My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Goblin Gang Dart Goblin Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Battle Ram
Giant Snowball
Fire Spirit Spear Goblins Minions Goblin Gang Dart Goblin Battle Ram
Zap
Fire Spirit Spear Goblins Minions Goblin Gang Dart Goblin Battle Ram
Barbarian Barrel
Fire Spirit Spear Goblins Goblin Gang Dart Goblin Battle Ram
The Log
Fire Spirit Spear Goblins Goblin Gang Dart Goblin Battle Ram
Earthquake
Spear Goblins Goblin Gang
Arrows
Fire Spirit Spear Goblins Minions Goblin Gang Dart Goblin
Royal Delivery
Fire Spirit Spear Goblins Minions Goblin Gang Dart Goblin Battle Ram
Fireball
Minions Goblin Gang Dart Goblin Battle Ram
Poison
Spear Goblins Minions Goblin Gang Dart Goblin
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Minions Goblin Gang Dart Goblin Battle Ram Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Zap Minions

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Battle Ram
Spear Goblins
Zap Goblin Gang Dart Goblin Battle Ram Mega Knight
Zap
Battle Ram Fire Spirit Spear Goblins Minions Dart Goblin Mega Knight
Minions
Mega Knight Zap Battle Ram
Goblin Gang
Spear Goblins Dart Goblin Battle Ram
Dart Goblin
Spear Goblins Zap Goblin Gang Battle Ram Mega Knight
Battle Ram
Zap Fire Spirit Spear Goblins Minions Goblin Gang Dart Goblin
Mega Knight
Minions Spear Goblins Zap Dart Goblin

Defense Synergies 1 14

Fire Spirit
Spear Goblins Zap
Spear Goblins
Fire Spirit Zap Minions Goblin Gang Dart Goblin Mega Knight
Zap
Mega Knight Fire Spirit Spear Goblins Minions Goblin Gang Dart Goblin
Minions
Spear Goblins Zap Dart Goblin Mega Knight
Goblin Gang
Spear Goblins Zap Dart Goblin
Dart Goblin
Spear Goblins Zap Minions Goblin Gang Mega Knight
Battle Ram
Mega Knight
Zap Spear Goblins Minions Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Dart Goblin
Zap Minions Goblin Gang Dart Goblin Mega Knight
Goblin Gang Mega Knight Fire Spirit Minions Dart Goblin
Minions Goblin Gang Dart Goblin Mega Knight
Mega Knight
Goblin Gang Fire Spirit Spear Goblins Zap Minions Dart Goblin Mega Knight
Minions Dart Goblin Fire Spirit Spear Goblins Zap Goblin Gang
Zap Dart Goblin Mega Knight
Minions Goblin Gang
Goblin Gang Fire Spirit Spear Goblins Dart Goblin Mega Knight
Minions Goblin Gang Dart Goblin Spear Goblins Zap Mega Knight
Minions Spear Goblins Zap Goblin Gang Dart Goblin
Mega Knight Fire Spirit Zap Minions Goblin Gang
Fire Spirit Mega Knight Zap Minions Goblin Gang Dart Goblin
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Minions Goblin Gang
Fire Spirit Mega Knight Spear Goblins Zap Minions Goblin Gang Dart Goblin
Zap Fire Spirit Spear Goblins Minions Dart Goblin Mega Knight
Dart Goblin
Goblin Gang Mega Knight Fire Spirit Spear Goblins Minions Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins Zap
Zap Goblin Gang Mega Knight
Goblin Gang Mega Knight Spear Goblins Zap Minions
Goblin Gang Mega Knight Zap
Goblin Gang Mega Knight
Fire Spirit Zap Minions Goblin Gang Dart Goblin
Goblin Gang Spear Goblins Minions Dart Goblin
Mega Knight
Zap Mega Knight Spear Goblins Minions
Goblin Gang Dart Goblin
Mega Knight Minions Dart Goblin
Mega Knight Zap
Mega Knight Goblin Gang
Dart Goblin Mega Knight
Goblin Gang Spear Goblins Zap Minions Dart Goblin
Minions Mega Knight Zap Dart Goblin
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Fire Spirit Zap Mega Knight
Fire Spirit Spear Goblins Zap Minions Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Zap Dart Goblin
Zap Dart Goblin
Fire Spirit Minions Goblin Gang
Zap Dart Goblin
Fire Spirit Zap Dart Goblin
Fire Spirit Dart Goblin
Minions Dart Goblin
Zap Dart Goblin
Spear Goblins Zap Dart Goblin
Dart Goblin Mega Knight
Minions
Fire Spirit Zap Dart Goblin Mega Knight
Fire Spirit Zap Dart Goblin Mega Knight
Minions Mega Knight
Zap
Zap Fire Spirit Mega Knight
Zap Dart Goblin
Zap Mega Knight
Zap Dart Goblin
Fire Spirit Zap Dart Goblin
Zap Minions Dart Goblin
Zap Dart Goblin Mega Knight
Zap
Mega Knight
Zap Fire Spirit Spear Goblins Minions Goblin Gang Dart Goblin
Fire Spirit Zap Dart Goblin
Goblin Gang Dart Goblin Mega Knight
Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Minions Goblin Gang Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Mega Knight
Dart Goblin Mega Knight

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