My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Bowler Executioner Royal Ghost Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit
Barbarian Barrel
Electro Spirit Fire Spirit Tesla Executioner Royal Ghost Electro Wizard
The Log
Electro Spirit Fire Spirit
Earthquake
Tesla
Arrows
Electro Spirit Fire Spirit
Royal Delivery
Electro Spirit Fire Spirit Bowler Executioner Royal Ghost Electro Wizard
Fireball
Tesla Bowler Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Tesla Bowler Executioner Electro Wizard Monk
Rocket
Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Bowler Executioner Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Bowler Executioner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Royal Ghost Tesla Electro Wizard Bowler Executioner Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Fire Spirit Royal Ghost Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bowler
Fire Spirit
Bowler
Tesla
Bowler
Electro Spirit Fire Spirit Executioner Electro Wizard
Executioner
Bowler
Royal Ghost
Electro Wizard Monk
Electro Wizard
Bowler Royal Ghost
Monk
Royal Ghost

Defense Synergies 0 6

Electro Spirit
Electro Wizard
Fire Spirit
Electro Wizard
Tesla
Bowler Electro Wizard
Bowler
Tesla Electro Wizard
Executioner
Royal Ghost
Electro Wizard
Electro Wizard
Electro Spirit Fire Spirit Tesla Bowler Royal Ghost
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Executioner Electro Wizard
Tesla Executioner Electro Wizard Monk
Tesla Bowler Fire Spirit Executioner Electro Wizard
Tesla Bowler Electro Wizard Monk
Bowler Monk
Bowler Electro Spirit Fire Spirit Tesla Executioner Royal Ghost Electro Wizard
Tesla Electro Wizard Electro Spirit Fire Spirit Executioner
Bowler Electro Spirit Tesla Electro Wizard Monk
Tesla
Fire Spirit Tesla Bowler Royal Ghost Electro Wizard
Executioner Electro Wizard Electro Spirit Tesla Bowler Royal Ghost
Tesla Executioner Electro Wizard
Tesla Bowler Fire Spirit Electro Wizard
Fire Spirit Bowler Executioner Electro Spirit Tesla Royal Ghost Electro Wizard
Tesla Electro Wizard
Monk Tesla Bowler Electro Wizard
Tesla Bowler Executioner Electro Wizard
Fire Spirit Tesla Electro Spirit Bowler Executioner Royal Ghost Electro Wizard
Executioner Electro Spirit Fire Spirit Tesla Bowler Royal Ghost Electro Wizard
Tesla Electro Wizard
Bowler Royal Ghost Electro Spirit Fire Spirit Tesla Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Bowler Royal Ghost Electro Wizard
Electro Wizard Tesla Bowler Executioner Royal Ghost Monk
Bowler Electro Wizard
Bowler Tesla Electro Wizard Monk
Tesla Bowler Executioner
Fire Spirit Executioner Electro Spirit Tesla Electro Wizard Monk
Tesla Bowler Electro Wizard
Tesla
Electro Wizard Electro Spirit Monk
Tesla
Tesla Bowler
Monk Bowler Electro Wizard
Bowler Tesla Executioner
Tesla Bowler Executioner
Tesla Electro Wizard Electro Spirit Bowler Executioner Monk
Bowler Executioner Electro Spirit Tesla Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Monk
Monk Bowler Executioner Royal Ghost Electro Wizard
Executioner Fire Spirit Bowler
Executioner Electro Spirit Fire Spirit Monk
Fire Spirit Bowler Executioner
Fire Spirit Bowler Executioner
Monk
Fire Spirit Bowler Electro Wizard
Monk Bowler Electro Wizard
Monk Fire Spirit Executioner
Fire Spirit Bowler Executioner
Monk
Bowler Executioner
Bowler Executioner
Monk
Fire Spirit Bowler Executioner Electro Wizard Monk
Fire Spirit Bowler Monk
Bowler Monk
Bowler Monk
Monk
Electro Spirit Fire Spirit Bowler Executioner
Bowler Executioner Royal Ghost Electro Wizard Monk
Bowler Monk
Fire Spirit Executioner Electro Wizard
Electro Wizard Electro Spirit
Bowler
Electro Spirit Electro Wizard Monk
Bowler Monk
Electro Wizard Electro Spirit Fire Spirit
Fire Spirit Executioner Electro Wizard Monk
Bowler Executioner Electro Wizard
Bowler Executioner
Monk
Executioner
Electro Spirit Bowler Electro Wizard
Executioner Electro Wizard
Bowler Executioner Royal Ghost Electro Wizard Monk

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