My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Giant Skeleton Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Giant Skeleton Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Skeleton Inferno Dragon
Giant Snowball
Fire Spirit Spear Goblins Musketeer Inferno Dragon Lumberjack
Zap
Fire Spirit Spear Goblins Inferno Dragon
Barbarian Barrel
Fire Spirit Spear Goblins Musketeer Giant Skeleton Lumberjack
The Log
Fire Spirit Spear Goblins Musketeer Giant Skeleton Lumberjack
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Musketeer Giant Skeleton Inferno Dragon Lumberjack
Fireball
Musketeer Inferno Dragon Lumberjack
Poison
Spear Goblins Musketeer
Lightning
Musketeer Inferno Dragon Lumberjack
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Giant Skeleton Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Musketeer Inferno Dragon Lumberjack Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Zap Musketeer

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Skeleton Inferno Dragon Lumberjack
Spear Goblins
Zap Giant Skeleton Inferno Dragon Lumberjack Mega Knight
Zap
Fire Spirit Spear Goblins Musketeer Giant Skeleton Lumberjack Mega Knight
Musketeer
Zap Giant Skeleton Lumberjack Mega Knight
Giant Skeleton
Fire Spirit Spear Goblins Zap Musketeer Lumberjack
Inferno Dragon
Mega Knight Fire Spirit Spear Goblins
Lumberjack
Fire Spirit Spear Goblins Zap Musketeer Giant Skeleton Mega Knight
Mega Knight
Inferno Dragon Spear Goblins Zap Musketeer Lumberjack

Defense Synergies 2 17

Fire Spirit
Spear Goblins Zap Giant Skeleton
Spear Goblins
Fire Spirit Zap Musketeer Giant Skeleton Inferno Dragon Lumberjack Mega Knight
Zap
Mega Knight Fire Spirit Spear Goblins Musketeer Giant Skeleton Inferno Dragon Lumberjack
Musketeer
Lumberjack Spear Goblins Zap Giant Skeleton Mega Knight
Giant Skeleton
Fire Spirit Spear Goblins Zap Musketeer Lumberjack
Inferno Dragon
Spear Goblins Zap Mega Knight
Lumberjack
Musketeer Spear Goblins Zap Giant Skeleton
Mega Knight
Zap Spear Goblins Musketeer Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Musketeer
Inferno Dragon Lumberjack Zap Musketeer Mega Knight
Lumberjack Mega Knight Fire Spirit Musketeer Giant Skeleton Inferno Dragon
Inferno Dragon Lumberjack Musketeer Mega Knight
Giant Skeleton Lumberjack Mega Knight
Fire Spirit Spear Goblins Zap Musketeer Lumberjack Mega Knight
Musketeer Inferno Dragon Fire Spirit Spear Goblins Zap
Zap Musketeer Giant Skeleton Mega Knight
Inferno Dragon Musketeer Lumberjack
Fire Spirit Spear Goblins Musketeer Giant Skeleton Lumberjack Mega Knight
Spear Goblins Zap Musketeer Giant Skeleton Lumberjack Mega Knight
Musketeer Inferno Dragon Spear Goblins Zap
Lumberjack Mega Knight Fire Spirit Zap Musketeer Giant Skeleton
Fire Spirit Mega Knight Zap Lumberjack
Inferno Dragon Lumberjack Mega Knight
Zap Inferno Dragon Lumberjack Mega Knight
Mega Knight Musketeer Lumberjack
Fire Spirit Mega Knight Spear Goblins Zap Musketeer Lumberjack
Zap Fire Spirit Spear Goblins Musketeer Giant Skeleton Inferno Dragon Lumberjack Mega Knight
Musketeer Inferno Dragon Lumberjack
Mega Knight Fire Spirit Spear Goblins Musketeer Giant Skeleton Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Spear Goblins Zap Giant Skeleton
Zap Musketeer Inferno Dragon Lumberjack Mega Knight
Giant Skeleton Lumberjack Mega Knight Spear Goblins Zap Musketeer
Giant Skeleton Lumberjack Mega Knight Zap Musketeer
Giant Skeleton Musketeer Inferno Dragon Lumberjack Mega Knight
Fire Spirit Zap Musketeer
Spear Goblins Musketeer Giant Skeleton Lumberjack
Giant Skeleton Mega Knight Inferno Dragon Lumberjack
Zap Giant Skeleton Mega Knight Spear Goblins Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Mega Knight Musketeer Giant Skeleton Lumberjack
Mega Knight Zap Giant Skeleton
Giant Skeleton Mega Knight Lumberjack
Musketeer Mega Knight
Spear Goblins Zap Musketeer Giant Skeleton Inferno Dragon Lumberjack
Mega Knight Zap Musketeer Giant Skeleton Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton
Zap Musketeer
Giant Skeleton
Musketeer Giant Skeleton
Fire Spirit Zap Mega Knight
Fire Spirit Spear Goblins Zap Musketeer
Fire Spirit Musketeer
Fire Spirit Zap
Zap
Fire Spirit Musketeer Lumberjack
Zap Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Musketeer
Zap Musketeer
Spear Goblins Zap Musketeer
Musketeer Mega Knight
Fire Spirit Zap Musketeer Mega Knight
Fire Spirit Zap Mega Knight
Musketeer Giant Skeleton Mega Knight
Musketeer
Zap Musketeer
Zap Fire Spirit Mega Knight
Inferno Dragon
Zap Musketeer
Zap Musketeer Mega Knight
Zap Musketeer
Fire Spirit Zap Musketeer
Zap Musketeer
Zap Musketeer Mega Knight
Zap
Giant Skeleton Mega Knight
Zap Fire Spirit Spear Goblins Musketeer
Fire Spirit Zap Musketeer
Musketeer Lumberjack Mega Knight
Zap Musketeer
Zap Giant Skeleton
Musketeer Mega Knight
Zap Musketeer Giant Skeleton
Zap Musketeer
Zap Musketeer Giant Skeleton Mega Knight
Inferno Dragon
Mega Knight

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