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Fire Spirit Spear Goblins Minions
Royal Delivery
Fire Spirit Spear Goblins Knight Minions Hog Rider P.E.K.K.A Ice Wizard
Fireball
Minions Hog Rider Ice Wizard
Poison
Spear Goblins Minions Ice Wizard
Lightning
Knight Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Knight P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Knight Minions Ice Wizard Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Zap Knight

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap Knight
Spear Goblins
Knight Hog Rider Zap
Zap
Hog Rider P.E.K.K.A Fire Spirit Spear Goblins Knight Minions Ice Wizard
Knight
Spear Goblins Minions Hog Rider Fire Spirit Zap Ice Wizard
Minions
Knight Hog Rider Zap P.E.K.K.A
Hog Rider
Fire Spirit Spear Goblins Zap Knight Minions
P.E.K.K.A
Fire Spirit Zap Minions Ice Wizard
Ice Wizard
Zap Knight P.E.K.K.A

Defense Synergies 4 14

Fire Spirit
Knight Spear Goblins Zap P.E.K.K.A
Spear Goblins
Knight Fire Spirit Zap Minions P.E.K.K.A Ice Wizard
Zap
Fire Spirit Spear Goblins Knight Minions P.E.K.K.A Ice Wizard
Knight
Fire Spirit Spear Goblins Minions Ice Wizard Zap
Minions
Knight Spear Goblins Zap P.E.K.K.A Ice Wizard
Hog Rider
P.E.K.K.A
Fire Spirit Spear Goblins Zap Minions Ice Wizard
Ice Wizard
Knight Spear Goblins Zap Minions P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Minions
P.E.K.K.A Zap Knight Minions Ice Wizard
P.E.K.K.A Fire Spirit Knight Minions Ice Wizard
P.E.K.K.A Knight Minions Ice Wizard
P.E.K.K.A
Fire Spirit Spear Goblins Zap Minions Ice Wizard
Minions Fire Spirit Spear Goblins Zap Ice Wizard
Zap P.E.K.K.A
P.E.K.K.A Minions Ice Wizard
Knight Fire Spirit Spear Goblins Ice Wizard
Minions Ice Wizard Spear Goblins Zap Knight
Minions Spear Goblins Zap Ice Wizard
P.E.K.K.A Fire Spirit Zap Knight Minions Ice Wizard
Fire Spirit Zap Minions P.E.K.K.A
P.E.K.K.A Knight
Zap P.E.K.K.A
Knight Minions P.E.K.K.A
Fire Spirit Spear Goblins Zap Knight Minions Ice Wizard
Zap Fire Spirit Spear Goblins Knight Minions Ice Wizard
P.E.K.K.A
Fire Spirit Spear Goblins Knight Minions P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap P.E.K.K.A
Zap Knight
P.E.K.K.A Spear Goblins Zap Knight Minions
P.E.K.K.A Zap Knight
P.E.K.K.A Knight
Fire Spirit Zap Minions Ice Wizard
P.E.K.K.A Spear Goblins Knight Minions Ice Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Spear Goblins Knight Minions
P.E.K.K.A
P.E.K.K.A Knight Minions
P.E.K.K.A Zap
P.E.K.K.A Knight
Spear Goblins Zap Knight Minions P.E.K.K.A
Minions Zap P.E.K.K.A Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Ice Wizard
Knight
Fire Spirit Zap
Fire Spirit Spear Goblins Zap Minions Ice Wizard
Fire Spirit
Fire Spirit Zap Ice Wizard
Zap
Fire Spirit Minions
Zap Knight
Fire Spirit Zap
Fire Spirit Knight
Minions
Zap
Spear Goblins Zap
Minions
Fire Spirit Zap
Fire Spirit Zap
Minions
Zap
Zap Fire Spirit Ice Wizard
Zap Ice Wizard
Zap
Zap
Fire Spirit Zap Ice Wizard
Zap Minions
Zap
Zap
P.E.K.K.A
Zap Fire Spirit Spear Goblins Minions
Fire Spirit Zap Ice Wizard
Knight
Zap
Zap
P.E.K.K.A
Zap Minions
Zap
Zap
P.E.K.K.A

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