My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Fire Spirit Musketeer Wall Breakers
Zap
Fire Spirit Wall Breakers
Barbarian Barrel
Fire Spirit Tesla Musketeer Wall Breakers Ice Wizard
The Log
Fire Spirit Musketeer Wall Breakers
Earthquake
Tesla
Arrows
Fire Spirit Wall Breakers
Royal Delivery
Fire Spirit Musketeer Wall Breakers Ice Wizard
Fireball
Tesla Musketeer Wall Breakers Ice Wizard
Poison
Musketeer Ice Wizard
Lightning
Tesla Musketeer Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers The Log Ice Wizard Tesla Fireball Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Wall Breakers The Log Ice Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers
Tesla
Fireball
Wall Breakers The Log Mega Knight
Musketeer
The Log Mega Knight
Wall Breakers
Fire Spirit Fireball The Log Mega Knight
The Log
Fireball Musketeer Wall Breakers Mega Knight
Ice Wizard
Mega Knight
Fireball Musketeer Wall Breakers The Log

Defense Synergies 4 9

Fire Spirit
The Log
Tesla
Musketeer The Log Fireball
Fireball
The Log Tesla Musketeer Ice Wizard Mega Knight
Musketeer
Tesla The Log Fireball Mega Knight
Wall Breakers
The Log
Tesla Fireball Musketeer Fire Spirit Ice Wizard Mega Knight
Ice Wizard
Fireball The Log Mega Knight
Mega Knight
Fireball Musketeer The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Musketeer The Log
Tesla Musketeer The Log Ice Wizard Mega Knight
Tesla Mega Knight Fire Spirit Musketeer Ice Wizard
Tesla Musketeer Ice Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Fire Spirit Tesla Musketeer Ice Wizard Mega Knight
Tesla Musketeer Fire Spirit Fireball Ice Wizard
Tesla Fireball Musketeer The Log Mega Knight
Tesla Musketeer Ice Wizard
Fire Spirit Tesla Musketeer Ice Wizard Mega Knight
Ice Wizard Tesla Fireball Musketeer The Log Mega Knight
Tesla Musketeer Fireball Ice Wizard
Tesla Mega Knight Fire Spirit Fireball Musketeer The Log Ice Wizard
Fire Spirit Fireball Mega Knight Tesla The Log
Tesla Mega Knight
Tesla Fireball The Log Mega Knight
Tesla Mega Knight Fireball Musketeer
Fire Spirit Tesla Fireball Mega Knight Musketeer The Log Ice Wizard
The Log Fire Spirit Tesla Fireball Musketeer Ice Wizard Mega Knight
Tesla Musketeer
Mega Knight Fire Spirit Tesla Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fireball
Fireball Tesla Musketeer The Log Mega Knight
Mega Knight Musketeer The Log
Mega Knight Tesla Fireball Musketeer The Log
Tesla Musketeer Mega Knight
Fire Spirit Fireball Tesla Musketeer Ice Wizard
Tesla Fireball Musketeer Ice Wizard
Mega Knight Tesla
Mega Knight Fireball The Log
Tesla Musketeer
Mega Knight Tesla Musketeer
Mega Knight Fireball The Log
Mega Knight Tesla Fireball
Tesla Fireball Musketeer Mega Knight
Tesla Fireball Musketeer The Log
Mega Knight Tesla Fireball Musketeer The Log Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Ice Wizard
Fireball The Log
Fireball Musketeer The Log
Fireball Fire Spirit The Log Mega Knight
Fireball Fire Spirit Musketeer Ice Wizard
Fire Spirit Musketeer The Log
Fireball The Log Fire Spirit Ice Wizard
Fireball The Log
Fire Spirit Fireball Musketeer
Fireball Musketeer The Log
Fireball Fire Spirit Musketeer
Fire Spirit Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log Mega Knight
Fireball
Fire Spirit Fireball Musketeer The Log Mega Knight
Fire Spirit Fireball The Log Mega Knight
Fireball Musketeer The Log Mega Knight
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fire Spirit Fireball Ice Wizard Mega Knight
Fireball The Log Musketeer Ice Wizard
Fireball Musketeer The Log Mega Knight
Fireball Musketeer The Log
Fire Spirit Fireball Musketeer Ice Wizard
Fireball Musketeer
Fireball
Fireball Musketeer The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fire Spirit Fireball Musketeer
Fireball Fire Spirit Musketeer Ice Wizard
The Log Fireball
Fireball Musketeer Mega Knight
The Log Fireball Musketeer
Fireball
Musketeer Mega Knight
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Mega Knight
Fireball Mega Knight

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