My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Giant Skeleton P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Fire Spirit Goblin Barrel Witch
Zap
Fire Spirit Goblin Barrel Witch
Barbarian Barrel
Fire Spirit Tesla Goblin Barrel Witch Giant Skeleton
The Log
Fire Spirit Goblin Barrel Witch Giant Skeleton
Earthquake
Tesla Goblin Barrel Witch
Arrows
Fire Spirit Goblin Barrel Witch
Royal Delivery
Fire Spirit Goblin Barrel Witch Giant Skeleton P.E.K.K.A Mother Witch
Fireball
Tesla Goblin Barrel Witch Mother Witch
Poison
Witch Mother Witch
Lightning
Tesla Witch Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Giant Skeleton P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Tesla Fireball Mother Witch Witch Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Goblin Barrel Tesla Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Goblin Barrel Giant Skeleton Mother Witch
Tesla
Fireball
Goblin Barrel
Fire Spirit Giant Skeleton P.E.K.K.A
Witch
Giant Skeleton P.E.K.K.A
Giant Skeleton
Fire Spirit Goblin Barrel Witch Mother Witch
P.E.K.K.A
Fire Spirit Goblin Barrel Witch Mother Witch
Mother Witch
Fire Spirit Giant Skeleton P.E.K.K.A

Defense Synergies 0 6

Fire Spirit
Giant Skeleton P.E.K.K.A
Tesla
Fireball Mother Witch
Fireball
Tesla
Goblin Barrel
Witch
Giant Skeleton
Giant Skeleton
Fire Spirit Witch Mother Witch
P.E.K.K.A
Fire Spirit
Mother Witch
Tesla Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball
P.E.K.K.A Tesla Witch
Tesla Witch P.E.K.K.A Fire Spirit Giant Skeleton
Tesla Witch P.E.K.K.A
Fireball Giant Skeleton P.E.K.K.A
Fireball Fire Spirit Tesla Mother Witch
Tesla Fire Spirit Fireball Witch
Tesla Fireball Giant Skeleton P.E.K.K.A
Tesla Witch P.E.K.K.A
Fire Spirit Tesla Giant Skeleton
Witch Mother Witch Tesla Fireball Giant Skeleton
Tesla Fireball Witch
Tesla P.E.K.K.A Fire Spirit Fireball Witch Giant Skeleton
Fire Spirit Fireball Tesla Witch P.E.K.K.A
P.E.K.K.A Tesla
Tesla Fireball P.E.K.K.A
Tesla Fireball Witch P.E.K.K.A
Fire Spirit Tesla Fireball Witch
Witch Fire Spirit Tesla Fireball Giant Skeleton Mother Witch
P.E.K.K.A Tesla
Fire Spirit Tesla Fireball Witch Giant Skeleton P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Witch Giant Skeleton P.E.K.K.A
Fireball Tesla
Giant Skeleton P.E.K.K.A Witch
Giant Skeleton P.E.K.K.A Tesla Fireball
Giant Skeleton P.E.K.K.A Tesla Witch
Fire Spirit Fireball Mother Witch Tesla Witch
P.E.K.K.A Tesla Fireball Witch Giant Skeleton
Giant Skeleton P.E.K.K.A Tesla
Giant Skeleton P.E.K.K.A Fireball Witch
Witch P.E.K.K.A Tesla
P.E.K.K.A Tesla Witch Giant Skeleton
P.E.K.K.A Fireball Giant Skeleton
Giant Skeleton P.E.K.K.A Tesla Fireball Witch
Tesla Fireball Witch
Tesla Witch Fireball Giant Skeleton P.E.K.K.A
Tesla Fireball Witch Giant Skeleton P.E.K.K.A Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Fire Spirit
Fireball Mother Witch Fire Spirit Witch
Fire Spirit Witch
Fireball Fire Spirit
Fireball
Fire Spirit Fireball
Fireball
Fireball Fire Spirit
Fire Spirit Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Fire Spirit Fireball
Fire Spirit Fireball Witch Mother Witch
Fireball Giant Skeleton
Fireball
Fireball
Mother Witch Fire Spirit Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fire Spirit Fireball Witch Mother Witch
Fireball Witch
Fireball
Fireball
Fireball
P.E.K.K.A Giant Skeleton
Fireball
Fire Spirit Fireball Witch
Fireball Fire Spirit Witch
Fireball
Fireball
Fireball
Fireball Giant Skeleton
P.E.K.K.A
Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton
P.E.K.K.A
Fireball

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